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The Season of Celebration | 10.9 Update Notes

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Forum » News » The Season of Celebration | 10.9 Update Notes 1 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » August 25, 2023 5:57pm | Report

By: TitanDandy | 2023/8/24



Source (10.8 Main Patch): https://www.smitegame.com/news/the-season-of-celebration-10-9-update-notes/
Main Patch scheduled to go live: August 29

*NOTE* For full patch notes, please visit the source. Only a summary of 10.9 changes will be listed here.



BALANCE LIVE WITH THE 10.9 UPDATE

ITEMS - NEW RECIPES


"Even gods need to eat and oh have they been cooking up a storm! This Season introduces a brand new type of item in Recipes. These are effectively evolving items with quest steps, designed to be obtained alongside starter items at the beginning of each match. Experienced players will be able to flex between a different recipe for the god and role they find themself in, min-maxing situations to get to their final meal as fast as possible. For those who don’t mind how long their food takes, the steps are designed to be obtained simply enough through casual gameplay. With no duration and stats there is slightly less stress, and these meals can eventually be replaced to round out a full item build. Enjoy!"
  • New type of item
    - Purchase Recipes from the store – These are purchased as items
    --- Gold cost – 0g
    --- Duration – Permanent until sold/replaced
    - Each Recipe is a mini quest with 2 steps to complete that awards a final Dish Item
    --- Awards 50 gold on Step 1 completion
    --- Awards 75 gold on Step 2 completion
    - Recipes and Dish items do not provide any stats



GOLDEN GOOSEBERRIES
  • Step 1 – Kill 30 minions.
  • Step 2 – Deal 750 god damage with Basic Attacks.
  • Final Dish – PASSIVE – All Basic Attacks will also hit enemies within a 10 unit radius of the target for 30% of the damage to Gods and 50% of the damage to Minions and Jungle Camps.



STURDY STEW
  • Step 1 – Obtain 40 minion assists.
  • Step 2 – Crowd Control enemy gods 10 times. You may not gain more than one stack per 1s.
  • Final Dish – PASSIVE – Being hit by a hard Crowd Control creates a pulse that provides 5 + 1 per level Protections to yourself and allies within 55 units for 5s. This effect can only occur once every 10s.



BOUNTIFUL BAO
  • Step 1 – Spend 1000 mana.
  • Step 2 – Deal 2000 god damage with abilities.
  • Final Dish – PASSIVE – When you use a non-ultimate ability, its cooldown is reduced by 1.5s. This effect may only occur once every 8s.



PARTY PUNCH
  • Step 1 – Kill or assist 30 jungle minions.
  • Step 2 – Traverse 1500 units.
  • Final Dish – PASSIVE – Every 100 units traveled, you gain a buff that deals 20 (+15% of your Power) Physical Damage to the next enemy hit with your next Basic Attack or ability.



DURABLE DRUMSTICK
  • Step 1 – Deal or take 1500 god damage.
  • Step 2 – Successfully damage an enemy god 20 times with basic attacks or abilities.This effect may only occur once every 2s.
  • Final Dish – PASSIVE – Being out of combat for 5s grants you a buff that reduces the damage of the next Basic Attack or ability from a god by 20%.

NOTES
  • You can only have one recipe at a time
  • You can only ever purchase one recipe
  • The item is slotted automatically in the last inventory spot
  • Can be sold at any time, at the fountain, for 0 gold
  • Renamed Starter items store filter to Starter/Recipe
  • Party Punch is disabled in Arena and Assault

ITEMS - GENERAL


"For this seasonal pass, we wanted to have a look at some of the underperforming items. Manakin’s has fallen out of favor and by lowering the higher price point, it should be a lot more fair to pick up. Also with a stronger upgrade option, the payoff will still remain in the late game.

Tank and mage itemization are a constant back and forth alongside player power, a situation we are always keeping an eye on. As the year is getting further along, we want to ensure a stable footing with measured changes. We do expect things to change beyond our expectations, as seasons tend to do, and we will react as quickly as possible."

