*NOTE* For full patch notes, please visit the source. Only Update Schedule, Item and God Balance will be listed here.
UPDATE RELEASE SCHEDULE
NOVEMBER 15 - ODIN'S ONSLAUGHT UPDATE
SMITE Adventure – Odin’s Onslaught
Yulefest Event
Monstercat Chest
DECEMBER 19 - SPL SKINS PRIME GAMING
Get 8 SPL team skins to celebrate your favorite SPL teams!
DECEMBER 27 - BONUS UPDATE 1
Yulefest Event Skins
Team Gecko Chest
JANUARY 10 - BONUS UPDATE 2
Yulefest Event Skins
Truth Hammer Chest
BALANCE LIVE WITH
THE 9.12 UPDATE - DECEMBER 13
GAME MODES
- New Adventure Mode - Odin's Onslaught
This will be active as its own queue for the entire update!
- Unlimited Conquest Ranked
This will be an experimental mode running for one week Dec 13-20
Ranked Joust will be temporarily disabled during this experiment
This queue will be Ranked Conquest but allow for players to play in parties of any size
This queue will inherit your Ranked Conquest progress, and reward TP and MMR toward future ranked Conquest matches played in the solo-duo only queue
This queue will be on an especially long timer, expected to only fire 3 times per day, so plan accordingly! (roughly at 10AM, 6PM, and 2AM Eastern)
- SWC Conquest
As we prepare for the World Championships we are making some environment art changes to the map
- SWC Trophy is placed across from the Fire Giant
- SPL Logos on the ground in the Mid Lane
- SPL Banners hang in the Order and Chaos Bases
- Previous SWC Champion Skin Statues are placed around the map
GOALS
- SWC Prep
As usual, when we approach the end of the Season we aim to keep it light on balance as a whole. Last update and the subsequent bonus updates made some big changes to SMITE, and their impacts are still playing out across the SPL Playoffs. Out of respect for SPL players’ scrim time and for the goal of preserving the meta across the multiple SWC play-in phases, we aren’t making too many big changes. We will be buffing a series of underperforming gods to further diversify each role’s god pool in the SPL, as well as to reinvigorate casual play with these gods.
Includes:
- Anhur Buff
- Ao Kuang Buff
- Cu Chulainn Buff
- He Bo Buff
- Heimdallr Buff
- Jormungandr Buff
- Neith Buff
- Tiamat Buff
- Tsukuyomi Buff
- Warrior Jungle Nerf
This change could have a significant impact on the SPL meta, but it was one we felt like was still worth pursuing. It affects only a small subset of gods, but Manikin Scepter has continually been the factor that enables Warriors, often built especially tanky, to become some of the top Junglers. We want to discourage this small pool of gods from taking over the Jungle meta at SWC, and so we are applying a pretty significant nerf to the damage Manikin Scepter deals to enemy gods only. This preserves Jungle clear for those who need it, but makes it a significantly weaker item for taking down enemy gods.
Includes:
- Manikin Scepter Nerf
- Special Case God Adjustments
We have a few other adjustments that could affect SPL, those are Maui and Ymir. They both require some specific adjustments for different reasons.
Maui is new to the roster, and is seeing SPL play, but his performance across other skill levels and game modes has been especially low. He is getting some targeted buffs to Master Fisherman to make the charge-up and firing experience on this ability much smoother. He is also seeing a key shift in his Mystical Ulua ability to nerf the Movement Speed it provides, which is often leveraged for a huge advantage at the pro level
Ymir has been at the top of the SPL meta for a while now, so this change is especially pro focused. In discussions with pros we agreed on a shift to multiple variables on Ymir’s Ice Wall. Previously, this ability was intensely powerful to rank up to get the max wall duration and shorter cooldown, which removed a lot of the flexibility of the god and encouraged going all in on wall spam. We have made this ability no longer scale down in cooldown per rank, and the max wall duration is now significantly less. As Ymir generally does not overperform or create balance frustration, we also buffed his rank 1 cooldown and wall duration.
Includes:
- Maui Buff
- Ymir Shift
- Ishtar Nerf
ITEMS
MANIKIN SCEPTER (NERF)
Decreased Damage to gods from 16+5% to 8+2.5% over 2s
Minion Damage is unchanged at 16+5%
GODS
ANHUR (BUFF)
DISPERSE
Decreased Cooldown from 15s to 15/14.5/14/13.5/13s
AO KUANG (BUFF)
WILD STORM
Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70
Decreased Cooldown from 7s to 6s
CU CHULAINN (BUFF)
BARBED SPEAR / GROUND SLAM
Increased Base Damage (on both forms) from 65/125/185/245/305 to 75/135/195/255/315
SPEAR OF MORTAL PAIN / WAR CRY
Increased Base Damage from 165/235/305/375/445 to 175/250/325/400/475
HE BO (BUFF)
GENERAL
Increase Base Movement Speed from 355 to 360
Increased Base HP Per Level from 70 to 75
HEIMDALLR (BUFF)
PIERCING SIGHT
Increased Base Damage from 70/130/190/250/310 to 90/145/200/255/310
JORMUNGANDR (BUFF)
VENOMOUS HAZE
Decreased Cooldown from 16/15/14/13/12s to 15/14/13/12/11s
CONSUMING BELLOW
Decreased Cooldown from 14s to 13s
ISHTAR (NERF)
IMBUE ARROWS
Increased Cooldown from 9s to 10s
Decreased Damage on Storm Shot from 85% to 80% of Ishtar’s Basic Attack Damage
MAUI (BUFF)
MASTER FISHERMAN
Increased base Damage from 100/165/230/285/360 to 100/170/240/310/380
Increased the Range of this ability when at 0 Charge from 4 to 25
Decreased the time it takes to reach max range charge from 1.4s to 1s
MYSTICAL ULUA
Shifted Movement Speed from 4/8/12/16/20% to 8/10/12/14/16%
Protections Buff from 5/10/15/20/25 to 15/20/25/30/35
NEITH (BUFF)
UNRAVEL
Decreased Cooldown from 15 to 14
Back Flip
BACK FLIP
This ability now will pass through all player made walls
TIAMAT (BUFF)
PRIMORDIAL ONSLAUGHT
Increased Base Damage per shot from80/85/85/90/90 to 80/90/90/100/100
TSUKUYOMI (BUFF)
KUSARIGAMA
Increased Base Damage from the Final hit from 50/105/160/215/270 to 60/115/170/225/280
Increased Final Damage Scaling from 70% to 80%
YMIR (SHIFT)
ICE WALL
Shifted Wall Lifetime from 2/3/4/5/6s to 2.5/3/3.5/4/4.5s
Shifted Cooldown from 14/13/12/11/10 to 13s at all ranks
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