53 Votes

Ymir The Winnir (UPDATED 14/03/13)

April 6, 2013 by Amgwtfover9000
Comments: 28    |    Views: 246053    |   

Positive Score

Smite God: Ymir

Item Purchase Order

Mostly Magical Opponents

Build Item Stone of Gaia
Build Item Stone of Gaia
Build Item Stone of Gaia
Build Item Reinforced Greaves (Deleted)
Build Item Reinforced Greaves (Deleted)
Build Item Reinforced Greaves (Deleted)
Build Item Heartseeker
Build Item Heartseeker
Build Item Heartseeker
Build Item Ankh of the Golem
Build Item Ankh of the Golem
Build Item Ankh of the Golem
Build Item The Executioner
Build Item Voidblade
Build Item Qin's Blades
Build Item Hide of the Nemean Lion
Build Item Witchblade
Build Item Deathbringer
Build Item Deathbringer
Build Item Deathbringer

Mostly Physical Opponents

Build Item Mystical Mail Build Item Reinforced Greaves (Deleted) Build Item Reinforced Greaves (Deleted) Build Item Reinforced Greaves (Deleted) Build Item Heartseeker Build Item Heartseeker Build Item Heartseeker Build Item Ankh of the Golem Build Item Ankh of the Golem Build Item Ankh of the Golem Build Item Hide of the Nemean Lion Build Item Hide of the Nemean Lion Build Item Hide of the Nemean Lion Build Item The Executioner Build Item Witchblade Build Item Voidblade Build Item Qin's Blades Build Item Deathbringer Build Item Deathbringer Build Item Deathbringer

2013 All-One-Build

Build Item Stone of Gaia Build Item Stone of Gaia Build Item Stone of Gaia Build Item Reinforced Greaves (Deleted) Build Item Reinforced Greaves (Deleted) Build Item Reinforced Greaves (Deleted) Build Item Creeping Curse Build Item Heartseeker Build Item Hide of the Nemean Lion Build Item Mystical Mail Build Item Ankh of the Golem Build Item Ankh of the Golem Build Item Ankh of the Golem Build Item Qin's Blades Build Item Qin's Blades Build Item Qin's Blades Build Item Deathbringer Build Item Midgardian Mail Build Item Magi's Blessing

God Skill Order

Ice Wall

Ice Wall 7 15 16 18 19 key bind

Glacial Strike

Glacial Strike 2 4 10 12 14 key bind

Frost Breath

Frost Breath 1 3 6 8 11 key bind

Shards of Ice

Shards of Ice 5 9 13 17 20 key bind

UPDATE 13/03/13 (Aphrodite Patch)

So I managed to escape the vicious shark's tank, saved the girl, got the bad guy and still had time to go to the store for cheese, so what's the first thing I should do with my newfound freedom? Update ymir of course! So let's go through some changes shall we?

SUPER TRIFACTOR UPDATE OF....wait not much has changed o.0

Wow, I looked through the patch notes since my last update and just like in games when I use my build, nothing has hurt ymir. So I spent a few games last night playing as the mighty c*ckslapping frost giant in some random games to see the extent of this, and I was shocked (thats a lie, I wasn't in the slightest, I'm ******* Swagmir) that I was still able to carry my less-manly troupe of 4 peons to victory, but I did alter some items around due to enemy teams who ACTUALLY GAVE A FLYING F*CK and bought armor pen, lots and lots of armor pen to try and counter me. In the end all it did was make my eyes flare up more when I was beating their squishy faces into the ground, NOTHING. STOPS. THE BALLER. YMIR. PERIOD.

I updated the builds above with a third, and this is with the items I found myself using alot against my cowardly foes, it has a weaker early game, especially if you are against 2 physical (in which case finish stone and rush hide, That stone is more precious to me than the trophy necklace made of my enemies' teeth, and the hide is all you need at the start to shut down those punks with sticks, with your own stick, in their faces, c*ckslap heh.) but it still manages to mix better than a swedish orgy by the 3rd item.

