Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

New Patch: The Winds of Change - Kukulkan Sweeps In!

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » News » New Patch: The Winds of Change - Kukulkan Sweeps In! 10 posts - page 1 of 1
Permalink | Quote | +Rep by Greenevers » September 10, 2014 1:22pm | Report

Major God Updates


Kukulkan / Ao Kuang

  • Ao Kuang has been artistically reworked into the Mayan god Kukulkan. Kukulkan has a new model, new animations, a new voice pack, and new special FX. His base kit and ability design has remained unchanged.

  • Player's who owned Ao Kuang will continue to own Kukulkan, and all stats and mastery levels gained on Ao Kuang will transfer to Kukulkan.

  • Players who own the existing Ao Kuang Player Icon will automatically receive the Retro Ao Kuang Player Icon.

  • The Sacred Dragon skin remains as an option on Kukulcan, and retains Ao Kuangâ��s retro voice pack. Players who own that skin will continue to own it.

  • Players who purchased Ao Kuang's voice pack will be refunded the Gem value.

  • Players who purchased Ao Kuang' Typhoon skin will be refunded the Favor value.

  • Audio levels have been improved.

  • Ao Kuang will return...

Arachne


General

  • Arachne has had her kit redesigned, to better fulfill her role as an Assassin.

  • Arachne’s basic attack sequence no longer resets upon using Venomous Bite or Cocoon.

  • Fixed several issues with dialogue playing at incorrect times.

Predator (Passive)

  • Arachne's basic attacks gain 1.5% physical damage for every 5% of a target's missing health.

Venemous Bite

  • Upon activation, Arachne's next basic attack within 5s does an additional 50/80/110/140/170 +40% of her Physical Power as damage, and infects the target with Venom, dealing an additional 10/20/30/40/50 +10% of her Physical Power as damage every 0.5s for 3s, and healing Arachne the same amount. Cooldown: 15/14/13/12/11s. Cost: 60/65/70/75/80.

  • This ability will no longer heal upon hitting towers or phoenixes.

Cocoon

  • Arachne spindles her webbing, and her next 3 successful basic attacks within 6s are executed with 30/40/50/60/70% increased attack speed. If all three attacks hit the same target, that target is wrapped in a Cocoon and stunned for 1/1.1/1.2/1.3/1.4s. Cooldown: 15s. Cost: 70.

Web

  • Arachne spins a wall of web. Enemies who pass through and break the web are slowed 25% for 4/4.5/5/5.5/6s, revealed to Arachne for the duration, and leave a trail of web behind them that increases Arachne's movement speed and makes her immune to Slows. Breaking the web also spawns 2 Broodling Spiders, which deal 20/30/40/50/60 damage per hit. Arachne can have 2 walls active at a time, and they expire when broken or after 4min. Cooldown: 18s. Cost: 50/55/60/65/70.

Night Crawler

  • Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed by 40% for 5s. She may leap off the web to deal 150/250/350/450/550 +100% of her Physical Power as damage to all enemies in the target area. Cooldown: 90/85/80/75/70s. Cost: 100.

  • Fixed an issue that caused Arachne to become stuck in her ultimate.A

Odin


General

  • Odin has had part of his kit redesigned, to help him better fulfill his role as a Warrior. Many of his base stats have been adjusted.

The Allfather (Passive)

  • If an enemy dies in Odin's Ring of Spears, Odin permanently gains 5 physical power. This can stack up to 10 times.

Lunge

  • Odin lunges to his target location, doing 140/180/220/260/300 +60% of his physical power to all nearby enemies. Cooldown: 15/14/13/12/11s. Cost: 45/50/55/60/65.

  • Fixed a bug where the explosion FX on landing sometimes wouldn’t play.

Raven Shout

  • Odin summons a flock of Ravens that create a shield around him that blocks damage equal to 100/175/250/325/400 +50% of his Physical Power for 4s. When the shield expires it explodes outward, dealing damage to nearby enemies based on how much health it had remaining. If the shield is at full health, it deals an additional 25% bonus damage. The shield will not expire while Odin is using Lunge, and will detonate upon landing from Lunge. Cooldown: 15s. Cost: 50/55/60/65/70.

Gungnir's Might

  • Odin does a sweeping spear attack that hits twice dealing 35/50/65/80/95 +30% of his physical power as damage and slows enemies 40% for 2/2.2/2.4/2.6/2.8s on the first hit. Cooldown: 10s. Cost: 70.

