Yeah, she doesn't sound like fun, honestly all she does is walk around. And tanks are supposed to peel enemies off of allies, they can just avoid her and do whatever they want. I mean she is a VERY VERY SLOW walking rock. She honestly doesn't sound like fun at all.
I know you want an unbeatable thing, one god that is ''unkillable''. But really, no one would play a Pure-True-Really Tank god like this, a meat shield. Try to low down the defenses a little( A LITTLE), and perhaps add some damage. Not a lot.
Why do you think people do not use Bacchus on competitive anymore? (At least I don't see many Bacchus on tournaments, last time I watched) Because he has no damage. Tanks used on Competitive are Ymir, Sobek and Athena, and all of them have a small damage source, not hiper-tanky like that.
Just an advice, sorry if I sounded rude or anything.
Damage taken in game is most of the time below 50000 and that means the 1% is 500 which almost so little. Additionally, this is for a long game or MOTD which doesn't happen in a normal conquest game
eh, still. The other problems are that she doesn't really seem fun to play, and she's incredibly underpowered.
Underpowered? First you were saying she was OP...? So increase her passive again?
And for the fun gameplay, of course I would like it because, its my thing...
I like to play the damage absorber tank, keeping friends alive, in ALL games, while dealing damage is my last priority.
But if you don't like her, don't play her, all the gods feature different gameplay.
I for example hate playing the assassin in all type of games.
For the fun of fighting against her, she won't damage the opponents, so they don't have to worry about that.
Well, to become the walking mountain she still has to take damage from gods. Which is risky, because if the opponents are smart they won't harass until they can kill her with abilities or so. Still, if she would JUST be a mountain, then she wouldn't have a function in the game, but she has to literally absorb the damage from her friends, which is channel ability.
And for how to play it, it is just personal, I play Ymir just as tank and disabler, so survival items and using my frost breath to help my allies. But the reason why Ymir is such a tank is just the disable that saves him.
So I want a god that is more focused on taking the damage, saving his friends than disabling and killing opponents before they kill you.
With survivability being no worry at all, that's why it is a passive, but that is just me.
If the tankiness really has to be more of active, then we could make the damage absorb a spell that has to be activated and so, but then she Gaia is screwed by disables, and she becomes more like Hercules.
For the damage dealing, ankh of the golem can fix it.
Mayby her damage abilities can depend on her physical power, like the heavy rock attack and her grappling vine. The grappling vine throwing away distance could be increase by physical power.
But if we give her so effective offensive abilities, she would just become like other tanks, meaning no reason to put her in the game, OR it should just be focused on other elements of her, like the grappling hook tossing could be cool main feature.
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