More will be added later to the other chapters of this attempt at making fellow ymirs into something of worth to society with writing, I am deep in a search for the most glorious "General-Match" items still, as only the finest kitchen utensils are worthy enough to be donned by the mighty Ymir.


Well my old guide has become more outdated than gangnam style now, new passive effects on abilities? Some of my old included items removed entirely from the game? New nerfs and buffs for ymir and his available items?

Some people wanted me to update it as they had success with my earlier build,
Others wanted to know why I never even use my earlier build anymore (I know right?),
And some people just wanted my guide to be a bit more colourful for some reason.
With all these things in mind...


You Wanted More COLOUR? Check


Why Play Ymir?

Simple, he is a tanky motherlovin' giant frosty snowman who can solo carry you through numerous games (ESPECIALLY lower levels) by being generally better at any job the enemy can do.

How First Glancers See Ymir
Most people think of ymir as only a tank with some long cooldowns, a burst of utility if you will, meant to wall off/in enemies, stun them, channel an ulti on said stunned lesser-beings while his team clears up, job is done right?


How You Should See Ymir
Yes you should support your team with a good stun into another stun, or into a ra beam, and yes you should bewalling off enemies in the jungle. But these are common sense tactics picked up by people in their first few games, the STYLE of ymir is more a disruptinator, you should be up in your enemies faces hitting them with slows and stuns, blocking incoming arrows, spears and skillshots for your squishier less manly teammates (poor saps don't have your glorious tankiness) and in general being a nuisance the enemy team CANNOT ignore. I will explain how to do just that in this guide.

How I now see Ymir

Too Long Didn't Read!

The build without text can be found by scrolling up smarty, I apologise for wasting your precious faptime this evening.


Stone of Motherly Love
This thing is a monster for ymir on lane sustain now, with the addition of damage to his stun, mp5 for ymir got a whole lot more tempting, plus it is as cheap as a subway hooker.
This thing demolishes any hopes enemy mages have of killing you alone, and I almost always take this if I am going mid ymir, yeah you heard me MID YMIR, but more on this later.
I love this sweet stone so much I am going to give it some extra screentime in this guide and give you some SUPER PRO DETAILS about it.
-If you buy 2/3 right from the start, it only costs 770 GOLD TO FINISH, I achieve this by level 3 in a solo lane, and level 4 in a duo.
-At level 4 with this stone, you will have around 45hp5, by level 5 you regen 10 health every second. And 4 mana/second as a bonus!
-70.Magic.Protection. The highest of any item in game, with this at level 5-10, He-bo's water spout, Agni's flame wave, Anubis' Grasping Dead, will hit you for only 40-70. You regen that back in about 5 seconds with the same item.

The best boots for ymir, PERIOD. I get these every game with him, and you should too. No questions, no talkie, Nope, shut up, just stop crying and BUY THE BOOTS

Spiky Vibrator
And the answer is my less intellectual friend, I don't suck. I die so little with ymir in this build all the while constantly killing creeps and jungle buffs I find it to be almost mandatory, movement speed for chasing is nice but more importantly With Ymir's passive that +85 damage becomes +127 for only 1900g! If you do not believe you are man enough to survive and keep stacks with this, skip it and grab an executioner earlier, you NEED that early physical damage with your stun to establish dominance like a superior chimp.

Some Spiritual Symbol
So we have magic defence, around 220 physical damage with the heartseeker, and a bit of physical defence, what should we get now to balance this out?
I have started using this item recently, it is an AMAZING item for Ymir, containing all the stats this build wants;
-Atk speed so we get more hits during stuntime, tasty!
-Physical defence to bring our magic AND Physical defence to around 150 each? OO LA LA!
-Max health? Yum yum!
-Atk damage based off health? Me likey!
A great balanced item perfect for the job of balancing our build out.

my 5th slot usually revolves around what my enemy team is conspiring against me with at this point, if I need more armor because my enemy is building executioner AND titan's bane I will grab Hide of the Nemian Lion ,Voidblade or sometimes Witch Stone to keep a damage advantage. If my enemy team is mostly tanks I will grab Qin's Blades.
QUITE OFTEN THOUGH- I find myself doing so well against the enemy team I will grab The Executioner for more attack speed, more Physical Power, and enough penetrative power to reduce most enemy's armor to 0 AND impregnate their spouses. \o/

It has a skull on it, so you have to get it.
Want to see a ymir crit for 900+ on enemy carries?
Hits harder than a frost giant ***** slapping you in the face, when you freeze an enemy with your stun and hit them 4-6 times with this thing as your final item, they will tremble in fear after such a mighty c*ckslap.

