Ao Kuang has been artistically reworked into the Mayan god Kukulkan. Kukulkan has a new model, new animations, a new voice pack, and new special FX. His base kit and ability design has remained unchanged.
Player's who owned Ao Kuang will continue to own Kukulkan, and all stats and mastery levels gained on Ao Kuang will transfer to Kukulkan.
Players who own the existing Ao Kuang Player Icon will automatically receive the Retro Ao Kuang Player Icon.
The Sacred Dragon skin remains as an option on Kukulcan, and retains Ao Kuang�s retro voice pack. Players who own that skin will continue to own it.
Players who purchased Ao Kuang's voice pack will be refunded the Gem value.
Players who purchased Ao Kuang' Typhoon skin will be refunded the Favor value.
Audio levels have been improved.
Ao Kuang will return...
Arachne
General
Arachne has had her kit redesigned, to better fulfill her role as an Assassin.
Arachne’s basic attack sequence no longer resets upon using Venomous Bite or Cocoon.
Fixed several issues with dialogue playing at incorrect times.
Predator (Passive)
Arachne's basic attacks gain 1.5% physical damage for every 5% of a target's missing health.
Venemous Bite
Upon activation, Arachne's next basic attack within 5s does an additional 50/80/110/140/170 +40% of her Physical Power as damage, and infects the target with Venom, dealing an additional 10/20/30/40/50 +10% of her Physical Power as damage every 0.5s for 3s, and healing Arachne the same amount. Cooldown: 15/14/13/12/11s. Cost: 60/65/70/75/80.
This ability will no longer heal upon hitting towers or phoenixes.
Cocoon
Arachne spindles her webbing, and her next 3 successful basic attacks within 6s are executed with 30/40/50/60/70% increased attack speed. If all three attacks hit the same target, that target is wrapped in a Cocoon and stunned for 1/1.1/1.2/1.3/1.4s. Cooldown: 15s. Cost: 70.
Web
Arachne spins a wall of web. Enemies who pass through and break the web are slowed 25% for 4/4.5/5/5.5/6s, revealed to Arachne for the duration, and leave a trail of web behind them that increases Arachne's movement speed and makes her immune to Slows. Breaking the web also spawns 2 Broodling Spiders, which deal 20/30/40/50/60 damage per hit. Arachne can have 2 walls active at a time, and they expire when broken or after 4min. Cooldown: 18s. Cost: 50/55/60/65/70.
Night Crawler
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed by 40% for 5s. She may leap off the web to deal 150/250/350/450/550 +100% of her Physical Power as damage to all enemies in the target area. Cooldown: 90/85/80/75/70s. Cost: 100.
Fixed an issue that caused Arachne to become stuck in her ultimate.A
Odin
General
Odin has had part of his kit redesigned, to help him better fulfill his role as a Warrior. Many of his base stats have been adjusted.
The Allfather (Passive)
If an enemy dies in Odin's Ring of Spears, Odin permanently gains 5 physical power. This can stack up to 10 times.
Lunge
Odin lunges to his target location, doing 140/180/220/260/300 +60% of his physical power to all nearby enemies. Cooldown: 15/14/13/12/11s. Cost: 45/50/55/60/65.
Fixed a bug where the explosion FX on landing sometimes wouldn’t play.
Raven Shout
Odin summons a flock of Ravens that create a shield around him that blocks damage equal to 100/175/250/325/400 +50% of his Physical Power for 4s. When the shield expires it explodes outward, dealing damage to nearby enemies based on how much health it had remaining. If the shield is at full health, it deals an additional 25% bonus damage. The shield will not expire while Odin is using Lunge, and will detonate upon landing from Lunge. Cooldown: 15s. Cost: 50/55/60/65/70.
Gungnir's Might
Odin does a sweeping spear attack that hits twice dealing 35/50/65/80/95 +30% of his physical power as damage and slows enemies 40% for 2/2.2/2.4/2.6/2.8s on the first hit. Cooldown: 10s. Cost: 70.