Ring of Spears

  • Odin summons a wall of spears that blocks his and enemy movement, but allies may move freely through. It does not block attacks. Enemies inside the ring have their attack speed lowered by 20/30/40/50/60%, and have their healing reduced by 100%. Cooldown: 60s. Cost: 100.

  • Odin is now immune to slow and root effects while in his Ring.


God Skins




Odyssey Item: Pixel Buster Freya




Treasure Chest Exclusive: The King Bacchus

Recolor Arachne

  • The Team SoloMid Apollo skin will no longer be available for direct sale once this patch is released. Details to be announced soon regarding the TSM Invitational Tournament.


New Voice Packs

  • Miss Diagnosis Neith

  • King Bacchus

  • Pixel Buster Freya

  • Kukulkan


New Player Icons

  • Country Flags - Austria, Bulgaria, Croatia, Czech republic, Egypt, England, Hungary, Israel, Japan, Lithuania, Philippines, Romania, Scotland, Serbia, Singapore, Slovenia, Vietnam, and Wales!


New Emotes

  • The following gods have had emotes added, though not all emotes are available on every god yet.

    • Agni, Ah Muzen Cab, Anhur, Anubis, Aphrodite, Apollo, Arachne, Ares, Artemis, Athena, Bacchus, Bakasura, Cupid, Fenrir, Freya, Geb, Hebo, Hun Batz, Isis, Janus, Kali, Ne Zha, Neith, Osiris, Ra, Scylla, Serqet, Sobek, Xbalanque, and Ymir!


UI Features / Updates

  • Smite now features a new ingame HUD.

    • Top bar is more concise.

    • Team panels have vertical and horizontal alignment options.

    • Ability bar has been enhanced.

    • Stats / Items panel combination option is available.

  • A new Home Screen has been added, with promoted content, features, news and videos accessible from it. This screen can be minimized.

  • Diamond loading frames are now available.

  • If you are rank 5 or above you will now display the Legendary Frame when loading into a match.

  • If you are rank 10 or above you will now display a Diamond Frame when loading into a match.

  • There is a new option along the bottom menu bar to set Loading frames.

    • Default - Works as it always has, showing the frame for Mastery unlocks.

    • Hidden - Your loading frame always shows the regular unranked border.

    • Specific Named Frames - Frames that you own, such as the upcoming E-Sports supporter frame for the World Championship, will be selectable here.

  • There is a new option in the loading frame tool for users to hide their god stats.

  • The Georgia Peach intro has a new animation! Classy.

  • Your default god skin is now properly highlighted after locking in your god.

  • When you open a treasure chest and have all of the items, there is now feedback explaining what happened, and how awesome you are.


Misc

  • The New Player Experience (NPE) has been enhanced to include new tutorials for both Arena and Conquest.

  • The Favor rental system for gods has been enhanced, and now has options for multi-day rentals.

  • There is a new icon on the emotes tab of the god screen to indicate when emotes are available for a god.

  • Changing your Player Icon and Equipped icon after you've locked in your god is now working properly.

  • A variety of Diamond skins have had minor visual updates and improvements.

  • Stats will now appear on loading frames when a gold skin is purchased in the match lobby, versus in the god screen.

  • The gods lore page will now always reset to the beginning when selecting a new god.

  • The notification window now displays the user's equipped player icon.

  • Minions now immediately despawn when reaching an enemy portal in Arena.

  • Fixed description on Siege Queue.

  • Fixed an issue where jumping would sometimes mute another player.

  • Fixed an issue where an item's sell price would not update after leaving the fountain.

  • When using Auto Purchasing and Auto Leveling Skill, if you turn it off mid game, it will still be set to on when you start your next match.

  • If you manually level a skill while Auto Leveling is on, it will be disabled for the rest of the game.

  • Notifications no longer pop up during game play.

  • Your new God rotation is: Isis, Sobek, Chaac, Xbalanque, and Thanatos!

  • Emotes are no longer available in the Smite Treasure Chest.

  • Fixed an issue with Kukulkan’s icon being improperly priced.

  • Fixed an issue with several items missing tooltip messages.

  • Fixed an issue with free mouse overlays on top of older hud items.

  • Fixed an issue with the separate UI item overlay not blinking when you can upgrade to a new item.

