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Hi everyone! This is my first ever Guide! Feedback and suggestions are welcome! (: Hope you Enjoy!
This is my typical Vulcan build, I mainly play him as a mid god and I play him with high damage and High HP! :D
Reason for Build: I tend to build Vulcan this way because of his turrets and because of the high damage they do. With higher HP your turret re-gen becomes higher. With ethereal staff and Sash it makes your HP go extremely high. Couple this with items like rod and shard and my max build is normally around 3.3-3.5k hp and 555 magic power. This is without Red of Fire Giant :D Insane right?
EARLY GAME: Your early game is weaker than a lot of gods but not to be underestimated! Correct turret placement is KEY. I will start with my inferno cannon and grab a buff with teammates. Red/blue/speed. You can actually body block your turret as well and let it tank! Helpful tip! (: After hitting lane you want to be careful of the enemy god and your turret placement, You want it to be able to hit both melee and ranged minions and Last hitting is key for this build. Farm up finish your Sash ASAP!
MID GAME: Mid game In my opinion is where you start to shine, You have High HP thanks your sash and Ethereal staff as well as some decent damage! You want to let your tank initiate and go in right after, Your carries should follow after this, Once the fight has started get your turrets out your ULT going and watch the damage fly! Hitting your one is very important because it does very high damage. Your ult plus high turret HP will ensure maximum damage. With a good initiation and team coordination. When the ash settles there will be nothing left.
LATE GAME: You now have extremely high HP and High damage, your last item is a defensive item, Sovereignty and Hide tend to the most common picks for me! Your damage at this point is incredibly high, You can zone very well you can survive and ton and pump out some crazyyyy insane damage AD carries are your worst enemy though.. A skilled carry will be a problem that is why Hide is one of my favorite last item picks. Again my last item when i sell shroud is generally a High Hp defensive item, my favroite being Hide Sovereignty and Bulwark.
Pros are High damage High HP with this particular build.
Can zone very well: Zoning is helpful in denying your enemy lane partner experience and creep farm or buying you time for your allies to get ready for the team fight.
Objective Control: Your objective control is fairly decent with having both your turrets down and correctly placed, not something you wanna walk into. At all. If they do manage to fight you with your turrets down ult if you think it will secure the kill.
Turrets dead=Vulcan has nothing.
Can be shutdown fairly easily.
Bad turret placement can cost you a team fight.
Ranged AD Carries really can ruin your day and just shut down your turrets.
You dont have a escape really, Your backfire is okay but its slow and the distance you cover isnt very far.
YOU ARE SLOW, So slow... i feel like a old grandpa sometimes playing this god *tink tink tink* as if I am using a cane.
GOOD LANE PARTNERS:
Odin Odin Odin, OMG ODIN, Seriously Turrets a blasting with Odins speed buff going in his Ult Is Insane! Really in my opinion the best lane partner for you.
Thor: The wall stun plus at a good angle can allow your turrets to pump out some nice damage.
Ymir: Ymir is Ymir the stun is really good and Ymir in my opinion can go with almost anyone.
Vulcan can honestly lane fine with most gods but these are my top three favorite lane partners.
THINGS YOU DO NOT WANT TO SEE AGAINST YOU IN LANE:
If you choose to do as I do and play Vulcan mainly Mid your worst nightmares are a skilled Agni- becasue his meteors can slowly poke you out of lane or forece you to hug tower.
Poseidon- Early game especially right when he hits 5 is very dangerous and can almost kill you with his ult whirpool wave combo.
SIDE LANE GODS TO WORRY ABOUT:
An Odin can shut you down just as much as a friendly one can help you. Be careful against this guy.
Anhur: Anhur in my opinion is pretty insane in general be careful early game with your lower HP due to lack of items.
Ymir: freeze is really strong plus wall can block your turret shots.
Bacchus: Enough said, Since you don't really have an escape he can shut you down fairly easily.
Sobek: ^^^ Same as Bacchus.
THIS IN MY OPINION DESERVES ITS OWN CHAPTER:
So here I go, Vulcan relies on his turrets for about 90% of his damage I would say. A wrongly placed turret can really hurt yourself and your team. Places i personally like to put turrets during laning phase is in the corners of the jungle pathways, for my inferno cannon. or on the edges of the lane in general so it can not easily be hit.
Its hard for me to describe turret placement. You do not want them right behind your minions because then they will just get taken out along with the minions.Your Thumper I would try and place to cover as much as the lane as possible and i would place it to the side of your minions but slightly on the front line kind of in-between the melee minions and the ranged. I hope to expand on this portion of the guide later with visuals and maybe a video (:
I HOPE YOU ALL ENJOY MY FIRST EVER GUIDE I HOPE TO EXPAND ON IT AND EDIT IT, PLZ LET ME KNOW WHAT YOU THINK. (:
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