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Tsukuyomi flat pen build - 11.1 patch

2 0 2,055
by ptiger15 updated February 6, 2024

Smite God: Tsukuyomi

Build Guide Discussion 0 More Guides
Choose a Build: flat pen build
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Build Summary

Notes bumbas dagger: procs twice on the magetsu part of your passive. This will allow you to stay extremely healthy in terms of hp and mana in the jg.

soul eater and jotunns: 30% cooldowm, 20 flat pen and load of life steal gives such a strong power spike. rush over brawlers even in teams against healing.

shadow drinker: was first picked up for the flat pen but stayed for the passive. this item allows you to slippery and really fast during ganks and team fights.

brawlers: get before shadowdrinker for teams with healing like Ra, herc, etc. you always get this item since it has flat pen. its never entierly useless as you will always counter something on the evemy team such as hunters stacking devos and people who the red tiki lifesteal to their buff.

serrated edge: % pen is somewhat needed as the squishies might be near their support which will be building prophet, thebes or sovereignty.

bumas spear: rounds off the build by providing full cooldown, more pen and power.

Notes

bumbas dagger: procs twice on the magetsu part of your passive. This will allow you to stay extremely healthy in terms of hp and mana in the jg.

soul eater and jotunns: 30% cooldowm, 20 flat pen and load of life steal gives such a strong power spike. rush over brawlers even in teams against healing.

shadow drinker: was first picked up for the flat pen but stayed for the passive. this item allows you to slippery and really fast during ganks and team fights.

brawlers: get before shadowdrinker for teams with healing like Ra, herc, etc. you always get this item since it has flat pen. its never entierly useless as you will always counter something on the evemy team such as hunters stacking devos and people who the red tiki lifesteal to their buff.

serrated edge: % pen is somewhat needed as the squishies might be near their support which will be building prophet, thebes or sovereignty.

bumas spear: rounds off the build by providing full cooldown, more pen and power.

Build Item Bumba's Spear Bumba's Spear
Build Item Soul Eater Soul Eater
Build Item Jotunn's Vigor Jotunn's Vigor
Build Item Shadowdrinker Shadowdrinker
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Serrated Edge Serrated Edge

Tsukuyomi's Skill Order Notes Maxing the kusarigama 2nd with this build will allow it to hit hard since it scales really well with physical power and flat pen since it hits multiple times. However you can max caltrops second for better self peel for catching up to enemies better wince it upgrades the slow. I would be careful maxing calrops into matchups like ra or kuku mid where they have slow immunity in their kits.

Notes

Maxing the kusarigama 2nd with this build will allow it to hit hard since it scales really well with physical power and flat pen since it hits multiple times. However you can max caltrops second for better self peel for catching up to enemies better wince it upgrades the slow. I would be careful maxing calrops into matchups like ra or kuku mid where they have slow immunity in their kits.

Dark Moon Shuriken

1 X Y
Dark Moon Shuriken
1 4 6 7 10

Kusarigama

2 A B
Kusarigama
2 8 11 12 14

Silver Moon Caltrops

3 B A
Silver Moon Caltrops
3 15 16 18 19

Piercing Moonlight

4 Y X
Piercing Moonlight
5 9 13 17 20
Dark Moon Shuriken
1 4 6 7 10

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Kusarigama
2 8 11 12 14

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Silver Moon Caltrops
3 15 16 18 19

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Piercing Moonlight
5 9 13 17 20

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Extended Build

Introduction

This first started out as a meme build back in season 8 when I thought to myself: "what if I skip on heartseeker and delay the % pen items. im going to be focusing squishes anyways and let my mage or hunter deal with the tanks." This resulted in creating probably one of my most favorite for fun builds to play in smite right next to bruiser ah puchers.

does it have competitive viability? maybe. it is fun? absolutely!

Ive tried similar builds on many characters due to how entertaining it is to one shot ppl with flat pen. i found tsuki to be the best fit for my flat pen strat due to high ad scalings on his 2 and ult and his ability to translate that into healing.

lastly, it might be asked: why no hydras? hydras was replaced to give as much flat pen as possible which in turn leads to tsukis abilities hitting super hard in exchange for the enhanced autos.

CHECK OUT NOTES SECTION IN THE BUILDS FOR DETAILED DESCRIPTION OF ITEM CHOICES.

bonus short story:
I had a recent game where I hit my full ult on rama with this build resulting in 1972 physcial damage!

Creeping / Jungling

early game:
for patch 11.1 clear go
speed + red with mid laner
2nd speed solo
chest camp
then gank duo or mid or sit mid to help clear side exps

mid game:
prioritize tiki camp as it will buff everyone's camps including your own

tiki mini guide:
red- 10% lifesteal
blue- 10% cdr
purple- 10% attack speed
yellow- 5 flat pen and percent pen
green- 10% hp and mana

priority for buffing your speed is:
yellow > blue > red > purp > green

yellow and blue tiki buffs are most useful as yelow caps out the 50 flat pen and blue gives 40% early to mid game. red it somewhat useful in survivability.

when going for ganks ask yourself? "can we kill here?" or "is there a lot of enemies here" if not dont bother ganking and farm up camps. if you're outnumbered during a gank because the enemy supp and jg is there but your supp isnt there then learn to pull back. you want to give your laners a lead whether it be securing a kill or securing them extra gold like the side silver camps. its better to have 3 good ganks resulting in a plus for you or the laner than to have 3 bad ganks where it puts you behind in gold and exp for you and your team or even worse results in a death.

contest blue, red and purple when enemy laner or jg is there as losing those buffs can put your lanees behind.

farm green and side mid exps if no one is taking them or if laner is gone.

playing jungle is learning the balance between farming and ganking.

late game: after 20+ minutes group up with your team and form the buddy system. look for picks on important targets such as the enemy jg, mid or adc. avoiding going past your red/green buff if you don't know where the enemy is especially if you dont have wards or someone with you as it can result in a 40+ second death timer which snowballs into phoenix or Fire giant being secured for the enemy.

Pros / Cons

Pros for build:
high movement speed: items like shadow drinker, serrated edge and jotunns vigor make you really hard to catch and allow you to chase enemies as well
high healing: ulting with soul eater and vigor when your low leads to sequences where you do hundreds of dmg to the enemy while also healiung a large portion of your hp bar.
high damage: ults on squishes mean instant death without aegis and abilities like shuriken and caltrops with this build lead to high poke damage which force ppl to reset or set up for a kill.

cons for the build:
anit heal: it exists and counter two important items those being soul eater and jotunns vigor.
low defense: although you have healing you do not have defense items like mantle so against certain late game characters with range like thoth of vulcan reliably one shot you with their ults

Summary

overall this is a build with a lot of damage and healing. if you enjoyed or didnt enjoy this build then let me know through feedback.

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League of Legends Build Guide Author ptiger15
Tsukuyomi flat pen build - 11.1 patch
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