  • Fixed an issue with Arena showing score instead of kill count.

  • Fixed an issue with clicking voice packs from the landing page playing the wrong sounds.

  • Fixed a crash caused by trying to purchase items in the match lobby with insufficient funds.

  • Fixed an issue with the BUY button appearing on the Saci Ward.

  • Fixed several bugs in the updated Odyssey landing page.

  • Fixed a bug where users could not purchase the extended god rentals.

  • Fixed an exploit where extended rentals were refunded during a failed match lobby.

  • The Arachne recolor skin is no longer missing.

  • The Serqet Golden/Legendary skin is no longer missing.

  • Fixed a bug where the All Seeing Eye was actually the Squid Ward.

  • Fixed several misspellings and typos.

  • Fixed a bug with Cyber Punk wave still showing the staff effect.

  • Fixed the delay on some gods before being able to preview Emotes in Lobby.

  • Fixed several bugs in the new Conquest tutorial that could break progression.


General Gameplay

  • Made adjustments to better equalize the number of Worshipers gained from playing conquest versus other game modes.

  • First Win of the Day has been removed from League queues.


Items

Wards / Sentry Wards

  • Sounds on Ward Skins now only play on deploy and death.

  • Wards and Sentry Wards can now only be hit by basic attacks, and always take 3 hits to destroy.

Bulwark of Hope

  • Fixed an issue that caused Bulwark's passive to trigger on respawn, if purchased while dead.

Odysseus's Bow

  • +40% Attack Speed. Passive: Every basic attack has a 25% chance to trigger chain lighting, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total physical power. This cannot trigger more than once every 1s. Cost: 2300.

  • This item extends off of Balanced Blade.

  • Improved special FX treatment.

Imperial Helmet

  • +10 Magical Power, +10 Physical Protection. Cost: 750.

  • This is a new Tier 1 item tree.

Jade Mountain Helm

  • +20 Magical Power, +20 Physical Protection. Cost: 1250.

  • This is a new Tier 2 item in the Imperial Helmet tree.

Dynasty Plate Helm

  • +30 Magical Power, +30 Physical Protection. Passive: You gain 15 Magical Penetration. Cost: 1900.

  • This is a new Tier 3 item in the Imperial Helmet tree.

Celestial Legion Helm

  • +40 Magical Damage, +50 Physical Protection. Passive: If you are crit, you cannot be crit again for the next 3s, and gain 40 magical power. Cannot activate more than once every 20s. Cost: 3250.

  • This is a new Tier 3 item in the Imperial Helmet tree.

  • Price increased from 3150 to 3250.

  • Improved special FX treatment.


Gods - Balance/Updates/Fixes

Ah Muzen Cab

  • Hive

    • Hives no longer provide lifesteal to enemies who attack them.

Aphrodite

  • Kiss

    • This ability now has a 3s cooldown if it hits a friendly target, rather than no cooldown at all.

Cabrakan

  • General

    • Increased base movement speed from 360 to 365.

  • Refraction Shield

    • This ability has been changed to gain protections on each hit, rather than remove them. 4/5/6/7/8 per stack, max 5 stacks. Stacks are reset after 8s, or upon use of the active part of this ability.

    • This ability no longer gives passive protections.

    • Base damage increased from 90/140/190/240/290 to 90/160/200/260/330.

  • Tremors

    • Magical Power scaling increased from 25% to 35%

    • Fixed an issue that caused the animation for Tremors to end without the ability being canceled.

  • Tectonic Shift

    • Walls no longer have health, but instead take 2/3/4/5/6 hits for enemies to destroy. Walls can now only be destroyed by basic attacks.

    • Base damage increased from 100/200/250/300/350 to 150/250/350/450/550.

Chang'e

  • Jade Rabbit

    • Fixed an issue which caused him to be missing from the minimap. Silly Rabbit.

Freya

  • General

    • Spent some time at the orthodontist and plastic surgeon.

Guan Yu

  • Conviction

    • Reduced cooldown from 14 to 10s.

    • Reduced mana cost from 60/70/80/90/100 to 60/65/70/75/80.

    • This ability no longer provides protections.

  • Taolu Assault

    • Physical and Magical protection debuff increased from 3/4/5/6/7 to 2/4/6/8/10.

    • This ability now (or once again) steals physical and magical protections per hit, granting the protections to Guan Yu, at the same rate as the protections debuff.

