I have been playing the role of jungler lately with Ne Zha. I often find myself in this situation:
-I call out that I'm going to gank a player's lane
-I gank their lane
-Enemy team focuses me because my teammate did not support me while ganking
-I die while my teammate remains at near full health
Should I wait for the player in lane to initiate? Is this just very bad luck? Many of my ganks have been unsuccessful lately and I cannot figure out how to fix this issue. I am targeting enemies that are over-extended, low health, and squishy. My K/d often starts negative because of bad ganks, then when the team fight phase starts, it begins to turn positive. I would like a better early game.
If you try to gank and get killed because your teammates don't help you, just stop ganking that lane unless someone is super overextended and it is a 100 percent safe gank.
So, you're jungling as Ne Zha. First, say ''VGG Gank!'' or ''VSG I'll gank *Left, Right, Middle, whatever*, to alert your team mate. Also, check it out his mana bar. If it's low, your gank will be bad and you probably won't get the kill and your team mate won't help you. Also, be aware of what enemy you'll gank. Let's say your team mate in need of help is Eset in the middle lane, fighting Hades. She already died 3 Times, so Hades is quite fed. You'll need a great communication with her to take him down, or even another teammate for a sucessful gank.
If a very bad gank happened, simple: Don't gank that lane anymore. Go gank the other ones. If a teamfight pops up in his lane, then it's your job to help. That's what I do.
I think I was just ganking foes with too much health, too often, and too early which made me fall behind. That, with the combination of poor teammates, is what was causing the problem. Last game I really focused on buffs early game, and in mid/late game, I focused more on ganks. I ended up with a K/D of like 15-4. I think some of the riskier ganks against enemies at high health early game are almost only possible with a good teammate, good communication, and a good stun.
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