STARTER ITEMS


"Small changes here to accommodate for the recent Item shifts as well as bringing Spartan Flag a little more in-line with other options."



MANIKIN SCEPTER
  • Decreased Cost from 750 to 650 gold



MANIKIN MACE
  • Increased Health from 75 to 100
  • Added 15% Attack Speed



VAMPIRIC SHROUD
  • Increased Lifesteal from 4% to 6%
  • Increased mana restore from 6 to 8



BLOOD-SOAKED SHROUD
  • Increased Magical Power from 80 to 85
  • Increased Lifesteal from 10% to 12%



SACRIFICIAL SHROUD
  • Increased Lifesteal from 10% to 12%

GENERAL



ABSOLUTION
  • Increased CC-Immunity from 1s to 1.5s



ASI
  • Decreased Cost from 2450 to 2400 gold
  • Increased Physical Power from 40 to 45
  • Increased Passive Health threshold from 50% to 60%



DIVINE RUIN
  • Decreased Cost from 2550 to 2450 gold



EROSION
  • Decreased Cost from 2350 to 2250 gold
  • Increased passive effect radius from 30 to 40



JOTUNN'S VIGOR
  • Increased Passive Health threshold from 50% to 60%



MAIL OF RENEWAL
  • Decreased Max stacks from 5 to 4
  • Increased Protections per stack from 4 to 5
  • Decreased ICD from 60s to 45s



ONI HUNTER'S GARB
  • Increased Mitigation per stack from 3% to 4%



TOXIC BLADE
  • Increased Penetration from 10 to 15



WARLOCK'S STAFF
  • Increased Health from 100 to 150

EVOLVED WARLOCK'S STAFF
  • Increased Health from 200 to 250



TABLET OF DESTINIES
  • Decreased Cost from 2650 to 2550

GODS



APOLLO

"Apollo was one of the earliest hunters introduced to SMITE back in beta, so by boosting the importance of his stim, increasing the potential of his poke, and getting him back in the action faster from his ultimate, we hope that both new and old Apollo fans alike will enjoy these changes!"



AUDACITY
  • While this effect is active, Apollo gains 20% increased basic attack projectile speed



SO BEAUTIFUL
  • Increased Projectile speed from 110 to 150
  • Increased scaling damage from 80% to 85%



SERENADE
  • Now gains Magical Protections as well as Physical Protections (10/15/20/25/30)



ACROSS THE SKY
  • Decreased landing time from 0.8s to 0.6s
  • Decreased tick time from 0.2s to 0.15s
  • Decreased mana cost per second from 40/50/60/70/80 to 35/40/45/50/55



CHERNOBOG

"The Lord of Darkness has seen much success over the years at the higher end of play, but we recognize that he is a challenging god to master. These changes give Chernobog players more agency in his bread and butter combo, and shift his style toward more frequent, but less powerful Attack Speed stims."



CRYSTALLIZED CURSES
  • Increased Projectile Speed from 105 to 125
  • Decreased minimum air time from 0.2s to 0.1s
  • Increased Collision Radius from 20 to 25
  • Added 25% Slow for 2s on initial hit



VICIOUS BARRAGE
  • Shifted Duration from 3/3.5/4/4.5/5s to 4s at all ranks
  • Decreased Cooldown from 12s to 7s
  • Decreased Mana cost from 50/55/60/65/70 to 30/35/40/45/50



INTO DARKNESS
  • Decreased total dash time from 0.65 to 0.55
  • Increased damage from 60/75/90/105/120 to 75/90/105/120/135
  • Removed Slow



PELE

"The Goddess of Volcanoes is known for being pretty deadly when she erupts, but she often finds herself in a tricky situation after putting herself in the thick of things. By giving her a little more flexibility in her Fuel usage, Pele will be able to recover from sticky situations more easily."



