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Tournament Odin - Solo Lane

39 3 241,271
by Allied updated June 17, 2013

Smite God: Odin

Build Guide Discussion 33 More Guides
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Odin Build

Win Lane Odin

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Mystical Mail Mystical Mail
Build Item Warrior Tabi Warrior Tabi
Build Item Voidblade Voidblade
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Hide of Leviathan Hide of Leviathan
Build Item Creeping Curse Creeping Curse
Build Item Heavenly Agility Heavenly Agility

Lost Lane Odin

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Mystical Mail Mystical Mail
Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Bulwark of Hope Bulwark of Hope
Build Item Magi's Cloak Magi's Cloak
Build Item Sovereignty Sovereignty
Build Item Heavenly Agility Heavenly Agility
Build Item Creeping Curse Creeping Curse

Odin's Skill Order

Lunge

1 X Y
Lunge
2 4 7 9 12

Raven Shout

2 A B
Raven Shout
13 14 16 17 18 19

Gungnir's Might

3 B A
Gungnir's Might
1 3 6 8 11

Ring of Spears

4 Y X
Ring of Spears
5 10 15 20
Lunge
2 4 7 9 12

Lunge

1 X
Odin lunges to his target location, doing damage to all nearby enemies.

Ability Type: Circle, Leap, Damage
Damage: 120 / 165 / 210 / 255 / 300 (+70% of your Physical Power)
Radius: 20
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16 / 15 / 14 / 13 / 12s
Raven Shout
13 14 16 17 18 19

Raven Shout

2 A
Odin summons a flock of Ravens that create a shield around him. When the Shield expires it explodes outward, dealing damage to nearby enemies based on how much Health it had remaining. The shield will not expire while Odin is using Lunge, and will always detonate upon landing, dealing bonus damage.

Ability Type: Circle, Buff, Damage
Shield Health: 100 / 160 / 220 / 280 / 340 (+50% of your Physical Power)
Duration: 4s
Bonus Damage: 15%
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Gungnir's Might
1 3 6 8 11

Gungnir's Might

3 B
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every second, Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second rune allows Gungnir to stun.

Ability Type: Line, Crowd Control, Damage
Pulse Damage: 45 / 75 / 105 / 135 / 165 (+30% of your Physical Power)
Pulse Slow: 20%
Gungnir Throw Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Attack Speed: 30%
Stun Duration: 1.2s
Range/Radius: 60/20
Cost: 70
Cooldown: 12s
Ring of Spears
5 10 15 20

Ring of Spears

4 Y
Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal, and their power is reduced by 15%. Odin is immune to Slows and Roots while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2.5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power.

Ability Type: Area, Buff, Damage
Damage: 120 / 190 / 260 / 330 / 400 (+75% of your Physical Power)
Duration: 5s
Physical Power: 5 Power per stack, max 10 stacks
Healing Reduction: All Healing
Slow: 25%
Radius: 30
Cost: 100
Cooldown: 110 / 105 / 100 / 95 / 90s

The Intro

Hi i'm Allied and i'm the Solo Laner of Team SNIPE. I am Top 25 in the world on 2 accounts and both are 4k+ elo. This is my guide to Odin. Whether Odin Is full tank or not hes a quite the beast to deal with. At the current moment in SMITE patch 0.1.1557.1 he is the BESTsolo lane in the game and here is why. He has really good lane sustain, Can 2v1, The best solo lane god to transition into Mid-Late game and he is the 1v1 king.

This is my first guide so any constructive criticism would be awesome. I hope everyone can take something from this and i hope this helps the community a lot with the current meta.

Pros / Cons

Pros

  • Best vs 2v1
  • Solid 1v1
  • Almost impossible to gank
  • Amazing Harass
  • Easy setups for ganks
  • Best solo lane god to transition into Midgame
  • Has most defensive stats in the game

Cons
  • Slow Jump
  • Meh Utility
  • Doesn't Synergize with some Gods

His skills

Ok, i'm not going to go into detail his kit is pretty self explanatory and i'm really bad a this but here's why i level up certain skills the way i do.

Passive - Birds of Wisdom (See mad far away)

Amazing Passive for Solo Lane especially considering you always have to be on the worry of getting ganked. Helps you become map aware and view the surroundings. Just overall very solid passive.

Lunge (The Dunk)

This is your jump, escape, initiation tool. At level 1 it does 140 damage! Just a great tool for harass, initiation and escape. I max this skill out 2nd.

Odin's Shout (Attack mad fast)

This is an amazing ability to have by mid-late game. It helps with objective clear and is an amazing attack speed steroid for the team. I max this out last.

Gungnir's Might (The Spin)

This is what makes Odin, Odin. It gives hp5, passive protection and when activated it does a ton of damage and does a small aoe slow. You use this to harass, kill confirm and bruise anyone that comes your way. You max this out first.

Ring of Spears (Ring of Death)

This is what makes Odin so scary mid-late game. This is one of the best utility ults in the game and everyone fears it. You can only escape if you can jump out of it. Not to mention this gives increased physical power and protection while inside it! You max this out when you can.

Early game - Mid Game - Late Game

Here is a video of a 1v2 Odin vs Apollo / Ymir.
Level 1 - 5

This is the hardest part in the 1v2. You have to understand what you are going against and how to counter it. This is what makes Odin great. He is able to take a lot of punishment and abuse early to force the lane to get pushed. Generally the first thing i do when i run into lane is i run into my archers.

