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Vulcan - So u like farming buddy ? ( Good in solo )

3 1 14,996
by MagicDucky updated July 14, 2013

Smite God: Vulcan

Build Guide Discussion 0 More Guides
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Vulcan Build

Start

Build Item Shoes Shoes
2
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

High hp - High damage

Build Item Shoes of Focus Shoes of Focus
Build Item Warlock's Staff Warlock's Staff
3
Build Item Gauntlet of Thebes Gauntlet of Thebes
3
Build Item Book of Thoth Book of Thoth
3
Build Item Ethereal Staff Ethereal Staff
3
Build Item Rod of Tahuti Rod of Tahuti
3

Actives - creeping curse must, then aegis/puri situational

Build Item Creeping Curse Creeping Curse
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Purification Beads (Old) Purification Beads (Old)

Vulcan's Skill Order

Backfire

1 X Y
Backfire
2 8 10 12

Inferno Cannon

2 A B
Inferno Cannon
1 3 6 7 9

Magma Bomb

3 B A
Magma Bomb
4 11 14 15 16

Earthshaker

4 Y X
Earthshaker
5 13 17 18 19 20
Backfire
2 8 10 12

Backfire

1 X
Vulcan blasts a fireball out of his Forge, pushing him back and dealing damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 15% more damage to that god.

Ability Type: Projectile, Dash
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Mark Lifetime: 4s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Inferno Cannon
1 3 6 7 9

Inferno Cannon

2 A
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources.

Ability Type: Pet
Damage: 45 / 75 / 105 / 135 / 165 (+40% of your Magical Power)
Health: 220 / 300 / 380 / 460 / 540
Protections: 5 / 15 / 25 / 35 / 45
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Magma Bomb
4 11 14 15 16

Magma Bomb

3 B
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging and knocking back nearby enemies.

Ability Type: Ground Target
Damage: 80 / 130 / 180 / 230 / 280 (+80% of your Magical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Earthshaker
5 13 17 18 19 20

Earthshaker

4 Y
Vulcan launches a rocket that explodes on impact with the ground. The rocket starts at 80% strength, and increases in damage the further it travels from Vulcan.

Ability Type: Ground
Damage: 400 / 520 / 640 / 760 / 880 (+130% of your Magical Power)
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi my name is MagicDucky and I want to make guilde for Vulcan.
I think, ur first reaction when u look at this bild is "WTF", or something like "Are u kidding me?-_-".But no. I am not kidding.
True is just one : U will farm all the whole game.
If u will start in solo, its better for vulcan with this build, then in duo or mid ( there is a lot of action in mid and in duo u will dont have all the stack, but u need all the stacks as well ).


Just guys. English is not my nature lanaguage, so if is somewhere a mistake, sorry me.

Im still working on this guide:)

Pros / Cons

Pros
- Good pusher
- In late game with full build, good damage
- Good in solo
- Good slow with Thumper (3)
- With creeping curse,ult,and both towers can do awesome damage

Cons
- If he get ganked, dont have much defense, only with slow from 3
- Dont have much burst
-

Skills

Forge
Vulcan transfers a percentage of his protections and health to his turrets. In addition, when Vulcan is within 30 ft of his own deployables they regen a percentage of their health every second because of their proximity to the Forge.

Ability: Buff
Affects: Self
Protection Transfer: 20%
Health Transfer: 20%
Heal: 3%

Backfire
Vulcan blasts a fireball out of his Forge, dealing damage to all enemies in its path. The strength of the blast also knocks Vulcan 20ft back.

Ability: Projectile
Affects: Enemy
Damage: Magical
Damage: 65 / 145 / 205 / 265 / 325 (+70% of your magical power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 13s

Inferno cannon
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects.

Ability: Pet
Affects: Enemy
Damage: Magical
Damage: 45 / 70 / 90 / 120 / 145 (+35% of your magical power)
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s


Thumper XVI
Vulcan constructs a Thumper XVI that deals damage and slows enemies every second. The Thumper XVI lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects.

Ability: Pet
Affects: Enemy
Damage: Magical
Radius: 35
Damage: 10 / 15 / 20 / 25 / 30 (+15% of your magical power)
Slow: 5 / 10 / 15 / 20 / 25 %
Slow Duration: 2s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s


Volcanic Overdrive
When Volcanic Overdrive is activated, Vulcan gains movement speed and protections for a short time. All of Vulcan's structures fire faster and gain massive regeneration. The Inferno Cannon also fires in a 360 radius and auto targets gods while under the effects of Volcanic Overdrive.

Ability: Buff
Affects: Self
Movement Speed: 15 / 20 / 25 / 30 / 35 %
Protections: 10 / 20 / 30 / 40 / 50
Structure Attack Speed: 50%
Buff Duration: 6s
Cost: 100
Cooldown: 90s

Items

Shoes of focus - Basic item for all mages. Why shoes of focus? cause u need some cdr for ur turrets
Warlocks sash - So. This item is really good for Vulcan, for some extra Magical power and health for turrets.
Gauntlet of thebes - I sometimes think, this is useless item and I should repalce it with Gem of iso, but dat 950 health is soo much, and for turrets its great! You just need stack it!
Book of thoth - This item u have , cause in late game u will still need a lot of mana, because your turrets will get focused and u need spam them! And too for extra Magical power.
Ethernal Staff - So here is this, why u have a lot of hp in this build. For turrets and too for this item! it converts 2% of your hp to magical power, and when u have full stacked warlock and gauntlet of thebes, ull get so much magical power!
Rod of tahuti - Last item, so much magical power. I think, nothing to say here.

Playstyle

Early game :
- Position: In early game, try stay in lane and farm, farm, farm. If in ur lane missing, call it! You must call MIAs. And if ur in left lane solo, and incoming mid, just call for retreat. Dont rotate with him. Only if too from right come to mid, and there will be 3 mid then rotate and help mid lane. And if mid dont retreat, and u call VF1 and VR2, then its mistake of midder.
- Farming: Put only your inferno cannon, dont use other skills. Dont use Thumper or Backife on minions. Only wasting mana.
And Thumper have high are where taking dmg, and in early game there is big chance ur thumper hit enemy god, and if do, minions will attack thumper. So it is wasting mana. And in solo lane, pushing too much is bad, so your inferno cannon will be enough to dont lose, but dont push so much.

Mid game:
- Position: The same as Early game. Call mias, Call for retreat, farm a lot. And if there is 3+ in mid, and 4+ in other side, only then help. Because max 2 may miss from your lane, if both missing and dont returned to base, go help. Put towers and go help.
- Farming: Use all skils for fast clearing and securing last hits. But still, safe your mana a little bit.

Late game
- Postion: Help your team, if u have full stacks and full item build, u will be really good in team fight, too cause u have creeping curse and some CC. Use your 1 to secure kills, or harras enemies with your turrets.

- Farming: Only place turret in lane, and rotate with enemy team. U can farm jungle only with placing turret and go. But if u have full stacks, dont farm. Only help your team.

Changelog

14.7. - Guide is published

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League of Legends Build Guide Author MagicDucky
Vulcan - So u like farming buddy ? ( Good in solo )
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