That includes everything else. Like the new interface. And Damn, the home didn't change. But once I click "Play" my mouth just gaped for a second there.
This is my signature. It is full of vowels and consonants.
In-game name: MadDany
Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.) A.K.A.The Mad Priest
Right click the little "?" in the game mode's tab. So on the MOTD you'll see it in the top right of that actual game mode, after you click on the mode (on the far right, the "bigger" screen).
The UI is fine, I actually love it. If possible I'd love to have favourite game modes instead of Recommended .Or just replace Conquest with Domination .
New Kali is fun and stronger than the old one in my opinion. I may play her more now.
As for god changes, happy for merc to get another nerf, even if its next to nothing. Sad for Chang'e and poly nerf.
Overall, not a patch I like since the nerfs weight more than good stuff like new kali and ui .
I'm glad they moved the friends list further right, although I still prefer the previous friends list interface.
The new queue interface caught me by surprise as well, but I think it's pretty good.
I'm glad Wukong's knockup was nerfed, but I think I'm in the minority there. Happy about the Chang'e change overall, but I would still prefer it if they'd nerf the stun on he ultimate and rebuff her heal.
Sorry Bakasura :/
Still have to get used to the new Kali, but wish you knew if you were her target, at least if she's in line-of-site.
Golden Odin foreshadows Golden Guan Yu and Golden Hel!
I think it's hilarious that Ow Kwang still doesn't have a voice pack.
Happy about the Polynomicon nerf, and I think it would be perfectly balanced if they also only considered the first basic attack to be buffed, not the first basic attack that hits.
Meh, no reason to get too worked up about each individual patch until HiRez starts actually prioritizing balancing the game. It's not that they don't get it, it's just that they care more about win rate in low level casuals than balancing around ranked and competitive play. You can't balance around low levels and foster a serious high level of play. Even their set up of ranked is weighted around attracting casual level players. They don't add 4 bans for all the OP stuff they ignore because that would mean new players need to play 10 extra games to get 2 more masteries... like what?
It shows; buffing Chang'e (while simultaneously convincing casuals that they nerfed her, lol,) leaving Zeus, He Bo, Agni et all alone, nerfing characters who aren't that good. I just hope they change their balancing strategy before the game dies.
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In-game name: MadDany
Owner of: SmiteFireGaming clan. Open for our SmiteFire community members
Pm or look for our thread(I'd prefer if you'd go to our threadsince I don't online that often.)
A.K.A.The Mad Priest
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