Passive: Everdark Beings: Hecate is veiled under darkness being hidden from Gods' eyes in a considerable amount of distance. Her next basic attack or ability when stealthed deals bonus damage ( 20% )and inflictts bewitchment . Hecate also has a dark hound which can determine position of nearby enemies without the use of sight. Like if they are behind a wall.( a howl could be a nice touch) (I also find it fair to have a day/night system when Hecate is in the battlefield in which her passive only works at night)
Active: Twin Blaze: Hecate releases two flames from the torches dealing magic damage to nearby enemies, prioritized by HP (so naturally it would hit a God if in the premises, but will prioritize bewitched enemy more. When you cast twin blaze, two additional casts of the skill is available. The damage stacks up to 3 and when a third fire successfully hit a enemy ( , it will inflict burn to the target healing equivalent to 60% of (third twin flame and burn
Damage: 20/30/40/50/60 (+20% of your magical power)
Burn damage: 30/50/70/90/110 (+50% of your magical power)
Mana: 60/65/70/75/80 mana
Cooldown: 15/14/13/12/10
Active: Dark Crossroads: Hecate uses dark magic to conjure a road, teleporting to a location, dealing magic damage and rooting enemies. Enemies that are hit are bewitched and will leave a road trail for Hecate giving her speed boost when she is in the area of the road. (basically noc's q).
Damage: 50/60/70/100/150 (+70% of your magical power)
Mana cost: 65/70/75/80/85
Cooldown: 22/21/20/19/18
Root: 1/1.5/2/2.5/3
Trail: 5 seconds
Active: Black Shield: Hecate's witchcraft enables her to make a dark shield. It reflects the full damage equivalent on the damage they inflicted ( just on the shield, not the hp). When a bewitched enemy attacks the shield, black shield's cooldown is refreshed. Can only happen once in 1 minute
Absorption: 65 / 105 / 135 / 175 / 200 (+ 60% Magical damage)
Mana cost: 75/85/90/95/105
Cooldown: 17/16/15/14/13/
Active: Darkest Desolation : Hecate conjures the waning moon , ( a howl could be a nice touch and warning ), giving her vision of everyone's premises. After 5 seconds of channeling, she blasts every god with magic damage. IDK but i wanted to give this kill a "kick up a notch" by giving darkness to the enemy gods, like pitch black vision for as second.(also if she was chanting with a pot putting ingredients in like a witch LOL)
Damage: 200/250/300/350/400 (75% Magic Damage)
mana Cost: 120/150/180/210/250
cooldown: 100/95/85/80/75
BEWITCHMENT LAST FOR 10 Seconds and will not be inflicted again until the 10 seconds are over
My second attampt of making a magical jungler. My number are a lil bit weird probably.
Which would be a the jungling ability? Also when I read this it doesn't stick out to be a jungler. But other than that she seems pretty cool. Also Could you clear up the passive It seems cool but I don't 100% understand it.
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shakz180
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shakz180
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Alloy J
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My Arachne guide http://www.smitefire.com/smite/guide/arachne-the-weaver-guide-977
sorcerer455
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shakz180
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shakz180
Remarkable (5)
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