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XBALANQUE the Health Melter

0 0 14,673
by Cous_21 updated April 3, 2017

Smite God: Xbalanque

Build Guide Discussion 0 More Guides
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Xbalanque Build

Starter Items (Usually pick 1)

Build Item Watcher's Gift Watcher's Gift
Build Item Death's Toll Death's Toll

Main Items

Build Item Ninja Tabi Ninja Tabi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Charged Bow Charged Bow
Build Item Transcendence Transcendence
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Consumable (before all main items purchased)

Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana

Consumables (after all 6 main items purchased)

Build Item Elixir of Power Elixir of Power
Build Item Elixir of Defense Elixir of Defense

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
1 4 6 7 10

Poison Darts

2 A B
Poison Darts
3 15 16 18 19

Rising Jaguar

3 B A
Rising Jaguar
2 8 11 12 14

Darkest of Nights

4 Y X
Darkest of Nights
5 9 13 17 20
Branching Bola
1 4 6 7 10

Branching Bola

1 X
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 37.5% damage (on-hit effects do not apply). Pressing the ability again cancels the toggle.

Ability Type: Buff
Damage: 10 / 20 / 30 / 40 / 50
Cost: 5 / 8 / 11 / 14 / 17 per shot
Cooldown: .5s
Poison Darts
3 15 16 18 19

Poison Darts

2 A
Xbalanque shoots 15 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 5 darts, with the other 4 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.

Ability Type: Cone
Damage Per Dart: 30 / 45 / 60 / 75 / 90 (+40% of your Physical Power)
Poison Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Poison Slow: 20%
Poison Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Rising Jaguar
2 8 11 12 14

Rising Jaguar

3 B
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Physical Power)
Additional Poisoned Damage: 40%
Damage (Max): 104 / 169 / 234 / 299 / 364 (+39% of your Physical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Darkest of Nights
5 9 13 17 20

Darkest of Nights

4 Y
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range, Attack Speed and Movement Speed are increased.

Ability Type: Area
Attack Speed: 20 / 30 / 40 / 50 / 60%
Movement Speed: 20 / 30 / 40 / 50 / 60%
Basic Attack Range Increase: 40
Cost: 100
Cooldown: 90s

Introduction

This is my build for whenever I want to just mindlessly play. Very easy build to play.

The more experienced player can turn off auto-buy, but when I'm just mindlessly playing, I like to throw on auto-buy and just go to town... The items are set up to progress through the game and turn you into a God-shredding force by mid-late game.

Summary

The build's damage comes from your basic attack, which makes it so easy to play.


EARLY GAME

You're very squishy early game, it's easy to use ability 3 to dip out of sticky situations to be able to survive other players abilities and attacks.

Early game I tend to try to clear as much as possible. The faster you get items the better. Your passive allows you to deal more damage as you get kills, so 1 for 1 situations like tower dives and chases deep into enemy territory early on in the game prove to be beneficial later on. (Just be smart about 1 for 1's).

MID/LATE GAME

Once you get "Hastened Fatalis" (Final progression of item 2), you can use your basic without movement penalty. This makes clearing less risky. After you get "Odysseus' Bow" (third progression of item 3), your attack speed goes way up.
THIS IS WHERE IT GETS FUN.
Items 4,5, and 6 just increase the amount of damage you can do. I call the part of the game after you purchase Odysseus' Bow, the "chase phase".
Remember all the times you've ever had an enemy down to a smidge of health and you just can't kill them? That's gone now. As long as you can keep hitting the target God with your basic, you will kill even the strongest gods with ease. Towards end game, if another god can't out damage you, they'll never survive a 1v1 situation.
During chase phase, you can use your ult to stop running enemies in their tracks. Not only can they not see you coming, but after the 3 seconds of darkness, they are frozen in place for 1.5s. This is more than enough time for you to get the kill.
When you're not chasing other Gods, work with your teammates to coordinate your attacks. It is easiest with tanky Gods as a partner. You're not going to be the "run in and kill everyone at full health" guy, but with help, you can dish out huge amounts of damage.

Abilities

Ability 1 - Branching Bola
This should always be on unless you're running out of mana and need to save some for ability 3 and an escape. Other than escape, use all mana on this ability

Ability 2 - Poison Darts
I never really use this ability, makes you too vulnerable to use in 90% of situations since you want to play this build from a distance. If you come up on some people attacking a buff or get thrown in a close quarters situation, by all means, do it.

Ability 3 - Rising Jaguar
This is your escape. Use this when you need to make a quick out. I rarely use this as an offensive maneuver, only really to catch up to fleeing prey.

Ult - Darkness of Nights
Use this anytime when someone is trying to run from you or your teammates. It is very disorienting to have your field of vision diminished. It is great to be able to freeze someone in place to catch up to them. Great tactic to get kills.

Passive
Get kills. Get kills. Get kills. It makes it tougher to be good late game when you don't have 6 kills for the max buff. Again, the occasional tower dive or chase into enemy territory isn't bad EARLY game if the situation is right.

Items

Get items as fast as possible. You can't really do much vs other gods until you buy the tip tier of item 3.

Starter items will help with that but aren't essential.

Meditate relic is crucial to you and your team. Cas save you from a trip to the fountain in some cases. Really helps in early game to restore mana when you run out.

After you buy all 6 items, buy the damage and defense consumables. Damage consumable paired with the Bull Demon or Fire Giant is... well... quite deadly.

Team Work

You're going to be squishy at first. Smart play and teamwork can do wonders. The occasional tower dive or chase to get the kill to aid your passive isn't bad if you're smart about the situation.

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League of Legends Build Guide Author Cous_21
XBALANQUE the Health Melter
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