This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Warlock's Staff
Shoes of the Magi
Spear of the Magus
Demonic Grip
Rod of Tahuti
Ethereal Staff
Warlock's Staff
Shoes of Focus
Spear of the Magus
Demonic Grip
Rod of Tahuti
Chronos' Pendant
Book of Thoth
Shoes of the Magi
Spear of the Magus
Demonic Grip
Rod of Tahuti
Bancroft's Talon
Shoes of Focus
Hastened Fatalis
Telkhines Ring
Ethereal Staff
Chronos' Pendant
Rod of Tahuti
Passive - When you hit an enemy god, they stack charges (seen circling each god, they disappear after a few seconds) for each stack, Zeus deals more basic attack damage and it scales per charge. To take advantage of this passive, you want some attack speed which is why I picked up
, basically you want to make sure you get stacks on the enemy ASAP and start to hit them with basics.
Ability 1 - Line shot that hits the first target and bounces around dealing lots of AOE damage, and applying a charge per hit. You need to be careful that if there is nothing for the bolt to bounce of off (no gods/minions or shield up) it won't bounce and you'll lose out on a ton of damage.
Ability 2 - AOE target shot that throws your shield, damaging anyone inside the area and staying at the target location for 5 seconds. While the shield is up you can auto attack or chain lightning in order to cause "static" damage. What this does is offer you bonus damage on top of your attack damage.
Ability 3 - Your snipe. This is what makes Zeus such a bad ***. This is where the charges come into play (aside from dealing extra basic attack damage). You do what the name implies and detonate your charges. What this does is deal damage to every god who has a charge based on how many charges they have. You want to save this for when gods have 3 charges and are within insta-kill range or for when a god is running away (there is no range on this ability). So many times people will rage because they feel they just escaped death only to realize they have 3 charges on them with 15% health and out of nowhere a bolt of lighting comes to take them away. Simple to learn, but makes Zeus such a strong god. If you prioritize your 1 with lvling you want to make this your second priority for the burst damage but again, I prefer lvling priority to be 4, 2, 1, 3.
ULT - Death in a circle. With Zeus's update comes a better ult. It wasn't changed much but now it comes out instantly and you can use it on the move for easy ganks. This really helps Zeus control games, use this ability to either force enemies into rough spots or to deal massive damage to a stunned god who can't get away. What you want to do is open with this in order to catch enemies off guard and get them stacks as soon as possible and follow that up with your 2 and a 1 and right away they should start to melt. If you have an Odin on your team this move is evil.
This is basically how you want to use your skills
The first combo, is your bread and butter. Once you get good at landing this combo, you'll be dealing massive amounts of damage
What you want to do is throw your
out near whoever you're trying to kill or poke and instantly throw your
on it. What this is going to do is 2 things, deal bonus damage due to your 2's static damage and in cases where you are in 1v1 gives you something to bounce your chain lightning off of in order to get the most out of your abilities. With this combo you will almost instantly max someones charges which will increase your base damage on them and also give you max burst with your Detonate whenever you choose to use it.
This next combo, is your ultimate kill combo, use it whenever you get can mutiple enemies stacked up, whenever your support is able to CC them in order to get max damage and whenever you need your burst to survive. Something not many people realize is that despite Zeus's squishyness, you can almost 100% burst an enemy god.
What you want to do is wait for a golden opportunity, be that stacked gods, CC'd gods or gods who you have superior positioning on. What you do is pop up your
, you want to place is either directly on top of them, or place it in the way you think they will run away. Your goal here is to place it so they spend as much time as possible in your ult. Then after you ult you want to hit them with an basic attack to make sure you get max stacks on them and give you time to see which way they're going to move so that the follow up will always land. After you have max stacks and know where they are running, throw your
and instantly follow it with your
in order to get the max bounces, max static damage and max damage period. Then depending on the situation you want to use your Detonate and finish them off!
Zeus is a great teammate and provides a lot of power and utility. He offers great AOE damage which allows him to stretch his power onto mutiple enemies making teams less likely to stack in order to avoid Zeus's abilities which in turn helps your Jungle pick off squishies and not have to worry as much about relation. He offers great zoning ability due to his 2 and 4 sitting in a zone for a few seconds and they deal insane damage.
He works great with Odin's Spear circle, I shouldn't need to explain why, if you don't know just play with an Odin and when he ults, throw your ult and 2 inside the circle and watch people melt like a witch in a bathtub.
He pairs well with just about team because he doesn't require a whole lot of help to land his abilities. As long as your teammates can group enemies up and keep them tight you will lead in damage and kills almost every time.

Thank you for taking the time to read this guide. I hope you all get a nice feeling on how to use ZEUS THE GOD OF GODS! Let me know what you think!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Visually the guide is really nice, and you've also got a fun way of getting your point across.
However, just a couple things.
First, chronos' pendant is nearly an invaluable item to most mages. While you may find you get along well without it, I personally find that Zeus has mana problems, mainly early, and thus need to get chronos' pendant online early. I know I'm not the only one, so I would suggest that in your alternate build you put the chronos pendant earlier in the build (maybe item 3?) as it isn't nearly as valuable end game (you would typically want more burst here - perhaps soul reaver). Also I would suggest an alternate build with a defensive like breastplate of valor. Cheap pick up to still get that CDR people crave and defends you against physical gods which are the bane of Zeus' existence. No big deal if you don't make the changes but just my two cents.
Also, not sure if you got a little confused between spear of the magus and demonic group but you say that it's good to basic attack twice before using your 2 once you have spear of the magus. I think you meant to say once you have demonic grip, since basic attacks dont apply spear of the magus stacks (it only stacks off of ability damage). Therefore spear of the magus stacks on your target from chain lightning, the initial blast of your 2, and your ult hits. The basics into your 2 and your basic attacks won't build spear stacks. This is why, by having both spear and demonic grip, you are guaranteed to have good pen when detonating - whether you build your charges by chain lightning/ult, or your basic attacks, you'll have one or both of the items stacking depending how you combo.
Just wanted to clear that up! Thanks