I voted Yes because I feel the Passive stats are bloated. I would guess that it will see a nerf in the future.
So here are the number changes for the 11.4 Bonus Patch nerf to this item:
Level 1 - 20
Healing (Original): 3-22 vs. minions, 6-44 vs. gods Healing (Nerfed) : 2-21 vs. minions, 4-42 vs. gods
Damage (Original): 18-75 Damage (Nerfed) : 17-55
So they toned down its late game damage and didn't really even change the healing at all.
While the damage was a too strong FOR SOLOS (this was originally intended to be an item for Assassins and Warriors), I still think that it provides a bit too much sustain, especially for gods with cleaving autos. Note that the full heal applies for each minion hit by the cleave, unlike Death's Toll and similar items who provide a reduced heal after the first minion hit by a cleave. For Junglers the item really isn't that great in my opinion unless you're going some weird hybrid build.
Overall though, I think the damage nerf puts it in a much more balanced spot.
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