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Ymir Solo Lane

6 3 5,809
7
by SaurontheSwole updated February 4, 2021

Smite God: Ymir

Build Guide Discussion 11 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Notes Ymir is a healthy boy and needs it to compete against some of the lane bullies in the current meta. This start allows you to gain 150 health before the game starts with 15 magical power. This can come as a surprise to your opponents if they want to brawl with you early. Your abilities are not going to do so hot at levels 1-4 so you need to rely on Ymir's passive for your brawling, and trust me the extra health definitely lets you go wild in close quarters. If you take a load of burst damage use 1 health pot and 1 multi, you should be back to full hp in no time.

Notes

Ymir is a healthy boy and needs it to compete against some of the lane bullies in the current meta. This start allows you to gain 150 health before the game starts with 15 magical power. This can come as a surprise to your opponents if they want to brawl with you early. Your abilities are not going to do so hot at levels 1-4 so you need to rely on Ymir's passive for your brawling, and trust me the extra health definitely lets you go wild in close quarters. If you take a load of burst damage use 1 health pot and 1 multi, you should be back to full hp in no time.

Build Item Benevolence Benevolence
Build Item Uncommon Staff Uncommon Staff
Build Item Healing Potion Healing Potion
Build Item Multi Potion Multi Potion
Build Item Blink Rune Blink Rune

Full Build

Notes Do not rush warlocks staff, build boots as soon as you can for the power spike then build Warlocks. In solo you will get more than enough farm to stack Warlocks in a good amount of time and in certain matchups, you will be fragging anyway so do not worry about stacking in the early game.

Contagion doesn't make sense in a lot of matchups in the solo lane but for this build, we are prioritizing health as well as protections. If you happen to be playing into a matchup where contagion's passive is useful then hoorah.

Warlocks staff will give you enough power and pen to carry you throughout the match so the rest of your build will be pure tank. So when it's time to sell boots pick up a spirit robe.

Notes

Do not rush warlocks staff, build boots as soon as you can for the power spike then build Warlocks. In solo you will get more than enough farm to stack Warlocks in a good amount of time and in certain matchups, you will be fragging anyway so do not worry about stacking in the early game.

Contagion doesn't make sense in a lot of matchups in the solo lane but for this build, we are prioritizing health as well as protections. If you happen to be playing into a matchup where contagion's passive is useful then hoorah.

Warlocks staff will give you enough power and pen to carry you throughout the match so the rest of your build will be pure tank. So when it's time to sell boots pick up a spirit robe.

Build Item Animosity Animosity
Build Item Warlock's Staff Warlock's Staff
Build Item Shoes of the Magi Shoes of the Magi
Build Item Contagion Contagion
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe

Ymir's Skill Order Notes In most situations, you do not need your 1 before level 4 so skipping it at level 3 for an extra point in your 2 can have a huge impact on your early game. Max that 2 out while putting some points in your 3 to get disgusting damage on an opponent. Squishies will shriek in terror when you blink on them with a maxed out 2 and assuming their beads are down oh momma that's a free kill.

The only situation where I would upgrade the one is if you are fighting a literal coward and want to mess up their dash to get a kill, it is unlikely so I do not recommend it at all.

Combo your wall with your ult in order to force the enemy to stay in your ult for as long as possible. Getting as much charge on it as you can decide between a kill and your enemy spamming laugh under their tower (Blink and freeze if that happens).

Notes

In most situations, you do not need your 1 before level 4 so skipping it at level 3 for an extra point in your 2 can have a huge impact on your early game. Max that 2 out while putting some points in your 3 to get disgusting damage on an opponent. Squishies will shriek in terror when you blink on them with a maxed out 2 and assuming their beads are down oh momma that's a free kill.

The only situation where I would upgrade the one is if you are fighting a literal coward and want to mess up their dash to get a kill, it is unlikely so I do not recommend it at all.

Combo your wall with your ult in order to force the enemy to stay in your ult for as long as possible. Getting as much charge on it as you can decide between a kill and your enemy spamming laugh under their tower (Blink and freeze if that happens).

Ice Wall

1 X Y
Ice Wall
4 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 3 6 8 10

Frost Breath

3 B A
Frost Breath
2 7 11 12 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
4 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ymir can now re-fire this ability to destroy the wall early, he can re-fire this while under the effects of CC or while dead.

Ability Type: Ground Target
Lifetime: 2 / 3 / 4 / 5 / 6s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13 / 12 / 11 / 10s
Glacial Strike
1 3 6 8 10

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
2 7 11 12 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Frostbite is applied once on cast and then again upon detonation. If Ymir dies while channeling this he will still deal damage for his current amount charged.

Ability Type: Area
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Ymir Threats

Tap each threat level to view Ymir’s threats

Max
0
Major
1
Even
1
Minor
0
Tiny
0

Extended Build

Alternative items

Notes No matter who you are fighting the first 3 items of the build will always come in handy, so no replacements for them. Items 4-6 would need to change if you are facing certain matchups.

AA Warriors are going to be a problem for Ymir if they build manikins, you will not be able to proc your passive that often with it so swapping out Contagion for Witch Blade would be a necessity, With blade has the added benefit of providing health for you so the build will not fall off for the swap.

Bluestone is a perfect 4th item against mages though if you want to frag out more and be less supportive pick stone of binding. Do not be afraid to get into a mage's face, and if they have no movement abilities give em the good ole smack.

