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Ullr Patch Notes.

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Forum » General Discussion » Ullr Patch Notes. 32 posts - page 1 of 4
Permalink | Quote | +Rep by Sasquatch180 » March 18, 2014 1:26pm | Report
https://docs.google.com/document/d/1YFT5iFYAbywAZKVcrAls8WRuEDlHxbc9FRdTor2eG5c/pub

Didn't see a thread up for this.

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Permalink | Quote | +Rep by Subzero008 » March 18, 2014 1:43pm | Report
Wow, this patch has changed pretty much nothing, gameplay-wise.

Ullr looks overpowered, as usual. (Seriously, Artemis is becoming completely obsolete.) A leap, a 1.8 second stun, 50 bonus power or 40% attack speed as aself buff, on top of passive 25% attack speed/25% lifesteal from his ultimate, passive cooldown reduction, and waveclear.

What does he not have? He has mobility, utility, a very strong CC, innate sustain, wavclear, and multiple steroids, and an escape.

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Permalink | Quote | +Rep by Silv3rX » March 18, 2014 1:45pm | Report
Average Hirez Style - releasing a god OP as effff so everyone buys it, then they nerf it 2 'weaks' (get it?!) later so no one can complain about it being op anymore.

I think my joke was quite good.
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Permalink | Quote | +Rep by Raventhor » March 18, 2014 1:47pm | Report
He doesn't have a lot of CC in caster form, and when in axe form it's single target only. But his damage is still pretty ridiculous.

Does he start with his ult, but rank 0, meaning no passive stats but still able to swap?

Or is it like a Nidalee type thing?
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Permalink | Quote | +Rep by Jordenito » March 18, 2014 1:53pm | Report
The stun on his axe seems a bit too much. Other than that, he seems okay.

EDIT: Oops, didn't notice that he has two steroids. And one is constant... and lifesteal... and a jump... okay.. now it's more like the usual newly released gods...

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Permalink | Quote | +Rep by Subzero008 » March 18, 2014 2:15pm | Report
I think it's like Hel, you get the switch from level 1.

I agree with the OP-ness. Just...ugh.

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Permalink | Quote | +Rep by Sasquatch180 » March 18, 2014 2:49pm | Report
Aside from apparent OP-ness (I'm no good with numbers, and as such hold judgement) the one thing I'm disappointed about with Ullr is that his speed boost in melee stance doesn't let him skate along the ground.

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Permalink | Quote | +Rep by MaysJedi » March 18, 2014 3:11pm | Report
No Bastet remodel.

Ullr looks op a bit, looks snaggy and love the frosties, but I'll get him once he is not so stronk but his skills look pretty skill-shotty in ranged mode.

No ward sound removal.

The red communist overlords finally made their default Hades our default Hades.(touch Bakasura and I swear I will blow these commi bastards to smitherines!)

Sun Wukong skin is a must a buy for me, even though I don't like Sun Wukong :/ (Light Knight Tyr skin next pls ;) )


Tons of new load cards, so yay-hey on that!

Overall patch rating:6/10 Not bad but some disappointments.
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Permalink | Quote | +Rep by MadDanny » March 18, 2014 4:20pm | Report
I knew it! Melee to range stance!

But ya. About him, a hel copy. No real ult. :/
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Permalink | Quote | +Rep by RazeMage » March 18, 2014 4:22pm | Report
I thimk ullr is gonna be just fine. He got many steroids but that pay off for only 1 CC that is single target and need to change to melee stance

Ranged : his 1 seems like a normal apollo. The 2 seems okay for a normal steroid. The 3 too seems just fine (though I don't know the scaling). His ult steroid seems not much, only 1/3 of artemis (even though constant) and for his ultimate

Melee : the stun is long, but once again, it's single target. A move speed buff seem doesn't do much. A jump also a normal thing. A lifesteal seems useless. He will never able to use melee except for the cc, chase or escape unless he wanted to build warrior that doesn't seem to have enough CC for that.

That's my opinion

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