About Abilities

Common Sense dictates here, now that you only have 2 spaces. Purification Beads are a must vs gods like Artemis, Cupid, Anhur, Hades, Ymir, Ares, generally everyone...

Against a fed mage? Aegis!
Against hard CC and stuns? Beads!
Having mana issues? Meditation!
Want to initiate team fights by speeding up to your enemies? Heavenly agility!

I trust you will make sensible decisions with these 2 slots, and you should be getting them middish game, or even earlier. An early purification beads can completely shut down gods like hades, anubis, ymir and ares.


THIS THING! My replacement for Frostbound Hammer after it's tragic nerf to the sidelines, I love it and usually grab it sometime around finishing my heartseeker. The other slot i still use defensively against enemies

(Such as beads + reinforced boots giving you a passive -50% duration to non-slow crowd control, JUST TRY AND STOP ME MUHAHAHAHAHAHA!)


Do I really need to explain these? the only way you can fail skill usage as ymir is if you miss with them, and I cannot grant you aim in a guide. I will say however that if you are planning to land your Glacial Strike or ultimate, open with a stun breath first, then instantly Glacial strike, or run up next to them and use ulti DO NOT FREEZE AND START CASTING ULTI WITH THEM RIGHT AT THE EDGE DON'T EVEN SUGGEST IT!

Relax insane hostage-holder, with the BRAND SPANKING NEW NIPPLE-HARDENING UPDATE :O that gives Ymir's stun damage, I now find it appropriate to rank both glacial spikes and frost breath side by side, longer stun time becomes essential early-mid but glacial spikes maintains great damage per rank, you will also often use both in an initiating combo on your lane opponents so there is no harm in doing both.

You take Ice Wall so late? da f*** son? TELL ME WHY NOW OR THIS GIRL IS TOAST!
Perceptive aren't you detective? Yes you have uncovered my dastardly skill plot! Now take a seat and let me explain.

Ymir has around 300-400 mana pool at level <8
Ymir needs 130 mana at level 6 to use 2+3, 210 if he also ults
Casting 2+3 once will leave him with 170-270 mana

Even in the best case scenario of a whopping 400 full manapool, to do 2+3 once to weaken your laning enemies, then 2+3+4 to finish them costs in total 340 mana, level 1 wall costs 60 mana, totalling 400 mana to use one wall with these 2 combos. ALL your mana, and this is even in the BEST CASE SCENARIO where you have 400+ mana at level <8, its simply a waste of mana which could be used for any other more important skill.

Again this is down to personal preference, some Ymir's swear by the tactic of getting wall early to wall off retreating lane opponents and stunning, personally I just run up to them and stun without a wall, balls-deep frost giant style.

Laning Phase

Crucial, very crucial

You should be taking a side lane, preferrably with someone who will benefit from your stun. Ra, Artemis, Hebo, Anubis, Cupid, Anhur, all good choices. Notice that they are RANGED, this is so that you can be at the front with the melee minions (standing slightly behind them so you are not hit, but so you can hit the minions they are attacking) While your ranged damage dealer is safely chilling in the back, waiting for you to give them an opening. But how do we get that opening?

