Passive: Calculative Risk- Tyr can see the specific amount of mana and health an enemy has, not just the bar.
1: Spiked Shield- Tyr raises his shield, any enemies that attack him get a bleed, also his magical and physical protections increase. Bleed 10/15/20/25/30 damage per .5 seconds. bleed and protections time 1.5/2/3/4/5 seconds.
2: Equilibrium- Tyr attacks in a cone, if the enemies in the cone have more than 50% health, Tyr gains 15% of the damage back as health (up to 3 enemies). Power 30/50/75/90/120 +40% Physical power.
3: Tiwaz Rune- Tyr launches his rune forward (in a line shot)the first god it hits, it snares them preventing movement(like Artemis' snare) and damaging them, the snare only affects gods. If they have a bleed they take 15% more damage, It damages any enemy it passes through but stops if it hits a god. 15/25/35/50/70 +50% physical power. 1.5/2/3/4.5/6
Ultimate: Rejuvenate- Tyr regrows his hand, gaining an attack speed buff 5/10/15/20/35% and instantly gaining 50% health back. Also, he gains 20% increased HP5 and MP5 for the duration and his movement speed is increased by 15% (does not scale). Lasts 2/3/4/5/6.5 seconds
Looking back at this idea just for kicks and giggles, I personally like this over the current Tyr. Obviously I would have to change something's but I like my overall concept. Sorry for the necro. A really, really, really big one actually. :P
Honestly, my advice is to take his moveset and give it to another god, if you are so enamored with it. There are plenty of battle gods out there, and Tyr is already released. Use that opportunity to revise and tweak, and I'm sure the end product will be much improved.
BTW: Calculated Risk is pretty useless when experienced players don't even need it to determine risk factors in combat.
Yeah, I know it's useless now. But this was my first god idea, and I haven't edited it yet. But yeah, I'll probably move this skill set to someone new. Maybe re-enter the contest.
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