Whatever you do, DO NOT last hit. I understand what you may be thinking "Allied you crazy you should last hit it gives you extra gold". It does give you extra gold however if the enemy 2v1 decides to not last hit you will unintentionally push the wave. This will cause you to be out of position and pushed up and you can potentially get killed / ganked early.

The best thing you can do is hide behind your minions and trust your minions. Minions are your best friends level 1-5 and they will save you big time in this lane. You hide behind archers for a couple of reasons.

[*] They absorb poke damage for you
[*] If the enemy decides to poke you, they unintentionally push the wave
[*] If they hit you, the archers will attack the enemy for you

If you get pushed onto tower here is what you do. You take poke damage undertower if the ranged AD tries to auto attack your tower. With recent nerf to minion damage, early game minions don't do that much damage to your tower and it's ok for your tower to take a little bit of damage. If the ranged AD decides to shoot at the tower, you stand in front of him while letting the minions and tower kill their minions. This causes the ranged AD carry to not be able to chip at your tower because when they attack you they will get targeted by the tower immediately forcing them to run away.

You do this in lane until you finish your first item or until you are big enough to start fighting them 2v1 (which is extremely possible).

Level 5-15

The hardest part is over and you have survived the early game. If you made it this far without dying it is looking good. Here is where it gets extremely easy. If you finished your first item (which in the guide is mystical mark) you are looking pretty big. You should also be 1-2 levels above the enemy 2v1 at this point because you get more experience than them.

At this point is where you go where the Ranged AD goes.

[*] If the ranged AD and the tank decides to rotate to another lane, You rotate with him.
[*] If the ranged AD rotates and leaves the tank in lane, You rotate with the ranged AD.
[*] If the tank rotates and the ranged AD stays in lane, You stay in lane with the ranged AD.
[*] If the ranged AD rotates but the jungler or the mid comes to your lane. You protect your tower and stay and in lane.

These are the few scenarios you will have in mid-late game. This is also where decision making comes into play. For example, you are pooping on your lane and have it pushed to tower and you see a potential skirmish over in right lane. You can make your own decision to rotate to right lane and help gank. Decision making and rotations like that are what win games so if you see a safe opportunity to do so. Then do it.

Late Game Odin

This is where Odin shines depending on his team comp. You want to use odin for initiation on targets that cannot escape or just recently used their jump. That way your team can synergize ultimates inside Odin's ultimate. You should be extremely aggressive with Odin because if the team tries to blow all their damage on you, you can simply Ultimate them and run away. A fed odin is almost a guarenteed win every single time. So abuse your farm and be confident.

To initiate a fight you should start off with Odin's passive spotting off the enemy. You can use his passive to find holes in positioning. You only jump in on the enemy if it is a guaranteed catch with your ultimate. Otherwise you run up and harass and force them to be afraid. However be aware of your teammates and their positioning this is extremely important because if you bait your teammates out of position it could potentially be good game.

Once you cage someone (preferably the AP carry or Ranged AD who are Gods that can't fight Odin 1v1} you have your teammates follow up with extra damage and you should be able to easily handle teamfights with ease.

Leave a Comment

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Collapse All Comments

1
DucksRock (41) | June 17, 2016 11:37am
#AlliedStrong
1
Kemoc | March 20, 2015 11:38pm
Great guide, when I play Odin I always get girdle of might, just seems natural to put on that big wrestling belt when u throw down that cage match.
1
Irritated | December 17, 2013 8:55am
This may be outdated but the build still has been working for me. Cant wait to see if he changes anything when he updates, which will hopefully be soon.
1
dantekratos | December 7, 2013 2:01pm
you describe the 2vs1 situation very wel but i don't see you describe the 1v1 lane. do you need the act the same or can you be more aggresive if it's 1v1?
1
Talenhiem (33) | November 15, 2013 7:58am
except it's outdated as ****. He said that he will update it soon.
1
SixFootChicken | November 14, 2013 9:22pm
I registered to Smitefire JUST because I wanted to say thanks for this.

Allied, I have played with you in the past. I have followed you since ROOT Gaming. I don't always LIKE you, but I always RESPECT your skill.

Thank you for putting out this Odin guide. He is my favorite god, and now with your analysis I feel more competent in playing him.
1
Horvi | August 28, 2013 8:40am
6 points on 2nd skill looks weird. :P
1
Princekjkilla | August 27, 2013 5:19pm
Hi, I play Odin solo lane competitive and have really loved this build, but do you think Hand of Gods is a viable option considering I a am solo tank? Thanks for the great guide btw
1
SanityForge (9) | July 28, 2013 5:07pm
I wish this guide would be updated. With the patch of towers killing creeps and rewarding no gold, I would think the meta has changed since this was last updated.
1
Steele (2) | July 16, 2013 5:30am
I am not to question Allieds build either, but ive also heard Stone of Gaia is THE sustain item to get on Odin because it backs up his regens with HP5,MP5 and great passive.

I guess Stone of Gaia would only be good then if the enemy had a mage in the lane instead of a Ranged AD.
1
Sunfall (29) | July 14, 2013 8:06pm
There are two magical protection items in both builds, three if you count Greaves I guess. That's usually enough to withstand fed mages and trap them in your circle for your team to gang up on.

Also, don't swing at Zeus when he's running from you with his Aegis Shield up. That is a quick way to get yourself killed.
1
PowaManG (4) | July 14, 2013 7:46pm
What if the others teams mid mage is fed? This guide is really heavy on physical protection to stack with odins 3/ult but I was in a game where the other team zeus got fed and he was able to drop me really easily...
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