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Unleash Hel!

1 0 21,730
by FuzzTheD updated November 4, 2012

Smite God: Hel

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Hel Build

Physical Def

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
3
Build Item Healing Potion Healing Potion
2
Build Item Breastplate of Valor Breastplate of Valor
3
Build Item Gem of Isolation Gem of Isolation
3
Build Item Rod of Tahuti Rod of Tahuti
3
Build Item Obsidian Shard Obsidian Shard
3

Instead of Breastplate of Valor against caster teams

Build Item Void Stone Void Stone
3

Luxury Items

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Polynomicon Polynomicon
Build Item Divine Ruin Divine Ruin
Build Item Book of Thoth Book of Thoth

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 8 11 12 14

Hinder / Cleanse

2 A B
Hinder / Cleanse
3 15 16 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
2 4 6 7 10

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
1 8 11 12 14

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
3 15 16 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 4 6 7 10

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Introduction

Hel is by far my favorite God. She is extremely versatile with her stance dancing; able to heal well, burst well, and even tank a bit.


Updates:

Pros / Cons

Pros:

    + Heals teammates and self
    + Strong Burst damage.
    + Can dispel Crowd Control (Cleanse) from teammates and self.
    + AOE ranged slow (Hinder) that also reduces magical protection on targets.
    + Between her two stances, she has seven different abilities.

Cons:
    - Vulnerable early game.
    - Hel's defense relies on freedom of movement. She can die quickly if trapped in small spaces where she can't gain distance from attackers (Trapped in with Odin)

Items

Reinforced Boots
I prefer to build my tank items early in game when Hel is most vulnerable, then build damage later game. Reinforced boots help with a good speed increase, protection, and crowd control reduction. CC reduction can be a game changer during late game when you can dispel the CC on the rest of your team, toss a heal and speed buff to help move out of Ults.

Health Potions
I just buy these at the beginning before I get my ult. After that, you don't need them. If you skip meditation, grab some mana pots after level 5.


From here things change based on how the game is going. I usually buy a defensive item third based on what the other side is fed. If their is no enemies fed and I am having no trouble staying alive in lane, I will skip the defensive until later.


Breastplate of Valor
This item provides good protection from junglers, as well as some mana, and cooldown reduction. The CDR is absolutely amazing for Hel as you can almost cast constantly with out stopping.

Hide of Nemian Lion
Sometimes I will go this item over BoV if I feel like I'm really taking a ton of damage. The other stats aren't as great for you, but if your having problems staying alive against the opposing jungler, this is a great alternative

Void Stone
This is great middle lane vs another mage, but make sure you buy your defensive item based on the opposing team comp, as you most likely be exiting the laning phase by the time you buy this. Void Stone provides magic power buff and reduces enemies magic defensives, so stacked with your Hinder ability, you can skip buying penetration unless you're really having issues.

Gem of Isolation
I buy GoI mainly to help me kite/escape. Stacked with your Hinder, you can gain great distance very quickly. This is also nice during team fights for helping your teammates land their Ults.
Update: Since the nerf to GoI, I have been occasionally been skipping this item for more magic power.

Rod of Tahuti
Finally building some firepower! Hopefully by this point, you've landed a few kills/assists. Rod not only increases your damage, but also your healing.

At this point, I tend to build as needed. If I am being focused, I may buy another another defensive. If not, I go Pythagorem's Piece. I don't tend do use my basic attack much late game because it slows me down, but if you do, Polynomicon can be a great buy.

Gameplay

Levels 1-4

    -Play VERY defensive. An early gank can really put you behind and you are very vulnerable without your heals/dispel. Don't be overly concerned if you have to retreat to your tower early against some Gods. Just stay alive and farm. If they push up too hard, ask for a gank.
    -I use Decay to harass early when the enemies stand too close to their creeps. Doing this can make it really hard for melee characters to get last hit.
    -Use your Health Potions generously. You're not going to need them after level 5.

Levels 5-10
    -Stay in light stance unless you are actively attacking. You can gain a clear mana and health advantage by staying in stance and using the passive to build your mana up.
    -By level 7, you should be able move in between the opposing creeps and wipe them all with one Repulse.
    -If you're teammates are responding you can set up some early ganks. You should gain a clear mana advantage but your opponent will be wary to leave lane before you so abuse it. Call the gank when your Opponent is half way down lane, wait for your jungler to get close, and, right as he enters lane, use Hinder and start your combo. If you time it right, you can wipe all the creeps at the same time.
    -If you are against Anubis, buy beads. If you stay on him, you can shut him down by not allowing him to get any kills.

