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8.7 Bonus Update Part 1 Notes

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Forum » News » 8.7 Bonus Update Part 1 Notes 3 posts - page 1 of 1
Permalink | Quote | +Rep by Branmuffin17 » July 27, 2021 8:40am | Report

By: TitanCupcake | 2021/7/27



Source (8.7 Bonus Update Part 1): https://www.smitegame.com/news/8-7-bonus-update-notes-live-july-27/
Bonus Update Part 1 Patch scheduled to go live: July 27

*NOTE* For full patch notes, please visit the source. Only Update Schedule, Item and God Balance will be listed here.



UPDATE RELEASE SCHEDULE


JULY 27 - 8.7 BONUS UPDATE PART 1
  • Court of Midnight Event
  • Summertime Chest
  • From the Shadows Chest
AUGUST 4
  • 8.7 Bonus Update Part 2 Update Show
AUGUST 10 - 8.7 BONUS UPDATE PART 2
  • More details to come on the Update Show on August 4!

Please note that these dates are tentative and subject to change.




BALANCE LIVE WITH THE 8.7 BONUS UPDATE
PART 1


ITEMS




SUNDERING SPEAR

"The rework to Sundering Spear has definitely left a powerful impression. Our overall goal to bring this relic some consistency has been met, and being able to consistently chunk your opponents while marking them for increased damage has been too potent. We are reducing the damage Sundering Spear provides to encourage players to follow up on the damage amp to get the most out of it."
  • Decreased Damage from 10% of the target’s Current Health to 7.5%



SUNDERING SPEAR UPGRADE
  • Decreased Damage from 15% of the target’s Current Health to 12.5%



BLUESTONE PENDANT

"Bluestone Pendant is receiving a nerf! We previously held off nerfing this Starter, working instead to bring other options up in power to better compete with this choice. This allowed up to create a healthier set of starter options, with Bluestone seeing contention from the likes of Hunter’s Cowl and Warrior’s Axe. Even still it has continued to overperform them slightly and we feel now is the time to bring Bluestone down a peg rather than continue to bring up other starters which could potentially make them too potent."
  • Decreased Physical Power from 15 to 12



BENEVOLENCE

"Support players currently feel like their starter choice has been solved, with nearly all competitive supports playing Benevolence no matter the situation. While we have worked towards bringing other starters up in a similar approach to Bluestone, its overall efficiency is still too much. We feel both Sentinel’s Gift and War Flag are in a better spot to ‘support’ the support role so we feel comfortable reducing this items efficiency. We are lowing the XP5 per level to slow down how much free XP this item provides. The math of this roughly works out to a Support players being half to slightly more than half a level lower than they would have otherwise been by level 17."
  • Decreased XP5 per level from 0.5 to 0.3 (Roughly takes you down a half of a level lower in the late game (15-19 range))



FIGHTER'S MASK

"Fighter’s Mask has been a unique start in the solo lane, resulting in some early aggression. We like the strategy but want to tone it down a notch, knocking from Power off this strategy so it feels more closely comparable to Warrior’s Axe and Bluestone Pendant."
  • Decreased Physical Power from 40 to 35
  • Decreased Magical Power from 70 to 65


GODS



MORGAN LE FAY

"The Dark Enchantress continues to weave her spells to great effect on the battleground. Overall players have really learned to utilize her multiple sigils and maximize the tradeoff between playing aggressive vs. losing her safety. With all this experience she continues to be overperforming so we are lowering the raw damage Sigil Mastery can dish out."



SIGIL MASTERY
  • Decreased Magical Power Scaling from 55% to 50% on the inner area
  • Decreased Magical Power Scaling from 35% to 30% on the outer area



GILGAMESH

"Gilgamesh may as well be immortal at this point, showing a huge resilience to nerfs that traditionally would tank other gods. This round we are looking toward Sun-Forged Scimitar and the initial burst. With its low cooldown the damage of this ability can really stack up, especially in more offensive builds. This should relieve enemies from some of this pressure and allow them to fight back."



SUN-FORGED SCIMITAR
  • Decreased Physical Power Scaling of the Initial AoE hit from 60% to 50%



SOL

"Sol has really been heating up! With Stellar Burst being more reliable and sped up her ability to trade against her opponents became significantly easier, pushing her towards the top of the carry role. A reduction in this abilities output will better match her new ability flow."



STELLAR BURST
  • Decreased Magical Power Scaling from 40% to 35% per hit (80% too 70% total)
Branmuffin17
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Permalink | Quote | +Rep by Pwuntahs » July 31, 2021 4:02pm | Report
I really dislike the bluestone and mask nerfs, they wanted to make solo less resident sleeper, so they nerfed aggressive items? Makes no sense to me, they should be encouraging these pickups in my opinion because solo lane is pretty boring because not much happens.

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Permalink | Quote | +Rep by Branmuffin17 » July 31, 2021 4:41pm | Report
The idea behind this is always balance. If bluestone is outperforming other starts by a significant margin (or the perceived effectiveness is higher), then they'll usually look to bring that a bit more in line. To me, Fighter's Mask is a bit dumb. At the start of S8 they put a lot of work into their revamped starting items, and this T2 item is better?
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