Ring of Spears
Odin summons a wall of spears that blocks his and enemy movement, but allies may move freely through. It does not block attacks. Enemies inside the ring have their attack speed lowered by 20/30/40/50/60%, and have their healing reduced by 100%. Cooldown: 60s. Cost: 100.
Odin is now immune to slow and root effects while in his Ring.
God Skins
Odyssey Item: Pixel Buster Freya
Treasure Chest Exclusive: The King Bacchus
Recolor Arachne
The Team SoloMid Apollo skin will no longer be available for direct sale once this patch is released. Details to be announced soon regarding the TSM Invitational Tournament.
Team panels have vertical and horizontal alignment options.
Ability bar has been enhanced.
Stats / Items panel combination option is available.
A new Home Screen has been added, with promoted content, features, news and videos accessible from it. This screen can be minimized.
Diamond loading frames are now available.
If you are rank 5 or above you will now display the Legendary Frame when loading into a match.
If you are rank 10 or above you will now display a Diamond Frame when loading into a match.
There is a new option along the bottom menu bar to set Loading frames.
Default - Works as it always has, showing the frame for Mastery unlocks.
Hidden - Your loading frame always shows the regular unranked border.
Specific Named Frames - Frames that you own, such as the upcoming E-Sports supporter frame for the World Championship, will be selectable here.
There is a new option in the loading frame tool for users to hide their god stats.
The Georgia Peach intro has a new animation! Classy.
Your default god skin is now properly highlighted after locking in your god.
When you open a treasure chest and have all of the items, there is now feedback explaining what happened, and how awesome you are.
Misc
The New Player Experience (NPE) has been enhanced to include new tutorials for both Arena and Conquest.
The Favor rental system for gods has been enhanced, and now has options for multi-day rentals.
There is a new icon on the emotes tab of the god screen to indicate when emotes are available for a god.
Changing your Player Icon and Equipped icon after you've locked in your god is now working properly.
A variety of Diamond skins have had minor visual updates and improvements.
Stats will now appear on loading frames when a gold skin is purchased in the match lobby, versus in the god screen.
The gods lore page will now always reset to the beginning when selecting a new god.
The notification window now displays the user's equipped player icon.
Minions now immediately despawn when reaching an enemy portal in Arena.
Fixed description on Siege Queue.
Fixed an issue where jumping would sometimes mute another player.
Fixed an issue where an item's sell price would not update after leaving the fountain.
When using Auto Purchasing and Auto Leveling Skill, if you turn it off mid game, it will still be set to on when you start your next match.
If you manually level a skill while Auto Leveling is on, it will be disabled for the rest of the game.
Notifications no longer pop up during game play.
Your new God rotation is: Isis, Sobek, Chaac, Xbalanque, and Thanatos!
Emotes are no longer available in the Smite Treasure Chest.
Fixed an issue with Kukulkan’s icon being improperly priced.
Fixed an issue with several items missing tooltip messages.
Fixed an issue with free mouse overlays on top of older hud items.
Fixed an issue with the separate UI item overlay not blinking when you can upgrade to a new item.
Fixed an issue with Arena showing score instead of kill count.
Fixed an issue with clicking voice packs from the landing page playing the wrong sounds.
Fixed a crash caused by trying to purchase items in the match lobby with insufficient funds.
Fixed an issue with the BUY button appearing on the Saci Ward.
Fixed several bugs in the updated Odyssey landing page.
Fixed a bug where users could not purchase the extended god rentals.
Fixed an exploit where extended rentals were refunded during a failed match lobby.
The Arachne recolor skin is no longer missing.
The Serqet Golden/Legendary skin is no longer missing.
Fixed a bug where the All Seeing Eye was actually the Squid Ward.
Fixed several misspellings and typos.
Fixed a bug with Cyber Punk wave still showing the staff effect.
Fixed the delay on some gods before being able to preview Emotes in Lobby.
Fixed several bugs in the new Conquest tutorial that could break progression.
General Gameplay
Made adjustments to better equalize the number of Worshipers gained from playing conquest versus other game modes.
First Win of the Day has been removed from League queues.