Levels 10-15
    -If everything has went well up until now, you should be able to start pushing some towers. -I tend to use my combo starting at level 11 to grab some jungle buffs like the shield buff. The speed buff is also AMAZING for Hel! (LUDICROUS SPEED!) This is also a nice way if you have fallen behind on Experience/Gold.
    -If one of the side lanes is getting pushed and you are in a good spot, leave lane for a short period to help heal, dispel, and gank.
    -You can solo Gold Fury by level 15, but it is really slow going so call a friend and just tank it. You can also tank Fire Giant around this level as long as you have some solid DPS.
Levels 15-20
    -Hang back at the beginning of team fights. A well placed Cleanse can turn the tide of the battle in your favor.
    -Use Inspire to help your teammates chase/escape.
    -Be careful charging in to use your AOE unless you know their CC/Ults are down. Use your combo to clean up enemies that are low and running.
    -Stay the Hel away from Odin (on either team)! He tends to get me killed a lot because getting walled in is a death sentance.
    -Heal teammates so they can dive towers.

Tips and Tricks

Hel's Combo:
Hel's burst combo starts with landing a Hinder -> Decay -> Repulse -> Switch Stances ->Restoration
The exact order can be modified based on need (aka if you have a bunch of gods you want to hit with a repulse, or you need to swap stance and use restoration earlier. Mainly you want make sure you land your Hinder for the snare/debuff. Most importantly, don't use Restoration unless you are sure it is going to land the kill. Otherwise, you can find yourself quickly in a compromised position without a heal.

General Tips:
-Play super defensive until level 5 when you acquire your Ult.
-When nothing is happening, stay in Light Stance. This gives you and your teammates a good boost to your mana regen, as well as if someone comes in for a quick gank, your dispel and speed boost are ready.
-As you enter combat, you should move in a circular or spiral pattern around your enemy. Never stand still as Hel.
-Hel's abilities from the different stances are on different cooldown's so swap stances often!
-Inspire can be used on creeps! You can use this to push towers and keep them healed up as well as push a lane quickly by giving the creeps a speed boost.
-Turn randomly! Don't always run back towards your base if you are getting low and surrounded by 3 enemies. Cutting sharp 90 Degree turns can cause your enemies to miss their skillshots! Plus: You are faster than almost everyone with inspire/hinder, can heal yourself with 2 heals, and do great AOE damage.
-You can cast your Cleanse about 2 seconds before the CC lands and it will still work. Sometimes I use this to bait enemies into wasting their CC.

Leave a Comment

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Collapse All Comments

1
Westighouse (102) | October 13, 2012 12:18am
VixT wrote:

Oh >.> I didn't see.


No worries! :)
1
VixT (1) | October 12, 2012 10:55pm
Oh >.> I didn't see.
1
Westighouse (102) | October 12, 2012 6:36pm
This guide was pre patch and never updated.
The date of publish is at the top of it.
1
VixT (1) | October 12, 2012 6:24pm
A couple of things and a rating:

First up:
Hinder / Cleanse no longer gives a Speed Boost
Repulse / Inspire has never given a Speed Boost
I don't know if this was in the guide pre-patch or just a mistake.

Things I liked:
- I really enjoy a guide that is formatted.
- Color consistency with Light/Dark spells in the last section was nice and I would like to see it throughout or even link the Abilities themselves.
- Perspective Commentary from example scenarios is EXTREMELY nice
- Leveling tips and focuses are nice.

Things I didn't like:
- Mistaken information
- Some information provided is opinion without reason/detail
- Lack of features for Items/Abilities
- Lack of Importance on some things but on others that seem trivial.

Overall this guide can be better with some tweeks and more time.
What I would like to see is a Change Log for updates to the Guide and from Patches. Links and MORE color. Also fixing misinformation.

Score: 5.5/10

If you do not know how to link Items Fatalis / Abilites Hinder / Cleanse / Gods Hel
Take a look at this thread: BBCode/Formatting
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