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Ymir before he gets defense is very weak, watch your health
Tap each threat level to view Ymir’s threats
just some small notes:
you do not need a lot of damage on ymir solo due to his ability damage scaling however it is important you watch your mana as it can get low quick and cdr must be maxed
Ymir's 3 is your most powerful ability hands down, it is a 2.25 second stun at full leveling, you can stop peoples dashes and abilities mid cast and force them onto cooldown some examples would be herc's dash, anubis's 1 and bellona's hammer. If you wanna be a good ymir player you must use this carefully! it can be extremely offensively or defensively
Ymir's 2 is a good damaging ability with 70% scaling. if your playing solo using this combo for a lot of damage early game; 3 > 2 > auto > auto > auto. also this ability is a slow!
notes about ymir's passive, 1 and ult:
ymir's ult provides a 40% slowing field and does 150% scaling for a total of 1100 + 150% of your magical power at level 20. You can refire it early do deal a decreased amount of damage
ymir's passive will allow him to do 2x damage to anything(gods, camps, minions, bosses, DOES NOT EFFECT TOWERS!) with his basic well under the effect of frostbite(2, 3 and ult inflict)
ymir's 1 is a wall, you can block autos, abilities, cut off enemies, cut off walk ways, etc etc, if you wanna use this ability behind you point your range to 0(right under you) and cast it well walking forward, cast again to break and put back on cd.
ymir does not have a dash but has a lot of utility in his kit, the trick to playing him comes down to judgement and learning his abilities
Access to lots of utility
Weak to slows
weak to stuns
ult has a long charge up timer
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