Items
Wards / Sentry Wards
Sounds on Ward Skins now only play on deploy and death.
Wards and Sentry Wards can now only be hit by basic attacks, and always take 3 hits to destroy.
Bulwark of Hope
Fixed an issue that caused Bulwark's passive to trigger on respawn, if purchased while dead.
Odysseus's Bow
+40% Attack Speed. Passive: Every basic attack has a 25% chance to trigger chain lighting, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total physical power. This cannot trigger more than once every 1s. Cost: 2300.
This is a new Tier 2 item in the Imperial Helmet tree.
Dynasty Plate Helm
+30 Magical Power, +30 Physical Protection. Passive: You gain 15 Magical Penetration. Cost: 1900.
This is a new Tier 3 item in the Imperial Helmet tree.
Celestial Legion Helm
+40 Magical Damage, +50 Physical Protection. Passive: If you are crit, you cannot be crit again for the next 3s, and gain 40 magical power. Cannot activate more than once every 20s. Cost: 3250.
This is a new Tier 3 item in the Imperial Helmet tree.
Price increased from 3150 to 3250.
Improved special FX treatment.
Gods - Balance/Updates/Fixes
Ah Muzen Cab
Hive
Hives no longer provide lifesteal to enemies who attack them.
Aphrodite
Kiss
This ability now has a 3s cooldown if it hits a friendly target, rather than no cooldown at all.
Cabrakan
General
Increased base movement speed from 360 to 365.
Refraction Shield
This ability has been changed to gain protections on each hit, rather than remove them. 4/5/6/7/8 per stack, max 5 stacks. Stacks are reset after 8s, or upon use of the active part of this ability.
This ability no longer gives passive protections.
Base damage increased from 90/140/190/240/290 to 90/160/200/260/330.
Tremors
Magical Power scaling increased from 25% to 35%
Fixed an issue that caused the animation for Tremors to end without the ability being canceled.
Tectonic Shift
Walls no longer have health, but instead take 2/3/4/5/6 hits for enemies to destroy. Walls can now only be destroyed by basic attacks.
Base damage increased from 100/200/250/300/350 to 150/250/350/450/550.
Chang'e
Jade Rabbit
Fixed an issue which caused him to be missing from the minimap. Silly Rabbit.
Freya
General
Spent some time at the orthodontist and plastic surgeon.
Guan Yu
Conviction
Reduced cooldown from 14 to 10s.
Reduced mana cost from 60/70/80/90/100 to 60/65/70/75/80.
This ability no longer provides protections.
Taolu Assault
Physical and Magical protection debuff increased from 3/4/5/6/7 to 2/4/6/8/10.
This ability now (or once again) steals physical and magical protections per hit, granting the protections to Guan Yu, at the same rate as the protections debuff.
He Bo
Water Cannon
Base damage reduced from 90/145/200/255/310 to 90/140/190/240/290.
Waterspout
This ability no longer slows when it knocks up enemies.
Hercules
Mitigate Wounds
Damage returned as healing reduced from 30/50/70/90/110% to 30/45/60/75/90%.
Kali
Kali
Damage increased from 30/40/50/60/70 to 35/45/55/65/75 per Blade.
Destruction
Damage increased from 20/25/30/35/40 to 25/30/35/40/45 per tick.
Nu Wa
Mysterious Fog
Base Damage lowered from 50/100/150/200/250 to 50/75/100/125/150.
Fire Shards
No longer deals damage to players who were dead when Nu Wa activated the ability, but respawned before damage was dealt.
Rama
Astral Barrage
Fixed an issue that caused the camera to stay zoomed in after coming down from the sky.
Scylla
General
Fixed an issue where her dogs were missing from her lobby animations.
Sun Wukong
Somersault Cloud
Fixed an issue which caused jumping from your cloud onto an enemy to activate the CC protections of Magi’s Blessing.
Thanks Greenevers! I've added / changed anything that Editors could not. Think I might've also figured out the issue with the god skills being out of order so working on that too!
I like the new Arachne. The walls though seems amazing. 4 mins and you can only deploy 2. Balanced I say :D
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