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ZHONG KUI

2 0 18,402
by xenofonex updated February 23, 2016

Smite God: Zhong Kui

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Zhong Kui Build

starter

Build Item Sorcerer's Staff Sorcerer's Staff
Build Item Mana Potion Mana Potion

starter (relic up to you)

Build Item Warlock's Staff Warlock's Staff
Build Item Mana Potion Mana Potion
Build Item Greater Aegis Greater Aegis
Build Item Heavenly Wings Heavenly Wings

Build Item Shoes of the Magi Shoes of the Magi

Build Item Spear of Desolation Spear of Desolation

Build Item Bancroft's Talon Bancroft's Talon

Build Item Ethereal Staff Ethereal Staff

Build Item Rod of Tahuti Rod of Tahuti

Zhong Kui's Skill Order

Expose Evil

1 X Y
Expose Evil
2 8 11 12 14

Exorcism

2 A B
Exorcism
1 4 6 7 10

Book of Demons

3 B A
Book of Demons
3 13 16 18 19

Recall Demons

4 Y X
Recall Demons
5 9 15 17 20
Expose Evil
2 8 11 12 14

Expose Evil

1 X
Zhong Kui pastes a card on all enemies in front of him, marking them as a demon, Slowing and damaging them each second while they are marked. If the card is removed, 75% of the remaining damage is done instantly.

Ability Type: Line, Slow, Damage
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+20% of your Magical Power)
Slow: 20%
Card Lifetime: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Exorcism
1 4 6 7 10

Exorcism

2 A
Zhong Kui drives out the demons of his enemies, dealing damage as they leave the body. Demons exorcised from Enemies marked by Expose Evil will be absorbed by Zhong Kui, healing him per demon (up to 3), and will remove the card.

Ability Type: Cone
Damage: 75 / 125 / 175 / 225 / 275 (+50% of your Magical Power)
Heal: 15 / 40 / 65 / 90 / 115
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Book of Demons
3 13 16 18 19

Book of Demons

3 B
When fired, the Book of Demons deals damage and Stuns enemies, stunning marked enemies for 2x the duration and removing the card. Once this ability has been ranked, the Book of Demons flies nearby Zhong Kui, firing for 50% of Zhong Kui's basic damage.

Ability Type: Circle, Stun, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+50% of your Magical Power)
Stun: 1s (2x for marked targets)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Recall Demons
5 9 15 17 20

Recall Demons

4 Y
Upon activation, demons pulse out from his bag at nearby players every second for 5s. They chase and accelerate over time, doing damage to enemies as they enter the body. Zhong Kui is immune to Knockback and Slows for the duration.

Ability Type: Circle, Buff, Damage
Damage: 80 / 95 / 110 / 125 / 140 (+25% of your Magical Power)
Radius: 40
Cost: 100
Cooldown: 90s

Earl game

Earl game, u just play it safe and stack your passive by setting your 1 on the minions then go at the side of the wave and use you 2 so you can get as many stacks as possible.
And remember that with this build you do not start with boots, so your movement speed is very poor.

Mid and Late game

Now, late game he does pack a punch, and can take one too, but if he gets ganked, you will probebly get killed pretty fast. So be a **** and let other teammates take most of the punch.
And be awere of the enemies position, if you get ganked, YOU ****ED.

Team Work

When in a teamfight, you can use your ultimate to get some real dmg in and get in your 1 and 2 combo too do dmg. If someone gets chased, you just mark them with your 1 and use your 3 to stun them, and retreat as long as there are no enemies nearby, or if you are fed as **** and can **** him up in like some seconds.

Pros / Cons

Pros: His passive gives him up to 40 protections.
He has some high sustain because of his 1 and 2 combo that heals.
With this build he has a ton of HP, like around 3200.
Has a perfect waveclear.
Cons: Dosn`t have a escape, well not a juseble one.
Is easely to catch up with. In movement speed.

Summary

Be carefull earlgame and just stack up your passive.
Be awere of the enemies position. Dont get ganked.
You are very squishy, have alot of healt, but squishy, so be carefull.
So I hope this guide will help you out, and is my first one so dont hate on the guide or english.

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1
CakeSlapping (29) | April 10, 2016 8:45am
Kaifers wrote:



it does thanks! So release demons + sanctuary + book of demons = win!

Yup!

Or swapping out sanctuary for curse or sprint also works wonders against certain team comps too (heal heavy or high mobility teams, for example)
1
Kaifers | April 10, 2016 7:04am
CakeSlapping wrote:



The enemy has to be in the green ring for the demons to launch at them, but once a demon has launched it will continue chasing them even if they step out of the ring.

So the longer you can keep the enemy in the ring, the more demons you will get launched at them, but if they step out of the ring any demons already launched will still chase them.

I hope that clears things up for you.


it does thanks! So release demons + sanctuary + book of demons = win!
1
CakeSlapping (29) | April 10, 2016 6:10am
Kaifers wrote:

I have a question about Recall Demons: Does the enemy have to stay in range or do the demons chase and do damage to the enemy even if they try and escape?

The green ring about Zhong during the spell duration is what is confusing me, is that the healing area?


The enemy has to be in the green ring for the demons to launch at them, but once a demon has launched it will continue chasing them even if they step out of the ring.

So the longer you can keep the enemy in the ring, the more demons you will get launched at them, but if they step out of the ring any demons already launched will still chase them.

I hope that clears things up for you.
1
Kaifers | April 10, 2016 5:22am
I have a question about Recall Demons: Does the enemy have to stay in range or do the demons chase and do damage to the enemy even if they try and escape?

The green ring about Zhong during the spell duration is what is confusing me, is that the healing area?
1
xenofonex | April 7, 2016 10:15am
Sure dude, dont know that much about coding, thats why I dont have any in my guide.
1
Devampi (105) | February 24, 2016 10:31am
Kronusdivine wrote:

"If you get ganked,YOU ****ED"
LMFAO

In all seriousness though some bbcoding would be nice like this Shoes of the Magi.

the underlined stuff isn't necessary (also doesn't really look good because of space after the picture)
Code:
[u][[Shoes of the magi]][/u]

(psst there is a command which shows codes
1
Kronusdivine (1) | February 24, 2016 3:19am
"If you get ganked,YOU ****ED"
LMFAO

In all seriousness though some bbcoding would be nice like this Shoes of the Magi.
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