Erlang Shen Rework
Here’s my go around on an Erlang Shen rework. My major change for Erlang is biting a bit Achilles and King Arthur’s kit. For Erlang he will have 2 modes Sage and Jade while removing base Erlang and converting it into Sage mode. Base mode is now an aspect as Illustrious Erlang. When choosing illustrious Erlang aspect you forgo Sage and Jade mode.)
Illustrious Mode will have a strength and atk speed increase when leaving the fountain.
Sage Mode will increase his Vitality, Def and mana when leaving the fountain.
Jade mode will increase Crit chance, Basic Attack Damage, and Movement speed when leaving the fountain.
Passive: Cap the doggos Basic Atk Damage (BAD) at 10% (lvl 5).
Spot Weakness: Illustrious: No Changes.
Jade mode:
increase atk speed and strength with crit chance no Lifesteal or dmg reduction.
Sage mode:
Increased Cleave Lifesteal, damage reduction increase and reduction in strength.
Pin: Illustrious: Increased pin duration.
Sage:
reduced damage ,exudes lightning Aoe upon impact, cripples instead of rooting for 2 seconds. Jade:
reduced damage upon pin impact. Animation roots and jumps to god(s) to deal additional damage
72 Transformations: Illustrious , Sage and Jade Mode:
Turtle mode: has increased shield and leaves a trail of lighting for 3 secs damaging all enemies.
Mink Mode: does bleed damage upon impact on an enemy god, with crit chance.
9 Turns Blessings: Illustrious Mode:
Ult has increased healing and reduces time to heal.
Sage Ult:
Sends shockwave damage, regular time to heal and healing.
Jade Ult:
Replaces healing factor with Lifesteal, slows for 2 seconds, and crit chance.
Firstly, I'll point this SMITEFire feature out: https://www.smitefire.com/smite/concepts If you'd like, you can put this into a concept which will organize the abilities nicely.
As for the concept itself? I'll just mention your "leaving base" options (e.g. Illustrious aspect vs standard Sage/Jade modes) and then suggest something.
My suggestion: between Aspect and 2 regular stances, we generally want the Aspect to offer a different style of play, or a different focus, right? Firstly, we should define at least 3 or 4 different functions that would be implemented. We have at least the following to choose from:
In use, it could be something like Achilles...take sustain / offense in Solo to start the game and transition to tankiness / sustain in the late game.
I dunno, there are a lot of options on how to split stance use and aspects, but first and foremost I think it would be good to have more defining factors in your Illustrious and Jade modes.