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Thoth Guide and Builds (8.10)

6 1 8,261
8
by Paiadidaisada updated October 26, 2021

Smite God: Thoth

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Sands of Time Sands of Time
Build Item Magic Focus Magic Focus
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Thoth's Skill Order

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 4 6 7 9

Evade and Punish

2 A B
Evade and Punish
2 8 10 11 12

Glyph of Pain

3 B A
Glyph of Pain
3 15 16 18 19

Final Judgement

4 Y X
Final Judgement
5 13 14 17 20
Hieroglyphic Assault
1 4 6 7 9

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. Additionally, these Basic Attacks deal an additional 25% damage to jungle minions. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 10% and reduces the cooldown by 0.5s (this can only occur once per shot).

Ability Type: Line, Damage
Damage Per Shot: 45 / 65 / 85 / 105 / 125 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55/85
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Evade and Punish
2 8 10 11 12

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash, Root, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55/75
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Glyph of Pain
3 15 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Area, Buff, Damage
Ability Bonus Damage: 15 / 25 / 35 / 45 / 55 (+5% of your Magical Power)
Basic Attack Damage: 30 / 35 / 40 / 45 / 50 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 13 14 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line, Damage
Damage: 420 / 480 / 540 / 600 / 660 (+120% of your Magical Power)
Range: 100/130
Cost: 100
Cooldown: 90s

Thoth Threats

Tap each threat level to view Thoth’s threats

Max
1
Major
4
Even
1
Minor
2
Tiny
1

Thoth Synergies

Tap each synergy level to view Thoth’s synergies

Ideal
0
Strong
3
OK
0
Low
0
None
0

Extended Build

Full build (divine core)

Notes This build was made with some concepts in mind:
- In conquest, you may lack of push in the first few levels. You should be careful, and wait for the build to develop.
- Two flat pen items, along with the passive, makes enemy carries have no protection even with one aura item from their supp, which is really important. First 5 prots mitigate 5% of damage, while changing from 45 to 50 prots, only 2% (last 5 prots on cap give only 0.005% mitigation)
-30% percentage pen + obsidian's passive + soul reaver, which is neccesary to take tanks down, a problem thoth has big issues with
-30% cd with red pot, most of this cd coming in late, where thoth needs to escape more frequently. In early, the ability he needs the most is his 1, which used correctly has a very low cd already. Getting other stats first will be more useful.

Notes

This build was made with some concepts in mind:
- In conquest, you may lack of push in the first few levels. You should be careful, and wait for the build to develop.
- Two flat pen items, along with the passive, makes enemy carries have no protection even with one aura item from their supp, which is really important. First 5 prots mitigate 5% of damage, while changing from 45 to 50 prots, only 2% (last 5 prots on cap give only 0.005% mitigation)
-30% percentage pen + obsidian's passive + soul reaver, which is neccesary to take tanks down, a problem thoth has big issues with
-30% cd with red pot, most of this cd coming in late, where thoth needs to escape more frequently. In early, the ability he needs the most is his 1, which used correctly has a very low cd already. Getting other stats first will be more useful.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Divine Ruin Divine Ruin
Build Item Spear of the Magus Spear of the Magus
Build Item Obsidian Shard Obsidian Shard
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Full Build (divine not that relevant)

Notes You can avoid divine for items like Doom Orb or Desolation if they really have no healing, but don't underestimate antihealing. It's a very good item to have against strong lifesteal, or even useful to take HP5 from tanks, Health regen from fire...

Notes

You can avoid divine for items like Doom Orb or Desolation if they really have no healing, but don't underestimate antihealing. It's a very good item to have against strong lifesteal, or even useful to take HP5 from tanks, Health regen from fire...

Build Item Pendulum of Ages Pendulum of Ages
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Divine Ruin Divine Ruin
Build Item Soul Reaver Soul Reaver

Conduit build

Notes If you feel like you can't surive in earlygame with sands of time, you can always go for conduit gem. It will give you a better clear, but it will make your build slower, and both upgrades are worse right now.

Notes

If you feel like you can't surive in earlygame with sands of time, you can always go for conduit gem. It will give you a better clear, but it will make your build slower, and both upgrades are worse right now.

Build Item Gem of Focus Gem of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver

Thoth: Introduction

Hello there!

