"Patch 3.2 is here! Coming only a few weeks after the Season 3 Release, we are excited to bring the next Japanese god to Smite, Raijin! This Master of Thunder excels at using his drums to disrupt the enemy team from either close or far away. We are excited to see how everyone enjoys him when he hits the live servers.
The response from Season 3 has been fantastic, and we would like to encourage everyone to continue to send their feedback! In terms of Balance, we only made a few small adjustments and fixes to items this patch. We have seen rapid shifts in playstyle and new meta development and will continue to monitor the changes from Season 3 as a whole, so we can make more informed changes in subsequent patches."
Raijin's drums gather static charges as he fires Basic Attacks and Abilities. When all four drums are charged, his next ability does additional damage. Basic Attacks grant one Charge.
Bonus Damage : +30% of your Magical Power
Percussive Storm
Raijin pounds his drums sending forth 4 peals of thunder in a line, each growing wider as it travels. Each peal deals (25/40/55/70/85 +30% of your Magical Power) to enemies hit, and stops on the first enemy god in its path. Cost: 80/85/90/95/100. Cooldown: 10s.
This ability grants one charge of Static Crescendo each time it fires, for a total of 3 charges.
Raiju
Raijin marks a target enemy by dismissing his ally Riaju, who hides in the enemy's navel. While asleep, Raiju reveals the target to Raijin's team on the minimap. The next time Raijin damages the target, Raiju awakens and claws his way out, damaging (80/125/170/215/260 + 70% of your Magical Power) the target and 4 nearby enemies in his attempt to flee. Cost: 70/75/80/85/90. Cooldown: 18s.
Mark Duration : 4/5.5/7/8.5/10s
This ability grants one charge of Static Crescendo upon first activation.
Thunder Crash
Raijin sends a bolt of lightning crashing down at a target location, damaging and mesmerizing enemies. Raijin himself ascends into the sky and crashes down at that location shortly after, doing a second burst of damage to all enemies in the area. Cost: 70/75/80/85/90. Cooldown: 15s.
Lightning Damage : 20/30/40/50/60 (+20% of your Magical Power)
Thunder Damage : 40/60/80/100/120 (+40% of your Magical Power)
Raijin gains one charge of Static Crescendo for each stage of this ability, for a grand total of 2.
Ultimate : Taiko Drums
Raijin flies above the battlefield, beating his drum 4 times to summon 4 peals of thunder in rapid succession, each a choice of three beats. Cost: 90. Cooldown: 90s.
Beat One : 100% Damage
Beat Two : 50% Damage and .5s Taunt
Beat Three : 50% Damage and .5s Fear
Base Damage : 120/150/180/210/260 (+50% of your Magical Power)
New God Skins
Nimbus Raijin
Armored Scurrier Ratatoskr
Arcane Assassin Bastet
Aphrodite Mastery Skins
New God Cards
Serqet Ebonsoul
Serqet Demonsoul
New Emotes
Raijin Emotes Clap and Wave
Achievements
Anubis
Where Am I?
As Anubis kill an enemy god with Death Gaze behind a wall.
Mummified
As Anubis stun 15 enemy gods using mummify in a single match.
Apollo
Serenade
As Apollo Serenade at least three enemy gods at once.
My Chariot Awaits
As Apollo hit an enemy god with Every tick from Across The Sky.
Ares
Two Chains? Nah, Five.
As Ares hit and pull five enemy gods at once with no escape.
Meltmaster
As Ares incinerate two gods in one match with Searing Flesh.
Map Related
Conquest
The Fire Elementals have a new model!
Added some extra foliage around the map.
Conquest Tutorial Fixes
Changed Active to Relic
Changed lines regarding buff camps and some items.
Joust
Added Bull Demon King Map Marker
Added door animation when Bull Demon King spawns.
Removed Power Increase from Bull Demon King Buff
Reduced Lifesteal effectiveness from 50% to 25% on the Bull Demon King.
Decreased Health of the Bull Demon King in 1v1.
Clash
Clash game mode introduction video.
Relics
Wrath
New special indicator in circle for which minion will be hit
New circle pulse FX
New minion hit FX
Sunder
Fixed Sunder is hitting and stopping on minions
Sunder should stop on first God hit
Item Changes
Oni Hunter's Garb
Fixed issue where stacks would not be removed upon taking Magical Damage.
Adventurer's Blade
Removed the Cooldown Reduction from this item.
Replaced it with Crowd Control Reduction at 7%.
Spear of the Magus
"With Season 3 we made a lot of items have specific purposes, especially items that 'did everything'. Spear of the Magus is an item that 'did everything', working well against both low magical protection targets and high magical protection targets. The changes here refocus the item as being particularly good at hurting low magical protection Gods, while being better on gods with multiple sources of damage."
Removed the 10% Magical Protection Reduction per stack.
Now stacks up to 3 times, for a grand total of 30 Magical Protection reduction.
God Changes
Anubis
Plague of Locusts
Fixes the sound persisting after ending.
Bacchus
Belch of the Gods
The Screen Shake now only applies to Enemy Gods. Allies of Bacchus rejoice!
Chiron
Centaurus
Fixed this ability cancelling Khepri's Ultimate when dying from this state.
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