____________________________________________________________________________________________________ Passive: Realm of Nightmares
Phobetor is invisible to enemies outside nigthmare apparations attack range. Invisibility is broken if Phobetor deals or takes damage and is regained after 5 seconds out of combat.
____________________________________________________________________________________________________ 1: Summon Nightmare
Phobeotr summons a nightmare apparation at a target location which attacks enemies. After a new apparation enters the battlefield any previous apparations disappear within 2 second. Nightmare apparations are immune to damage coming outside their attack range. Killing an enemy summons a new nightmare apparation on the location.
Ability: Summon Pet
Affects: Enemy
Damage: Physical
Radius: 45
Damage: 40/50/60/70/80 + (50% of physical power)
Health: 125/250/375/500/625 + 30% of your health
Mana cost: 90/85/80/75/70
CD: 12 seconds
____________________________________________________________________________________________________ 2: Dream Transition
Teleports Phobetor to his latest nightmare apparation, making it explode dealing damage to enemies and healing him for a portion of its remaining health, any additional nightmare apparations in the explosion area also explode dealing 50% of the damage.
Damage: 120/140/160/180/200 + (50% of physical power)
Healing: 20/25/30/35/40% of remaining health
Mana cost: 60/65/70/75/80
CD: 16 seconds
____________________________________________________________________________________________________ 3: Dreamwalk
Summon any existing nightmare apparation to your location after which, Phobetor and his nightmare apparations charge towards the same area dealing damage to enemies in their path, hits from apparations deal 50% of the damage.
Damage: 110/135/160/185/210 + (40% of physical power)
Mana cost: 60/65/70/75/80
CD: 16/15/14/13/12 seconds
____________________________________________________________________________________________________ 4: Waking Nightmare
Phobetor summons an increased ammount of nightmare apparations allowing up to 5 to coexist for an extended duration.
Abiltity: Summon Pet
Affects: Enemy
Damage: Physical
Radius: 45
Although I agree that the concept seems mage-"ish", I see the god as more of an assassin than a mage, considering his high repositioning capabilities, high split push potential and the fact that he needs to be close to the enemies to be most efficient. And he doesn't really have that good of a wave clear as mages ought to have.
To address the concern with the healing, your second ability only heals you for the first explosion and any additional explosion only deal damage. So, if you would have about 2000 health like most assassins have at level 20, you would only get healed for about 500.
Healing:
(625 + [2000 x 30%]) x 40%.
1225 x 40%
490 healing
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