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Wu kong pressure sustain

0 1 5,816
by seductiveunicorn updated October 6, 2012

Smite God: Sun Wukong

Build Guide Discussion 0 More Guides
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Sun Wukong Build

Sustain build

Build Item Warrior Tabi Warrior Tabi
3
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Qin's Blades Qin's Blades
3
Build Item Voidblade Voidblade
3
Build Item Deathbringer Deathbringer
3
Build Item The Executioner The Executioner
3

Sun Wukong's Skill Order

The Magic Cudgel

1 X Y
The Magic Cudgel
3 15 16 18 19

Master's Will

2 A B
Master's Will
2 5 6 8 11

72 Transformations

3 B A
72 Transformations
1 7 10 12 14

Somersault Cloud

4 Y X
Somersault Cloud
4 9 13 17 20
The Magic Cudgel
3 15 16 18 19

The Magic Cudgel

1 X
Sun Wukong's Magic Cudgel grows in length, and he slams it down, damaging all enemies in front of him. Minions and Jungle Camps take an extra +30% damage.

Ability Type: Line, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+60% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Master's Will
2 5 6 8 11

Master's Will

2 A
Sun Wukong strikes around him, damaging, Slowing, and Slowing the Attack Speed of all enemies hit.

Ability Type: Circle, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+65% of your Physical Power)
Movement Slow: 30% for 3s
Attack Speed Slow: 30% for 3s
Cost: 60
Cooldown: 11s
72 Transformations
1 7 10 12 14

72 Transformations

3 B
Sun Wukong transforms into an Eagle, Tiger, or Ox, and charges forward.

Eagle: Is the fastest of the three forms. Immune to Slow and Root effects.
Tiger: Mauls the first enemy he runs into, Stunning and causing damage.
Ox: Knocks aside all enemies in his path and causes damage. Immune to Slow, Root, and Knockup effects.

Ability Type: Dash, Crowd Control, Damage
Tiger Damage: 100 / 170 / 240 / 310 / 380 (+80% of your Physical Power)
Tiger Stun: 1.4s
Ox Damage: 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Somersault Cloud
4 9 13 17 20

Somersault Cloud

4 Y
Sun Wukong leaps onto his cloud for up to 5s, leaving a Pet behind to fight. While on the cloud Sun Wukong is invisible and regenerates Health. He may leap off before the duration expires, dealing damage. The Pet inherits 100% of Sun Wukong's Health and Protections and 50% of his Basic Attack Power. The Pet is killed instantly if hit by a hard Crowd Control excluding Banishes and Knockbacks. If the Pet dies, Sun Wukong is revealed on his cloud.

Ability Type: Circle, Heal, Damage
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Healing: 3.5% per second
Radius: 25
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

Introduction

The point of this build is to dabble in and out of the jungle and picking up early stacks of devourers gloves for sustain after ganks. I personally find Wu Kong a great counter jungle, so I go for green. Be sure to use your 3 first, THEN HoG for extra damage. If you aren't having trouble with sustain, get heart seeker second instead. You are meant to surprise the enemy by sneaking up from behind with an overhead smash and jump AFTER they use an escape. This is focused on auto attack damage. I believe that FBH on wu kong is a waste, he has PLENTY of gap closing abilities and you are just failing if they escape. Be sure to gank early and make as much use of your blue/green buff as possible early on to poke and prod, so that they are low when you hit 5. Be sure to keep an eye on mid, wu kong is too good at stopping escapes for you not to help your mid out.

Items

Devourer's gloves are for sustain after ganks, HoG obviously for jungling important buffs early along with putting pressure on (Take out the archers for quick ganks). When you pick up Qins Blades, you will see a HUGE jump in your damage, this is when you are your strongest, be sure to be extremely active at ganks rather than jungle/farm. Void Blade for protection/debuff, if you feel confident that their AD is bad, grab executioner or titans bane instead. Death bringer as your next item will again be a huge jump in damage if you hit this point in the match but recognize that other players might match your level at this point (Assuming you're doing well!). Executioner to wrap it up. Feel free to insert purification beads/Aegis/Heavenly agility/Creeping Curse anywhere in the build as you see fit, I find heavenly agility great if you're not having trouble against cc.

Skills

Your 3 is a great choice to start with, it allows you to poke at the enemy as much as possible while avoiding damage yourself as your lane tends to be a bit pushed when you first come out of the jungle and people tend to (Sometimes successfully if you're not careful) focus you if you are missing some health. Your 2 with be your main source of burst damage when you are opening up, 2 the enemy if they are unaware, ulti them if they are aware but you feel you can burst them down. Wait till the enemy uses an escape to jump for the slow, your 2 should be up again and you should finish them off or 3 if you are nearby creep or can kill them with it.

Summary

I hope you find this wu kong build helpful, I tend to do great with it whether I have a team that is doing badly or well, I always find a way to come out on top. Wu kong is a great god for initiations and ganks so be sure to recognize when a good play is available and when it isn't and you should do great. If you have any feedback, feel free to tell me.

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League of Legends Build Guide Author seductiveunicorn
Wu kong pressure sustain
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