PYROCLAST
  • This ability now provides 5/6/7/8/9 Fuel on successful hit of an enemy



VOLCANIC LIGHTNING
  • Increased number of hits from 3 to 4
  • Decreased Basic Attack Damage reduction from 50% to 40%



ARACHNE

"Arachne is one of SMITE’s most prolific 1v1ers, but struggles to find her place in late game brawls and open arenas. By giving her more consistent access to her Attack Speed stim and CC, we are hopeful Arachne players will have more chances to survive and thrive in even the most chaotic environments."



COCOON
  • Decrease amount of hits to stun from 3 to 2
  • Decrease duration of the buff from 6s to 4s
  • Decouple the stun from the Attack Speed Stim



WEB
  • Increased number of Broodlings from 2 at all ranks to 2/2/2/2/3



NIGHT CRAWLER
  • Increase leap range from 40 to 50



THOTH

"As SMITE’s resident artillery mage, Thoth has always excelled at poking down his foes. However, this bird has seen better days, especially since we’ve been in metas where safety and pressure are paramount. These changes should help the Arbiter of the Damned be more independent."



DEAD RECKONING
  • Added 1% Magical Penetration per Stack



HIEROGLYPHIC ASSAULT
  • Now deals 25% more damage to jungle minions



GLYPH OF PAIN
  • Increased Basic Attack Damage by attacking through the Glyph from 20/25/30/35/40 to 30/35/40/45/50 (+5% of your Magical Power)



FINAL JUDGEMENT
  • Increased Damage from 400/460/520/580/640 (+115% of your Magical Power) to 420/480/540/600/660 (+125% of your Magical Power)



RAIJIN

"Raijin is a god that has fallen out of favor after dominating many metas of the past. We have given him a small gameplay style update to allow him to beat to his own rhythm between abilities in order to get them back a bit sooner."



CHARGED TEMPO
  • Every basic attack on enemies reduces Raijins non-ultimate cooldowns by 0.2s



RAIJU
  • Added 40/45/50/55/60 (+15% of your Magical Power) initial hit damage on landing Raiju



THUNDER CRASH
  • Reduced Prefire and Setup times from 0.2s to 0.1s



TAIKO DRUMS
  • Raijin now gains 5/10/15/20/25% Attack Speed per rank of this ability



KING ARTHUR

"The King tows a fine line between the various skill levels in SMITE – despite his innate strength, he is one of the more difficult deities to master. In order to give players a more consistent experience, making Steadfast easier to stack fully will grant him easier access to his survivability options in addition to a few more adjustments to his other abilities."



STEADFAST
  • Decrease Duration from 15s to 10s
  • Decreased Max. Stacks from 4 to 3
  • Increased Mitigation from 1% to 2.5%
  • Now gains 5 HP5 per stack



BATTLE STOMP / UPPERCUT
  • Increased the Slow debuff from 20/25/30/35/40% to 30/32.5/35/37.5/40%



TWIN CLEAVE
  • Fixed issue where the first hit was only debuffing 7% Protections instead of 10%




  • Increased base damage per swing from 10/30/50/70/90 to 15/35/55/75/95
  • Increased Final Damage from 30/80/130/180/230 to 35/90/145/200/255



OSIRIS

"It has not been long since the days where Osiris dominated the Mitigation meta, but since adjusting and futureproofing that system, he has taken quite the nosedive. To adjust for this, we are leaning into a more unique playstyle for the God of the Afterlife, granting him various Attack Speed-oriented effects and more consistent tools for the late game."



FRAGMENTED
  • Increased Magical Damage Mitigation from 1% per fragment to 2%
  • Now increases your attack speed by 20% while all stacks are active



SICKLE STRIKE
  • This projectile now passes through and damages enemy minions for 50% of the total damage



JUDGEMENT TETHER
  • Now decreases the tethered enemies attack speed by 20%



ARES

"Ares’ success is very dependent on his ability to hit chains. We wanted to shift up his strengths to make him less of a one-trick pony, granting him some extra team utility as well as safety during No Escape."