Pestilence is the alternative to contagion if you are in a magical fight against a lifesteal heavy mage or guardian. Works well if you are fighting a Cerberus with Bancroft's/vampiric shroud or the standard Hades/Anubis.

If you are fragging out then pick up Urchin as either your 4th or 5th item and will make you an awesome tank coupled with Mantle. The shield that the stacked item provides you is good for soaking up an initial burst.

Nemean is the alternative item to Oni Hunters if you built magical protection early. Its a good item to help dive hunters with your blink 3 2 combo or if you want to show the physical support who is boss. You can also build it if you really want to bully your physical matchup but ideally, you would want to have magical protections by this point because you will be rotating for team fights.

Divine Ruin is just a last-ditch effort to get some anti heal on the enemy team. If no one is killing you by this point and you need it then buy it. But I would not recommend getting it in any other scenario.

Notes

No matter who you are fighting the first 3 items of the build will always come in handy, so no replacements for them. Items 4-6 would need to change if you are facing certain matchups.

AA Warriors are going to be a problem for Ymir if they build manikins, you will not be able to proc your passive that often with it so swapping out Contagion for Witch Blade would be a necessity, With blade has the added benefit of providing health for you so the build will not fall off for the swap.

Bluestone is a perfect 4th item against mages though if you want to frag out more and be less supportive pick stone of binding. Do not be afraid to get into a mage's face, and if they have no movement abilities give em the good ole smack.

Pestilence is the alternative to contagion if you are in a magical fight against a lifesteal heavy mage or guardian. Works well if you are fighting a Cerberus with Bancroft's/vampiric shroud or the standard Hades/Anubis.

If you are fragging out then pick up Urchin as either your 4th or 5th item and will make you an awesome tank coupled with Mantle. The shield that the stacked item provides you is good for soaking up an initial burst.

Nemean is the alternative item to Oni Hunters if you built magical protection early. Its a good item to help dive hunters with your blink 3 2 combo or if you want to show the physical support who is boss. You can also build it if you really want to bully your physical matchup but ideally, you would want to have magical protections by this point because you will be rotating for team fights.

Divine Ruin is just a last-ditch effort to get some anti heal on the enemy team. If no one is killing you by this point and you need it then buy it. But I would not recommend getting it in any other scenario.

Build Item Witchblade Witchblade
Build Item Void Stone Void Stone
Build Item Pestilence Pestilence
Build Item Stone of Binding Stone of Binding
Build Item Hide of the Urchin Hide of the Urchin
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Divine Ruin Divine Ruin

Explanation

Solo lane has been my home ever since Smite was released and over the years the meta in Solo lane has shifted quite a lot. I skipped season 5 but picked the game back up in late season 6. That was when I discovered the monstrosity that was King Arthur. Arthur from what I had seen was a menace and he only got better in Season 7 when Fineokay posted that god-forsaken build with Gaia.

Despite this, in season 7 I really started to explore off-meta picks for the lane after I got tired of playing Odin, Tyr, and Xing for a majority of my matches. One that stuck out to me the most was Ymir. Ymir was such a fun experience in the solo lane that I decided to make him one of my mains, and he even stood a fair chance against Arthur by freezing him during his abilities and walling off his ult.

Season 8 saw the release of Benevolence and therefore Animosity, and while everyone was going on about how broken Zhong would be with Animosity no one was talking about Ymir. From the start, I knew Animosity would be an awesome Item for Ymir and would really allow him to excel in the later game and boy was I right. Smacking someone for 350 an auto was hilarious, and seeing that the smite community loves to just copy builds they find on the internet I thought I would throw one out myself in hopes of getting people to actually be creative in the solo lane.

Seriously though STOP PLAYING KING ARTHUR SO MUCH

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1
Moreton22 (3) | February 5, 2021 3:25am
What's the thought process on the Benevolence start? I can see the use for it on a god like Erlang, Osiris, Bellona etc, but not so much on Ymir?
-1
SaurontheSwole | February 5, 2021 9:18am
Hello, I have personally not found much use in rushing the boots as Ymir. He is very slow and a large target so having the health that benevolence and the staff provide is more than enough for early brawling. I have been able to survive quite a few ganks with this start. The added hp5 from benevolence is also very underrated IMO and can give some awesome sustain. Now I do not use this build in ranked mainly because everyone picks gods that aren't a very easy matchup in the first place (Btw I was diamond in season 7).
1
Big Damage (32) | February 5, 2021 8:15am
If he wants Animosity late game he should rush Shoes of the Magi then pick up Animosity later rather than build Benevolence.

Devs said in the update show that Ymir has the highest correlation of wins when building Animosity than any other god. Because he has the highest health pool of any god, his passive doubles his auto attack damage and he has 2 slows to hit those autos with. The dots all connect to make this viable on him, attack speed isn't necessary for viability.
1
Moreton22 (3) | February 5, 2021 8:32am
With this build + his Base HP and Ymirs passive that works out to 277 roughly per basic attack (not taking into account enemy Prots) - I can certainly see the viability of Animosity - I'm just wondering if that correlation is tied to a certain Rank? Is it something that's really strong in diamond and below, or is it generally strong between all ranks?

Also as a side note, how do you add the item images to your comments? I've been wanting to do guides but I don't know how to do that.

Thanks for your insights, very interesting.
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League of Legends Build Guide Author SaurontheSwole
Ymir Solo Lane
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