If you are reading this, thanks for you time. During this chapters, I will talk about Thoth in a way any smite player can understand how does he work. For this, I will start with the most basic things you need when you use this god for the first time, and I will get with complex things in later chapters. Choose the chapter that better suits you, or read it all of you want!

Thoth for begginers

Thoth is probably the definition of ranged mage. Hight poke, good burst, decent survivavility if you know how to place yourself.

If you have never played this god, I recommend you to read his abilities first. They all are lineal, which makes them very easy to understand.

The H1 is his main tool for almost everything. In combination with his H3, he will push, poke, and clear camps with it. Level it up as fast as you can, even over your ult (after getting it at least 1 point, of course).

The H2 is your only tool to escape. Specially until you control the limits of your character, don't use it to chase too much. It will probably end up with you dead!
This is the only cc you have, and for that reason, you want to use it against any enemy who attacks you. This is why Fenrir is a very good counter of Thoth. Fenrir cannot be stopped by his H2 while using his H1, H3 or his H4.

The H3 is very important for Thoth. Use it as much as you can, as it's low mana cost and it's low cooldown makes this ability really good, and it will grant you the extra damage you need in camps and wave. Even if you are in range, it is always worth it.

The H4 is his main burst. Securing objectives, following combos with your support and jungle... This ability needs some time to deal a good damage (Using it instantly is not recomended unless the enemy is very low and about to escape), but as you can cancel it, following an ares chain, a Da Ji ult, etc is quite easy.

In any mode outside conquest, Thoth skips some painful levels. However, in conquest, you must play him carefuly. Reach Lvl3 as fast as you can, and be really careful until then. Thoth has probably the weakest Lvl1 in the game, and can easily be won by any mage, and killed in any gank. Play safe, let those minions get in tower, and look for that experience over the gold. You will have an easier time farming later, and you will get the old you missed then.

Especially in earlygame, remember that your 1 is a better tool than your 2 when getting aggresive. Using your 2 will expose you and it's early damage is really low. Always try to play with your 2 as a possible escape, unless your target is extremly easy to kill and there is no enemy near you.

Your main goal is to poke whenever you can, ward a lot, and get to late being not too far behind. Play always behind walls and in your limits of range, cause it will make enemy frontline's job harder.

Thoth Mastery I-V

Great! Looks like you already learned a bit of experience. You probably died a lot, didn't you? It's okay, you are still learning.

Let's see how we can change that.

- At this point, you may learned when to dash, at least you don't die too much doing so. As a Thoth main, I can ensure you that you can win fights without dashing, cause the chances of you dying when you have the dash are low. It's true that some gods could make you suffer a bit more, but as long as you play defensive, they will have a harder time doing so.
Remember that your 1 lowers the cooldown each time you hit an enemy god, so once you start hitting those more frequently, you will realize you can kill without being anywhere close to them.

- Feeling like you need some lifesteal? You can add Thyphons in your build somewhere between mid and lategame. It's a different way to think about thoth, but it's not a bad one. Focusing on lifesteal gives Thoth the possibility to be more aggresive, but it won't help you survive a 3 man ult after an aggressive dash!

- Those snipes sure look cool, but remember that following any cc from a teammate will make things easier for you. Those kills could make a difference.

- Try to get some help with those buffs. I know you want the full experience, but it's taking half of your HP :P

Thoth Mastery VI - X

At this point, you may even dominate jousts with Thoth. It's cool, but how are conquest's doing?

You must know that the best winrate for most of the gods appears between mastery VIII and IX. It's not that you get bad at Mastery X, but that there are way more games and the wr gets closer to 50%. This means that you are reaching a decent amount of skill now, and you may need to improve in your mindset as a whole, not just in Thoth. You know, this guy can be hard when you are still getting better at the game, and it depends too much on your skill as a player.

My last tip would be that if you still feel like Thoth is hard, you should rewatch your games and see when you died and why. Learning about your mistakes is probably the best way to learn Thoth, cause none of his skills are hard on their own.

Good luck out there!

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1
Kriega1 (143) | October 30, 2021 3:24pm
Should mention Estaff, it's pretty easy to proc with on Thoth.

Also just so you know, Gem of Focus passive buffs your Reaver procs (not just your ability damage).
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