A new UI treatment helps better display when players are under Crowd Control effects and how much longer the CC will last.
Fixed a bug in which the Recorded tab on the TV menu was not displaying some information correctly.
Fixed an issue in which player Kills were not displaying correctly on the Gold Skin loading screen cards.
Fixed a couple of minor UI issues.
The icon that denotes your position on the mini-map has changed.
Several match-making improvements and fixes have been made. This includes a fix to a major issue in which a subset of players were being assigned effectively random internal rankings. Note that your rating in Conquest Solo Ranked may change as a result of these changes and fixes.
Gods:
Basic Attack
His magical power lifesteal scaling on his basic attacks has been set to 0%, to match the other magical damage dealing basic attack gods.
The Magical Lifesteal portion of his passive has been changed to now scale base Magical Lifesteal from item contributions rather than grant it passively. Anubis will now have to purchase an item with Magical Lifesteal to gain this benefit. Each stack of Sorrow increases item-based Magical Lifesteal by 33% (doubling the item-based value at the max of 3 stacks while still respecting the 65% Magical Lifesteal cap).
Basic Attack
The 4th hit of his melee progression no longer hits nearby targets.
Increased bonus attack speed from 15/20/25/30/35% back to the original 15/25/35/45/55%. After further evaluation of his performance after the Attack Speed bug fix, we determined this earlier nerf was no longer needed.
Fixed an issue where his spear buff would not go away when the buff lifetime expired.
Conquest:
The Conquest map design has undergone a number of significant design and layout changes.
The jungle lanes have been significantly widened, for easier navigation, camera movement, and to facilitate team-fights in the jungle.
The jungle has a new layout, and most camp positions have been adjusted.
Two additional XP fury camps have been added.
The distance between the side lanes at the midpoint of the map has been reduced.
The Fire Giant and Gold Fury lairs are now much more open.
The first side lane towers have been brought closer together. Other towers are all at their previous locations.
Bases have been simplified and slightly reduced in size.
A fog of war now encompasses the jungle, limiting your visibility to other players at a distance from you. The Fog of War distance is visually indicated by a dark area in the distance.
Sound insulation has been added to jungle camps, limiting sounds to 50ft. You should no longer hear players fighting jungle camps from far out into the lanes. This is a first pass on this system, and there are a few abilities or emotes that might still be heard. PLEASE REPORT ANY ISSUES
Leashing range on Jungle camps has been reduced substantially.
Help text for Jungle camps now matches the leashing area for the creatures and the sound insulation area. It can be used as a reference point for testing those features.
The maximum player respawn time is now 75 seconds (previously 90 seconds).
The respawn time of the Phoenix has been increased from 3 minutes to 4 minutes.
The Gold Fury has had its base health reduced from 3000 to 2700 and its health gained per minute from 240 to 216.
The towers and Phoenix have had their range reduced from 70 ft to 60 ft.
IMPORTANT NOTE: While there have been some visual modifications to the Conquest map in this release (most especially to the trees), the current art treatment of the map is not final and has not been adjusted to the new art style of the game (as represented in the new Joust map). A release later this summer will include major updates to the Conquest Map art style.
Items:
New Consumable:
Teleport
Using this item allows you to teleport to any allied ward while being unable to move. Any damage interrupts the teleport. You can only hold one at a time.
When you activate the consumable, a popup of the map will appear. Select the active ward to begin the teleport.
Using this item deal 480 damage to enemy minions, jungle camps and the Minotaur in a 10 ft radius. This will automatically kill the Fire Giant or Gold Fury if they are at or below 10% health. Also all enemies will be stunned for 1.5s in the radius. Cooldown - 90s.
Using this item gives the owner 20 MP5 for 60 seconds and heals the owner and his teammates mana by 35% of their maximum mana. This also heals the owner and his teammates for 15% of the owner's maximum health. Cooldown - 120s.
Using this item gives the owner a +30 and 15% Physical Power buff and a +60 and 15% Magical Power buff for 10 seconds. You also gain +10% physical and magical penetration. Cooldown - 90s.
Rank 3 of this item is now called Protected Recall.
Rank 3 of this item is no longer interrupted by any crowd control.
A new option is available at rank 3:
Using this item allows you to teleport to any allied ward, without damage interruption, while being unable to move. You are still interrupted by hard crowd control. Cooldown - 180s.
New map...looks...horrible. I can see what they were trying to do which was make team fight's possible and they did a good job at opening the jungle but the tree's/rocks look bad the ground looks like it's dead and so do the trees making the lanes shorter was just a bad idea instead they could have done better by making them Longer so the jungle can be filled more I hope they will chanche it back ASAP.
On Anubis his lifesteal that's just monsterous. Magical life steal works as it should by giving you a little bit more substain. It's not ment to be as strong as pysical lifesteal which is used to give you a little bit more substain while your doing a 1v1/2/3 so you don't get burned as quick . Since most mages there job is to be a lane bot early game with the additionel poke till you can burn them down instantlyby making lifesteal so good on Anubis he is not going to be the dangerous facelaser instamelter but the unpokeble dangerous facelaser instamelter. The biggest probleme with nubis is that he can not be a competitive god and one for the normal playersbecausemost justdon't know how to counter him making him feel OP which people think of him now to but atleast they could still poke him to death now they can't not agni not hebo. Hirez smite is still in BETA so I get your trying to expirement but take it a bit slower. You have a group of loyal fans right now and you don't want to lose them.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.
I'm not sure about some of these changes either. I kind of liked how jungle lanes were narrow because Ymir and Thor could make great use of their walls. With this said, some battles do feel very crowded. I like the changes made to sound in the jungle. I think it should feel like you are isolated from the lanes until you are ready to come out. It should be more of a hiding spot than a pathway.
Im not all tht impressed with this patch i especially think the nerf to overhand smash tht they may have gone a little overboard!
Also yay! Ne zah is going to steam roll again!! (Insert sarcasm here)
Woahwoahwoah, they seriously added an Afro-dite skin?
As for the actual balance changes, I honestly don't see myself returning to Conquest at the rate things are going. Jungling was already easy enough, the addition of fog + more camps + no hearing sounds from the jungle only make the jungler more effective, firmly cementing their role into the meta like with League. At this point, you might as well be shooting yourself in the foot for not running a jungler on your team.
Combat Blink is also a terrible idea, and one of the many reasons I quit LoL. Even if it does cost 1100 gold, I predict a lot of players will take this active for the sheer utility it offers, both in initiating and escaping. Gods without escapes suddenly become much safer, and those who already had escapes can become impossible to catch up to.
As for Anubis' lifesteal, do note that Magical Lifesteal works very differently from Physical lifesteal, in that AoE skills (which are 95% of all magic skills) return a much smaller amount of the damage done as health recovery. Anubis might get 65% Magical Lfesteal thanks to this update, but because everything he does is AoE, he's really only recovering 25% or so of all that damage he's doing as health.
@HollowsEdge: I wouldn't mind that buff... IF they got rid of jungling. The problem is the jungle makes Ne Zha way too good. Before Bumba's Mask and jungling became the meta, Ne Zha was a high-risk, high-reward god. With the jungle, there are no risks: just big rewards for getting farmed up off of creeps.
True.. I liked the fact tht I could hear him clearing jungle camps it at least gave me a chance to escape *for some reason I get stuck solo laning alot* now tht I cant hear him ill either have to A: buy early game wards which will cripple me gold wise. Or B: just turtle in my tower which is extremely boring *and now going to be harder to do due to the tower range nerf*
I really think the hun batz nerf was unnecessary though
At first glance this patch seems pretty bad..only time will tell I suppose
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