AHA! Now I can give my first tip/trick in the guide! A little trick I personally call First Blood

Of course you know that minions deal INCREDIBLE damage early game you smart person you. We are going to give them that chance as ymir! 3 simple steps

    1- Make sure you are level 2, you will need the stun (3) and the glacial strike to slow after (2).
    2- Make sure your minions are about to finish off their minions, generally you want 3 ranged + 1-2 melee minions of yours, and you are about to kill their final 1-2 ranged minions. This will give you the overwhelming odds.
    3- If your enemy for whatever ignorant reason decides to stay close to you at this time, stun him and glacial strike instantly, with their final 1-2 minions dead and all of your minions following up, they will all start attacking the helpless enemy, who will be taking huge damage from 5 minions, you, and your laning partner, few survive this.
Keep in mind this is now even easier to do with the Turn Minions ability, however I usually dont grab this unless I plan to do this tactic specifically for fun

! ! ! MID LANE YMIR ! ! !

Can it be done? Why YES, YES IT CAN. In fact I often take mid lane now as Ymir because it is so very easy to win the lane, especially if you are against a mage. Stone of gaia fully built at level 3-4 recall will give you all the sustain you need to straight up auto attack the minions even as a melee god vs ranged, and the mana it gives allows you to use your spells to quickly clear waves coupled with your passive.

This amazing sustain ability coupled with the fact that ymir has a VERY easy to land stun on demand makes him a true contender, simply run up to your opponent, stun them and glacial spikes, then follow up with some auto attacks, each one of these attempts will hit your opponent for around 200-400 health, roughly 1/3 to 1/2 of their total health. You WILL take some damage but don't worry! Stone of Gaia HP5 and MP5 will restore your health 10x quicker than his, while allowing you to rinse and repeat almost every time your stun is up.


Creeping / Jungling


With the increase to 750 gold for Hand of the Gods, it is a waste with my build, I can easily solo the buff camps in <10-20 seconds by the 2nd/3rd item, by then I have all the -damage and +damage I need to take them, 1 potion will heal you right up after, or no need at all if you have 2/3 boots.

Team Work

You have the damage, you have the tankiness, and you have the stuns, slows and walls. Now all you need is to be as annoying as possible to your enemies, focus on getting a good stun/ulti if you can, if not then try to protect your teammates by body-blocking for them (take the hits yourself from ranged like artemis or cupid for example). Your focus should be on the enemy carries, forcing them out of the fight with your face up in their's.

For the brand new physical orientated Ymir build, your role is simple, you are an unstoppable truck of 400-1k c*ckslapping force, you have vastly reduced crowd control time, faster movement than your enemies, and a stun/wall on demand to cease your enemies from backing away from you. HIT THE ****ING **** OUT OF THEIR ****ING ***** CARRIES I often end up going balls-to-the-wall right past their frontline, putting a wall up behind my pray and stunning the helpless victim before either wailing on them in melee if there are not many enemies, or even switching it up and doing an ultimate, the reason for this is not only will it do big damage on enemies caught in it, but it will FORCE YOUR ENEMIES TO SCATTER thus making it easier for your teammates to mow them down as a collective force versus their scattered fleeing remnants.


Ymir is undoubtedly one of the best tanks (and imho, gods) in the game, other tanks fall off in certain areas like hades with damage, or sobek with reliable CC, but ymir keeps his cool (I can only resist frost jokes for so long) throughout the whole game, and remains useful.

I don't play smite alot lately, but I DID do 2 games on a random account of mine (think I have like 12? 500 favor per level used to be all the rage in the cool kid beta days) and these are the results, an average game with your typical teams at levels 6-29, no true pro work or complete ******ation afking, just REALISTIC teams.

I would do one on a higher level account if I was trying to prove a point to the "pro gamerz" since I am confident I would gain similiar results, I have done countless times before. Or hey maybe some people with more willpower than I can leave their own results in a comment below to show the heathens! \o/

I did not make this guide for +rep, recognition, thumbs up or whatever it is smitefire uses, I wrote this guide tonight because of the following happening to me:

I invited a friend to smite who wanted to play this god-king of a frost giant he saw, and I recommended trying a build I had success with in the past, this build. He carried himself from lvl 2-20 with a 90% win rate, never with a negative score and often carrying the team.

I wish you that same luck.

Thanks for reading you beautiful people!

Quick Comment (28) View Comments

You need to log in before commenting.

Newest Smite Gods

Quick Comment (28) View Comments

You need to log in before commenting.