GENERAL
  • Increased Base attack damage from 38 to 40



BLESSED PRESENCE
  • Ares gains bonus base attack damage per level (Old attack damage – 1.55, New – 4)



BOLSTER DEFENSES
  • Ares and Allies now gain 0/5/10/15/20 Basic attack damage while in the area
  • Decreased Duration from 8s to 6s



NO ESCAPE
  • Added 20% Damage Mitigation while channeling



SHACKLES
  • Decreased God Damage per Tick from 25/45/65/85/105 to 20/40/60/80/100



CABRAKAN

"We’re giving the Destroyer of Mountains a new gameplay loop built around frequently thrashing his foes with Tremors. Though the ability may cost a lot of mana to use, Cabrakan also gains a way to restore his own mana through Refraction Shield. We’re excited to see Cabrakan smash through the competition!"



TREMORS
  • Increase Tremors mana cost from 10/15/20/25/30 mana every 0.5s to 20/30/40/50/60 mana every 0.5s
  • Decreased Cooldown from 8s to 3s



GENERAL
  • Increased base MP5 from 4.6 to 8
  • Increased per level MP5 0.42 to 0.8



REFRACTION SHIELD
  • Decreased mana cost from 65/70/75/80/85 to 10 at all ranks
  • On successful hit, this ability refunds Cabrakan 10/15/20/25/30 Mana per hit



ATHENA

"The Goddess of Wisdom has always been a great beginner pick, but she struggles to keep up on the higher end. By switching up her core CC combo and granting her a little more safety while taunting, Athena will have more flexibility to assist her team even without Confound!"



PREEMPTIVE STRIKE
  • Removed Slow from this ability



CONFOUND
  • While enemies are taunted, their Attack Speed is slowed by 30%



SHIELD WALL
  • Added 20% Slow for 2s on both hits



DEFENDER OF OLYMPUS
  • Allied god gains 20% Movement Speed



AMATERASU

"Despite our buffs to Basic Attack Warrior items in the last patch, we have noticed that SMITE’s Shining Light was a little dull. In granting her some extra Attack Speed, we’re hoping the synergy with the rest of her kit will glow even brighter!"



ILLUMINATING STRIKE
  • Increased debuff duration from 5s to 6s



DIVINE PRESENCE
  • While Amaterasu is healing, she gains 15/20/25/30/35% Attack Speed



KUKULKAN

"With Kukulkan being an old god, we decided it’s time to teach him a few new tricks! Despite being a god based around building mana, having a basic ability cost 70 mana at rank 1 is fairly unheard of nowadays. Watch out, because a storm is brewing!"



ZEPHYR
  • Decreased mana cost from 70/75/80/85/90 to 55/60/65/70/75



WHIRLWIND
  • Decreased cooldown from 15/14/13/12/11s to 14/13/12/11/10s



MAUI

"This fancy fisherman can be quite tricky to play, but has quite rewarding utility when he is able to hit those skillshots! By giving Maui more chances to use Master Fisherman throughout the match, we’re hoping he reels in a huge catch!"



MASTER FISHERMAN
  • Decreased Cooldown from 16/15.5/15/14.5/14s to 14/13.5/13/12.5/12s
  • Increased Damage from 100/165/230/285/360 to 100/170/240/310/380



MYSTICAL ULUA
  • Decreased Mana cost from 55/60/65/70/75 to 55 at all ranks



NEMESIS

"Nemesis is a lover of all things balance, and as such, she is a character that dashes in and out of meta on a whim. We’re reverting a previous nerf to Slice and Dice, which will give her just enough help in the clear department to hopefully see some play once again."



SWIFT VENGEANCE
  • Decreased mana cost from 50/60/70/80/90 to 50 at all ranks



SLICE AND DICE
  • Decreased cooldown from 12s to 11s
  • Increased damage scaling from 30% to 35%



SKADI

"Even amidst the most perilous conditions, the Goddess of Winter cannot be stopped when she is in her element. With even this small adjustment to Skadi’s survivability, we believe it will grant her an appropriate advantage against those who wish to slow her down."



