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[Ultimate] Magical Cannon Build ~~ [3 v 3 or 1 v 1 ONLY]

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Smite God: Freya

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Purchase Order

Starting Items

Build Item Shoes of Focus Shoes of Focus
Build Item Divine Ruin Divine Ruin
Build Item Meditation Cloak Meditation Cloak
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion

2nd Buying Trip [Sell Divine Rune Now]

Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of Focus Shoes of Focus
Build Item Demonic Grip Demonic Grip

3rd Buying Trip

Build Item Demonic Grip Demonic Grip
Build Item Demonic Grip Demonic Grip
Build Item Fatalis Fatalis

4th Buying Trip

Build Item Fatalis Fatalis
Build Item Fatalis Fatalis
Build Item Rod of Tahuti Rod of Tahuti

5th Buying Trip

Build Item Rod of Tahuti Rod of Tahuti
Build Item Rod of Tahuti Rod of Tahuti
Build Item Polynomicon Polynomicon

6th Buying Trip

Build Item Polynomicon Polynomicon
Build Item Polynomicon Polynomicon
Build Item Book of Thoth Book of Thoth

7th Buying Trip

Build Item Book of Thoth Book of Thoth
Build Item Book of Thoth Book of Thoth

Late Game Extra Gold Options

Build Item Potion of Magical Might Potion of Magical Might
Build Item Elixir of Power Elixir of Power
Build Item Combat Blink Combat Blink
Build Item Girdle of Inner Power Girdle of Inner Power

Freya's Skill Order

Irradiate

Irradiate

1 X
2 6 8 11 14
Pulse

Pulse

2 A
1 4 7 10 12
Banish

Banish

3 B
3 15 16 18 19
Valkyrie's Discretion

Valkyrie's Discretion

4 Y
5 9 13 17 20

Introduction

Warning: The following build is designed specifically for 3 v 3 jousting and 1 v 1 jousting due to accelerated gold gain. It is viable in other game modes, but will not excel as well as others.

Summary of Freya: Freya is one of the most diverse gods in Smite at the moment. She can be built and molded into many different types of gameplay, ranging from ranged magical glass cannon, to physical melee bruiser. The skills available to her, allow her to ability to choose whether to do ranged damage, AoE damage, or melee damage. Typically she is built pretty squishy, but late game she can amount insane damage, rendering no hero safe to 1 on 1 her.


Pros
+ Ridiculous Damage
+ AoE damage & Single Target
+ Can take on teams alone
+ Easy to snowball


Cons
+ Squishy
+ Being ganked is scary
+ Confusing item builds

Item Explanation

The item build I provided up top is designed to be bought in that exact order. I've tried multiple different combinations of items and thus far, this is the one I've stuck to and have had the most success with. Late game Freya can amass over 900 magical damage with the above items, partnered with her skills, allow her basic attacks to deal upwards of 1500 damage each.


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Shoes of Focus are an absolute necessity when playing a magical Freya. They provide much needed mana in early game, a decent magical damage increase, movement speed allowing Freya to either gank or flee, and a great cooldown reduction.

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Only 1 level of Divine Ruin is bought and isonly bought at starting game spawn. As soon as you teleport home the first time, you sell it and buy demonic grip. Divine Ruin is bought to add additional damage magical damage, lifesteal, and mana to early game.

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Demonic Grip is your bread and butter. It's another necessity when playing a magical freya. The magical power + attack speed allows for a larger damage output as well as it reducing magical protections.

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Fatalis is a highly opinionated item among Freya players. Personally, I find it absolutely fantastic. The higher your attack speed, the more pulses Freya can shoot within the 5 second time span of the skill. The more pulses shot, the more damage done. The movement speed turns her into a rocket on the battle field. Don't leave home without a Fatalis.

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Rod of Tahuti is an item almost every single Freya is built with. Around the time of game you buy this item, it will typically double or triple your current magical damage #. +25% magical damage gain is continuously helpful throughout item buying. That gain turns the +125 magical damage from the rod into +156 magical power + 25% of your current magical power. I typically pick up damage buff from jungle as soon as this is maxed.

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Polynomicon helps much more late game than early game. The +75 magical power, +10% lifesteal and +300 mana are always helpful for a mage like Freya, but the +100% magical damage as physical damage on next attack is where the item shines. Say you're at 750 magical power, your next basic attack after your pulse or irradiate will do an additional 750 physical damage.

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Book of Thoth is 100% optional. I find it helpful for damage gain, but if you find that the scenario you're in calls for a different item, by all means go for it.

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League of Legends Build Guide Author g0liath
[Ultimate] Magical Cannon Build ~~ [3 v 3 or 1 v 1 ONLY]
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