Heimdall (or Heimdallr) is the guardian of the Bifrost, and is know as "The whitest of all gods" in Norse mythology. He has the ability to see and hear from very far distances. He owns the horn called Gjallarhorn, which he will use to sound Ragnarok. He also owns a sword called "The Head" or Hufud, and the golden-maned horse called, Gulltoppr, he also has golden teeth. While he waits for Ragnarok, he sits in his dwelling called, Himinbjorg, drinking fine mead.
Heimdall will be a physical support tank
Pros: High defense
cons: low damage
Passive: Guardian of the Bifrost:
- each time Heimdall prevent enemy minions from entering the range of a tower, phoenix, or minotaur he gets a stack up to 3 that increase his physical and magical defense
Protection increase: +8
Move #1: Eyes of Heimdall
- whenever Heimdall activates this he is able to see and hear enemy gods in a very large radius. When Heimdall activates it he can toggle it on and off but it costs mana
Sight Increase: 80%
Mana cost:
50/65/80/95/110
Move #2: Hofud's Strike:
- Heimdall strike in front front on him with his sword in a stabbing motion. This will do physical damage to enemy. This will also dash Heimdall forward a little bit
Physical damage: (+28% of your physical power)
66/88/110/132/154
Mana cost:
68/90/122/154/186
cool down time: 10 secs
range: 8
Move #3: Mead of Himinbjorg:
- Heimdall heals himself and alliea in a small radius with fine mead.
Heal amount: (+26% of your physical power)
+25/40/55/70/85
Mana cost:
70/95/120/145/170
cool down time: 12 secs
Ultimate: Sounding Gjallarhorn:
- Heimdall take of Gjallarhorn from his back and blows it loudly 2 times. This does physical damage to the enemy gods for each time he blows the horn. This also stuns enemy gods for a certain amount of time. Heimdall can move while doing this, but is slowed.
Physical power: (x2)
90/105/120/135/150
Mana cost:
80/100/120/140/160
cool down time: 75 secs
stun duration: 2 secs
self slow: 15%? (tell me if it needs to be higher)
So the passive is OP, killing 5 minions before they hit the tower, and then to gain 60 physical and magical defense, way way way to much. The 1st ability I think should be a toggle, the 2nd needs it's scaling, as does the 3rd. And the ultimate, does it deal that total damage over the 2 seconds? Or what?
Don't like this god, his passive, 1, and 3 are useless in teamfights (the heal is negligible). His ult is confusing. VERY confusing. Have 0 idea what makes this guy a tank, and he has literally ONE damaging move outside ult. Horrific for laning. I'd have thought of Heimdall as a bruiser like Tyr or Thor, but it's whatever.
Well with Cupid's Share The Love or with Aphrodite's heal. They still scaling with power. So the more magical or physical power you have, the more potent the heal.
oh ok thanks, just wanted to clear that up. i'll change that now, oh and Raventhor, if you don't like it that's your opinion, I just wanted to put a god idea out that could be cool, I like it, but that's just me
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