PERMAFROST
  • Skadi now gains Slow Immunity while she has the Movement Speed buff



YMIR

"Ymir not feel so good… think Ymir need more wall. More wall good, make Ymir happy."



GENERAL
  • Increased MP5 per level from 0.4 to 0.45



ICE WALL
  • Decreased Cooldown from 13s at all ranks to 13/12.5/12/11.5/11



BABA YAGA

"This old lady may look sweet, but beware- she’s been a deadly competitor on the battleground as of late! A majority of her damage and survivability has been coming from her ultimate, so we’re bringing both elements down just a bit to get Baba Yaga back in line."



HOME SWEET HOME
  • Decreased Burst Damage from 75/105/135/165/195 to 70/100/130/160/190
  • Decreased Shield Health from 160/230/300/370/440 to 160/215/270/325/380



CHARON

"The Ferryman has continued to perform beyond our expectations, so we’re sending him back with decreased survivability in the early stages of the game, as well as a reduced debuff for all who dare to tread in his wake!"



DAMNATION
  • Decreased Attack Speed Slow from 30% to 25%



SWIFT VOYAGE
  • Increased Cooldown from 15s to 17/16.5/16/15.5/15s



HACHIMAN

"Hachiman continues to be a top contender in the carry role, especially considering his safety. By increasing the cooldown of Mounted Archery, we’re hoping he becomes just a bit easier to track down."



MOUNTED ARCHERY
  • Increased cooldown from 90s to 100s



JORMUNGANDR

"The World Serpent has been devouring anyone who would think of contesting him in the early minutes of the solo lane. As such, we’re bringing down the tick damage of Venomous Haze so he will have less sustained damage on the variety of objectives at his disposal."



VENOMOUS HAZE
  • Decreased base damage per tick from 15/25/35/45/55 to 10/20/30/40/50



KALI

"Kali has continued to dominate the ranked scene, being one of the winningest and most banned gods over the past few patches. Considering the overall nerf to Power from the Season of Souls, it is now Kali’s turn to have her free stats toned down."



INCENSE
  • Decreased Power buff from 10/20/30/40/50 to 10/15/20/25/30



DESTRUCTION
  • Decreased Damage from 30/35/40/45/50 every 0.5s to 25/30/35/40/45



MARTICHORUS

"We have heard the community loud and clear, and the data does not lie. Martichoras is very deserving of some severe nerfs, and we believe these will deliver. We are going to continue closely monitoring the Manticore King and will prepare additional nerfs if necessary."



MONSTROSITY
  • Decreased Physical Lifesteal per stack from 0.7% to 0.5%
  • Decreased Physical Ability Lifesteal per stack from 0.7% to 0.5%



POISONED BARB
  • Increased Cooldown from 13/12.5/12/11.5/11s to 13s at all ranks



DEATH FROM ABOVE
  • Decreased damage scaling from 16% per burst to 12% per burst
  • Increased Cooldown from 90s to 100s



SET

"Set is another ranked menace, but is notably one of SMITE’s hardest gods to play, even at a base level. As such, these nerfs are specifically targeted toward high skill players."



SPAWN OF SET
  • Decreased Dash Damage from 60/65/70/75/80% to 50/55/60/65/70%



KINGSLAYER
  • Decreased Movement Speed from 30% to 20/22.5/25/27.5/30%



THOR

"The community perception surrounding the God of Thunder has been surprising considering his statistics across all modes and skill levels, but we have observed the biggest point of frustration has been his one-shot potential with his bread and butter combo."



MJOLNIR'S ATTUNEMENT
  • Decreased base damage from 50/90/130/170/210 to 40/80/120/160/200



ANVIL OF DAWN
  • Decreased damage scaling on the initial hit from 100% to 90%

NON-CONQUEST GOD CHANGES


"When we announced the last round of non-Conquest changes, we understood that although SMITE’s healer mains would be disappointed, Aphrodite’s win and pick rates qualified her for such a nerf. After these adjustments, the data indicates that her stats were hit harder than anticipated."
  • Aphrodite
    Removed the non-ultimate Cooldown nerf
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