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Hel is by far my favorite God. She is extremely versatile with her stance dancing; able to heal well, burst well, and even tank a bit.
Updates:
Pros:
Reinforced Boots
I prefer to build my tank items early in game when Hel is most vulnerable, then build damage later game. Reinforced boots help with a good speed increase, protection, and crowd control reduction. CC reduction can be a game changer during late game when you can dispel the CC on the rest of your team, toss a heal and speed buff to help move out of Ults.
Health Potions
I just buy these at the beginning before I get my ult. After that, you don't need them. If you skip meditation, grab some mana pots after level 5.
From here things change based on how the game is going. I usually buy a defensive item third based on what the other side is fed. If their is no enemies fed and I am having no trouble staying alive in lane, I will skip the defensive until later.
Breastplate of Valor
This item provides good protection from junglers, as well as some mana, and cooldown reduction. The CDR is absolutely amazing for Hel as you can almost cast constantly with out stopping.
Hide of Nemian Lion
Sometimes I will go this item over BoV if I feel like I'm really taking a ton of damage. The other stats aren't as great for you, but if your having problems staying alive against the opposing jungler, this is a great alternative
Void Stone
This is great middle lane vs another mage, but make sure you buy your defensive item based on the opposing team comp, as you most likely be exiting the laning phase by the time you buy this. Void Stone provides magic power buff and reduces enemies magic defensives, so stacked with your Hinder ability, you can skip buying penetration unless you're really having issues.
Gem of Isolation
I buy GoI mainly to help me kite/escape. Stacked with your Hinder, you can gain great distance very quickly. This is also nice during team fights for helping your teammates land their Ults.
Update: Since the nerf to GoI, I have been occasionally been skipping this item for more magic power.
Rod of Tahuti
Finally building some firepower! Hopefully by this point, you've landed a few kills/assists. Rod not only increases your damage, but also your healing.
At this point, I tend to build as needed. If I am being focused, I may buy another another defensive. If not, I go Pythagorem's Piece. I don't tend do use my basic attack much late game because it slows me down, but if you do, Polynomicon can be a great buy.
Levels 1-4
Hel's Combo:
Hel's burst combo starts with landing a Hinder -> Decay -> Repulse -> Switch Stances ->Restoration
The exact order can be modified based on need (aka if you have a bunch of gods you want to hit with a repulse, or you need to swap stance and use restoration earlier. Mainly you want make sure you land your Hinder for the snare/debuff. Most importantly, don't use Restoration unless you are sure it is going to land the kill. Otherwise, you can find yourself quickly in a compromised position without a heal.
General Tips:
-Play super defensive until level 5 when you acquire your Ult.
-When nothing is happening, stay in Light Stance. This gives you and your teammates a good boost to your mana regen, as well as if someone comes in for a quick gank, your dispel and speed boost are ready.
-As you enter combat, you should move in a circular or spiral pattern around your enemy. Never stand still as Hel.
-Hel's abilities from the different stances are on different cooldown's so swap stances often!
-Inspire can be used on creeps! You can use this to push towers and keep them healed up as well as push a lane quickly by giving the creeps a speed boost.
-Turn randomly! Don't always run back towards your base if you are getting low and surrounded by 3 enemies. Cutting sharp 90 Degree turns can cause your enemies to miss their skillshots! Plus: You are faster than almost everyone with inspire/hinder, can heal yourself with 2 heals, and do great AOE damage.
-You can cast your Cleanse about 2 seconds before the CC lands and it will still work. Sometimes I use this to bait enemies into wasting their CC.
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Oh >.> I didn't see.
No worries! :)
The date of publish is at the top of it.
First up:
Hinder / Cleanse no longer gives a Speed Boost
Repulse / Inspire has never given a Speed Boost
I don't know if this was in the guide pre-patch or just a mistake.
Things I liked:
- I really enjoy a guide that is formatted.
- Color consistency with Light/Dark spells in the last section was nice and I would like to see it throughout or even link the Abilities themselves.
- Perspective Commentary from example scenarios is EXTREMELY nice
- Leveling tips and focuses are nice.
Things I didn't like:
- Mistaken information
- Some information provided is opinion without reason/detail
- Lack of features for Items/Abilities
- Lack of Importance on some things but on others that seem trivial.
Overall this guide can be better with some tweeks and more time.
What I would like to see is a Change Log for updates to the Guide and from Patches. Links and MORE color. Also fixing misinformation.
Score: 5.5/10
If you do not know how to link Items Fatalis / Abilites Hinder / Cleanse / Gods Hel
Take a look at this thread: BBCode/Formatting