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Hapi - God of Nile flood

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Forum » God & Item Ideas » Hapi - God of Nile flood 13 posts - page 1 of 2
Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 11, 2014 1:31am | Report
-Okay so I can't reach my pc right now, but had an idea... So I am posting a quick overview that I will improve -

Hey everyone! I'm back ;) , really this time
So I had a quick moment in the shower... And I decided I felt like posting a quick idea!

Hapi- god of the Annual Flooding of the Nile
Role: Hybrid damage dealer
Pro's : High damage
Con's : No escape, low defence

Auto attacks deal 50% physical and 50% magical damage*
-Passive: Flood of Mercy
When Hapi reaches 10%hp the river starts flowing over him, in this form he cannot be hit by ranged auto attacks(they pass through) and gains a bonus based on his stats, if physical is higher he gains attackspeed, if magical is higher he gains magical lifesteal
Bonus attackspeed: 25%(+0.1/level)
Bonus magical lifesteal: 25%(+0.1/level)
Cooldown: 60s(-0.1/level)

-Ability 1: River of Mud
Hapi fires water over the target line dealing damage, then slowing enemies who walk in it.
Mud duration: 4s
Slow. : 35%
Damage. : 50/80/120/150/200 (+25% Magical Power and +18% Physical damage)
Cooldown. : 15s

-Ability 2: River's blessing
Hapi has the nile's blessing giving him a passive attack speed buff , can be activated to double the buff . Passive is only active when ability is off cooldown
Passive. : 5/10/15/20/25 % attackspeed
Active. : 10/20/30/40/50% Attack speed bonus
Duration. : 4s
Cooldown. : 20s

Ability 3: Wave of terror
Multiple waves fire from hapi into each direction around him, dealing higher damage the further it travels, stunning longer the closer the enemy hit was from hapi.
Damage. : 50 - 200 damage (+50% physical and magical)
Stun duration: 1.5s - 0.5s
Cooldown : 20/18/16/14/12s
Mana cost : 100/120/140/150/160

Ultimate: Flood of the nile
Hapi summons the annual flood, the river water creates fertile soil increasing allied regen , also slowing enemies and giving hapi bonus damage for every enemy hit.
Heal bonus. : 15/20/25/30/35%
Slow. : 35/40/45/50/55%
Bonus damage per god : 10/15/20/25/30 magical and physical bonus
Bonus damage per minion: 1/1/2/2/2 magical and physical
Cooldown. : 120s

Feel free to leave constructive critisism, I am not close to finish I will update post later today
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by RazeMage » May 11, 2014 2:53am | Report
All your scaling only have 4 level :P

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Permalink | Quote | +Rep by M4XiiMUS » May 11, 2014 10:04am | Report
Interesting concept. I think the stun should be toned down a bit. On another it's, YAAAAA YOUR BACK FOR REAL THIS TIME.

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 11, 2014 10:18am | Report
Lol , forgot abilities have 5 levels :)
Will edit when I get on my pc

I'm back for real ;) Playing smite a lot now
why does wukong look so much different now?

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 11, 2014 10:48am | Report
Lowered the stun , added 1 level of scaling (noob firefly)
why does wukong look so much different now?

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Permalink | Quote | +Rep by All4Games » May 11, 2014 12:03pm | Report
YOU! XD
never forget dawngate and never forgive EA. Freia will hunt them for eternity.

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 11, 2014 12:09pm | Report
All4Games wrote:

YOU! XD


ME! :D
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 14, 2014 10:03am | Report
No feedback on the abilities?
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by Torchman220 » May 14, 2014 10:24am | Report
I like the abilities, but I don't like how diverse they are. I don't think a hybrid will do well in smite or be really OP, because if you look at base stats, in order for it to be a hybrid between 2 roles, itll have to have a skill that will suck late game from how they build their items, or have them not be as good as other gods, from how people will want to contribute to all of the skills. Either that or the god will be OP or underpowered from both physical and magical power, so gods will all have to buy both physical and magical protections just for him. That's my opinion on hybrids though :) And for the abilities, I think the passive may be a little OP because, if you look at ***bha, his passive has a somewhat danger as well as a save AND a cooldown. Hapi's 3 isn't too clear on if it shoots a number of projectiles, a 360 degree wave, or several 360 degree waves so I cant really critique that :P I like the abilities 1 2 and 4 but, as I said, hybrids may be a bit OP :) and good job. Im not meaning any of this as "FIX IT NOW BECAUSE OF WHAT I THINK" just so you know, because I love seeing god ideas and reading them :)
(Sorry for typing so much :P)

Torchman220



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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 14, 2014 12:10pm | Report
Torchman220 wrote:

(Sorry for typing so much :P)


The 3 shoots one pulse from hapi that travels in al directions around him (didn't know how to describe)

First off ty for feedback :) always nice to hear opinions.
The hybrid, what I was going for is kinda like... When you see an ally pick ao kuang, you know they will mid or sidelane duo(don't know my meta :/)
But ao is restricted to that role, mage... I want to give the players a chance to play around and decide if they should just go plain out auto attacker or mage.

I think the physical scaling should be lower than the magical scaling, that way building mage would result in mage and same for attacker.


The passive, considering it leaves you on 1hp it should be easy to kill you off. It just makes you auto attack immune. Might change it up though

-wall o text-
~firefly
why does wukong look so much different now?

FaTaLiTyFiReFly


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Posts: 781

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