He Bo

  • Water Cannon

    • Base damage reduced from 90/145/200/255/310 to 90/140/190/240/290.

  • Waterspout

    • This ability no longer slows when it knocks up enemies.


Hercules

  • Mitigate Wounds

    • Damage returned as healing reduced from 30/50/70/90/110% to 30/45/60/75/90%.

Kali

  • Kali

    • Damage increased from 30/40/50/60/70 to 35/45/55/65/75 per Blade.

  • Destruction

    • Damage increased from 20/25/30/35/40 to 25/30/35/40/45 per tick.

Nu Wa

  • Mysterious Fog

    • Base Damage lowered from 50/100/150/200/250 to 50/75/100/125/150.

  • Fire Shards

    • No longer deals damage to players who were dead when Nu Wa activated the ability, but respawned before damage was dealt.

Rama

  • Astral Barrage

    • Fixed an issue that caused the camera to stay zoomed in after coming down from the sky.

Scylla

  • General

    • Fixed an issue where her dogs were missing from her lobby animations.

Sun Wukong

  • Somersault Cloud

    • Fixed an issue which caused jumping from your cloud onto an enemy to activate the CC protections of Magi’s Blessing.

Greenevers
<Retired Moderator>

Awards Showcase
Show more awards

Renowned (105)
Posts: 2640
View My Blog
Permalink | Quote | +Rep by Mowen » September 10, 2014 4:39pm | Report
Thanks Greenevers! I've added / changed anything that Editors could not. Think I might've also figured out the issue with the god skills being out of order so working on that too!

Mowen
<Production Coordinator>


Distinguished (57)
Posts: 852
View My Blog
Permalink | Quote | +Rep by MadDanny » September 10, 2014 8:46pm | Report
I like the new Arachne. The walls though seems amazing. 4 mins and you can only deploy 2. Balanced I say :D
This is my signature. It is full of vowels and consonants.
In-game name: MadDany

Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
A.K.A.The Mad Priest

MadDanny


Prominent (34)
Posts: 2489
View My Blog
Permalink | Quote | +Rep by Greenevers » September 11, 2014 12:02pm | Report
This patch included so much.

I just wanna thank Hi-Rez, actually. <3

Greenevers
<Retired Moderator>

Awards Showcase
Show more awards

Renowned (105)
Posts: 2640
View My Blog
Permalink | Quote | +Rep by Mekali » September 15, 2014 7:38am | Report
Hmm i think this isn't a rework of Ao Kuang but a complete new deity.
"The Ravenous Demon Hunter"
"Siganature Made By me"

Mekali


Established (17)
Posts: 602
View My Blog
Permalink | Quote | +Rep by Devampi » September 15, 2014 1:21pm | Report
Mekali wrote:

Hmm i think this isn't a rework of Ao Kuang but a complete new deity.


well no ao is going to be remade.

Devampi
<Veteran>

Awards Showcase
Show more awards

Renowned (105)
Posts: 4410
View My Blog
Permalink | Quote | +Rep by Devampi » September 15, 2014 1:24pm | Report
also golden kukulkan looks really nice

Devampi
<Veteran>

Awards Showcase
Show more awards

Renowned (105)
Posts: 4410
View My Blog
Permalink | Quote | +Rep by Mordo » September 16, 2014 2:11am | Report
Devampi wrote:

also golden kukulkan looks really nice


the card at least reminds me too much of the glory days of Metalseadramon

Mordo


Remarkable (9)
Posts: 235
Permalink | Quote | +Rep by Greenevers » September 16, 2014 5:41pm | Report
Devampi wrote:

also golden kukulkan looks really nice


Legendary > Diamond/Golden


Diamond looks a bit better than golden. The legendary has black wings with white underlinings while being gold. It's legit sick.

Greenevers
<Retired Moderator>

Awards Showcase
Show more awards

Renowned (105)
Posts: 2640
View My Blog
Permalink | Quote | +Rep by Devampi » September 17, 2014 11:09am | Report
Greenevers wrote:



Legendary > Diamond/Golden


Diamond looks a bit better than golden. The legendary has black wings with white underlinings while being gold. It's legit sick.


I don't like the black wings that much (and also siamond is just a full colour ofr me)

Devampi
<Veteran>

Awards Showcase
Show more awards

Renowned (105)
Posts: 4410
View My Blog

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }