We've gotten Sylvanus ready to go in anticpation for tomorrow's patch!
If you've been playing him on the PTS or just want to get your thoughts together you can start your guide now. If you have not seen Sylvanus' skillset yet you can check it out below.
Sylvanus throws a seed to a target location. If it hits an enemy they will take 80/100/120/140/160 + 35% of your magical power as damage and become rooted for 2s. If the seed lands on the ground, after 10s it will grow into a flower providing 6/10/14/18/20 MP5 to nearby allies. The pod can be destroyed by basic attacks, exploding and releasing poisonous spores that reduce protections of nearby enemies by 5/10/15/20/25 for 5s. Cooldown 12s. Cost 60/65/70/75/80.
Sylvanus releases wisps that seek out nearby allies and enemies. Allies are healed 25/35/45/55/65 +15% of your magical power every 1s for 5s and have their protections increased by 5/10/15/20/25 for 5s while enemies take 10,15,20,25,30 +10% of your magical power every 1s for 5s as damage over time. Cooldown 18/17/16/15/14s. Cost 60/65/70/75/80.
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them for 1s and pulling them back towards Sylvanus. Cooldown 30/27/24/21/18s. Cost 70/75/80/85/90.
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and take 60/70/80/90/100 +25% of your magical power every 1s for 5s as damage. Cooldown 90s. Cost 100.
You can find the preliminary patch notes here. You can look out for the patch notes post / updated Sylvanus icons later this week!
Happy guide writing! Hope you guys enjoy Sylvanus!
I was expecting un-updated BBCode for a while after this patch, ((making me look stupid like this)) but this is good. :)
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I'm impressed. Good CC and defensive skills that benefit your team while debuffing enemies without doing absurd amounts of damage. This is how tanks should be. ;)
I can't tell if I'm going to like the small AoE basic attack more or less than the linear auto attack.
It passes over minions meaning you have the permanent ability to harass behind a minion wave, but they CAN juke you forward and backward, as opposed to only sideways. I think this basic attack is easier to juke but more flexible, and I don't know if that's better or worse. I still find it a really interesting concept.
Either way, he doesn't seem absolutely broken, but he does feel very strong, and I think his playstyle will be very fun.
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