Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Neith guides

Triple Stacking Neith (S6 Arena)

3 8 19,206
4.2
by DangerCloseTuber updated June 10, 2019

Smite God: Neith

Build Guide Discussion 9 More Guides
Tap Mouse over an item or ability icon for detailed info

Neith Build

Notes I like to start out with Sprint as the first and Blink as the second relic for extra mobility. If they have a CC heavy god like Ares I switch up Sprint with Beads.

Optional - If you have enough gold in the late game, sell boots, buy Elixir of Speed and Runeforged Hammer.

Notes

I like to start out with Sprint as the first and Blink as the second relic for extra mobility. If they have a CC heavy god like Ares I switch up Sprint with Beads.

Optional - If you have enough gold in the late game, sell boots, buy Elixir of Speed and Runeforged Hammer.

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Hide of the Urchin Hide of the Urchin
Build Item Blackthorn Hammer Blackthorn Hammer
Build Item Elixir of Speed Elixir of Speed
Build Item Runeforged Hammer Runeforged Hammer
Build Item Heavenly Wings Heavenly Wings
Build Item Blink Rune Blink Rune

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
3 8 11 12 14

Backflip

3 B A
Backflip
2 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
3 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Backflip
2 15 16 18 19

Backflip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+125% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Neith Threats

Tap each threat level to view Neith’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Walkthrough

The main idea behind this build is to be aggressive, spam a lot, do great damage to squishies and ok damage to tanks, while being tanky yourself with all the defense and sustain. It basically exploits three items which are very powerful each in their own right once fully stacked. And it's easiest to stack them exactly in this order. Why?

First off, when you start out with T2 gauntlet, you get some extra health and HP5, but have quite low damage output. That's fine, as the only thing you want to be doing is getting gold through minion assists, and rooting any enemy who gets closer or tries to engage your team. But play safe in this phase, it's not time for all out aggression yet. Also, don't spam abilities unnecessarily, your mana is low.

When you return to base for the first time, you'll want to have enough gold to complete your gauntlet. Remember, you're still not tanky, you have no power, no cdr, no boots, and very low mana. Continue playing safe, just rack up those minion assists and stack up your gauntlet as soon as possible.

At this point you'll have boots as well. Now the fun starts. With fully stacked gauntlet in early game you can tank more than half the enemy team, while dishing out some damage in return thanks to warrior tabi. It's ok now to get closer to the enemy and hit them with those 1+2 combos, followed by basic attacks. Backflip before you're put under hard CC and let the team finish off rooted enemies if they're not dead yet. Keep clearing waves, getting assists (and a kill or two if possible) so you can buy Transcendence and Jotunn. Get Blink as well.

Now, in mid game, you'll have plenty of mana, CDR and damage to be a constant major threat to squishies with your ability spamming. You'll be able to get close, chase targets down while soaking up damage, then backflip out of danger. Use Blink on high value targets, or anyone who's escaping with low health. Root or stun to either initiate a teamfight, or to peel. And keep clearing those waves - the faster you stack Trans, the better. You started out with a defensive item, so now you need to raise that power.

In mid-late game you get Hide of the Urchin. In this phase kills and assists are common, so it'll get stacked fairly quickly. And in the right time, as gauntlet alone can't keep you safe forever.

In the late game, you get Blackthorn, which maxes out your CDR, gives you a ton of health, and some useful power as well. At this point you'll want to buy a power potion, and then potentially save up for that elixir of speed + runeforged combo. Runeforged's passive works great with Neith, and the extra health puts you over 3000. You'll be as tanky as any warrior, but with a much higher burst potential, CC spamming, good mobility, high sustain, and fairly powerful basic attacks as well.

Give this build a try. You shouldn't be dying more than once or twice per match once you get used to the play style. The only known hard counter is Ares. A good Ares player can give you issues, so try to predict their actions. Other than that, you're good to go.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
rom1966 | February 2, 2020 8:19am
I tried this build just to goof. Went 9 and 2 in Joust. Can't say if the build helped a lot
1
Branmuffin17 (394) | February 2, 2020 3:11pm
It may have had something to do with the 2 (since you were so tanky), but it had little to do with the 9, as your damage potential was basically nerfed due to almost 0 penetration and low overall power. Also has to do with the matchup and your teammates.
1
Devampi (105) | February 3, 2020 1:04am
I agree the score you get does not say a lot about your performance. if you want to see if you did what your role during the game well you need to look at the detailed stats in the game.

in this case player damage and objective damage should have been high (preferably at least top 3 in the whole game or 1st in the whole game), however in this case I suspect damage mitigated to be high not the others
1
Ahimenes | September 22, 2019 3:05am
This build feels on Arena like build "Semi-tank Neith" here from 2017 year. But less mobility and more dmg. Probably it works in other modes, on Arena u just top tank and enemies-troll, nothing else.
1
Kriega1 (143) | September 22, 2019 3:41am
Im fairly certain it's a troll build.
1
Gulfwulf (81) | September 22, 2019 4:16am
It is. There's no justifying the use of this build.
1
Kriega1 (143) | June 10, 2019 5:41pm
So we go from Deathbringer first item Neith to, in this case, Gauntlet Of Thebes first item Neith. Ok.
1
boogiebass (46) | June 10, 2019 6:22pm
I do want to bring to your attention that this is a duplicate of another guide the author made: https://www.smitefire.com/smite/guide/neith-s6-overpowered-build-21498#discussion

In the guide I linked, you and others gave clear criticism, with explanations on what was wrong wth the author's choices. The author ignored that feedback and instead posted this duplicate.
1
Gulfwulf (81) | June 10, 2019 7:24pm
Eh, this is worse because there's only one flat pen item now. Couple that with two health items that don't provide any power and you're looking at basics that hit like a wet noodle and abilities that people will laugh at you for using on them. The Neith in this Arena match did respectable damage using a mostly traditional loadout, but she was still out-damaged by Bran's Ares. She tried to ult me a few times as Kuzenbo and I just laughed at her because all those ults did was root me for a second. So like I said on Reddit, I can't endorse this absurd build until I see the results of your matches.
Loading Comments...
Load More Comments
League of Legends Build Guide Author DangerCloseTuber
Triple Stacking Neith (S6 Arena)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved