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Thor, Frostgiant's Bane (Thor Assassin Guide)

January 11, 2016 by ReedP
Comments: 4    |    Views: 6866    |   


Burst Assassin (Arena, Siege, Conquest even)

Smite God: Thor

Item Purchase Order

Standard build

Build Item Warrior Tabi
Build Item Jotunn's Wrath
Build Item Titan's Bane
Build Item Shifter's Shield
Build Item Brawler's Beat Stick
Build Item Deathbringer

Early lead

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Heartseeker Build Item Titan's Bane Build Item Shifter's Shield Build Item Deathbringer

Cooldowns

Build Item Warrior Tabi Build Item Jotunn's Wrath Build Item Mail of Renewal Build Item Titan's Bane Build Item Shifter's Shield Build Item Deathbringer


God Skill Order

Mjolnir's Attunement

Mjolnir's Attunement 1 3 6 7 10 11 key bind

Tectonic Rift

Tectonic Rift 2 8 16 18 19 key bind

Berserker Barrage

Berserker Barrage 4 12 14 15 key bind

Anvil of Dawn

Anvil of Dawn 5 9 13 17 20 key bind


Thor, Frostgiant's Bane (Thor Assassin Guide)

ReedP
January 11, 2016


Intro

I just wanna start off by saying that I am by no means a pro player. Have I made some sweet plays and had fantastic games. Definitely. But we all have that in us somewhere. But I do spend over 50% of my time on Assasin characters in smite and there only a handful I haven't "mastered".
Previously I hated Thor. I'd never seen one do well as far as a true Assasin role goes. But after completing the oddysey 2016 and unlocking ragnarok I felt I NEEDED to play him and at least make it decent. I struggled with finding a build that made him the killing force I wanted to play and using his kit properly. Most other guides I read said to initiate with his ult and follow up with the hammer spin you've been focusing on leveling and hope for the best, even though that my gut feeling just looking at his kit was that the hammer toss was where it was at but others guides made sense since that doubles as your escape.
The whole time I couldn't help but think that Thor is not an assasin. I tried every standard Assasin build I had up my sleeve whether it was lokis hydra/ crit build or nemesis' max cool down and damage/ auto ulitity setup or even the standard attack speed crit shredders like bakasura. Nothing worked. But now I've got it all worked out.

Item explanation.

The base build I have up there offers everything Thor needs in my opinion;A large chunk of physical power, lots of penetration and just enough cool downs for you to use your abilities on a frequent basis. You will run out of mana eventually but not very fast in your later levels after jotunns is built, plus decent defense against both damage types. His physical power hits 260 at end game causing your hammer to roughly cause 600 damage to squishies if both hits land. His auto his for about 300 without deathbringers well sized crits, and this is all great even though you will probly rarely use your autos unless you manage to go completely under the radar but they can be great additions to your combos.
All in all this build is great for poking, teamfights, escapes, and straight ***isination pickoffs if your combos play out well.

For all of the other builds, brawlers beat stick is my preferred item to replace.


Build 2 is for those game that you get 3 kills early on without dying and get ahead and feel great about how things are going. If stacks are built it applies the same play wise you just have to be conservative to not lose your stacks and deal with the fact that you lose a little penetration. At max stacks you have 20 more physical power over all and trust me the difference shows. Plus that 10% movement speed buff should help you hold onto your well earned stacks and chase for kills.

Build 3 is for you if you really feel like you need max cool downs for those ultimates for kills escapes or teamfights stuns. Plus you can attack with your hammer and shortly after escape with it but you will lose 30 physical power over all. However the other bonus of this is that if you get an assist or kill you can stay and fight longer and physical damage sources do significantly less to you.
I steer clear of this one but it has its uses and can be fun.

I'm sure there are plenty of other options but these 3 work best for me.

Ability Overlook.

First and foremost with these builds. You are not much of a dueler unless you can get real tricksy. You're more of the "what the f*** just happened" kind of Assassin.

I start with two points in the hammer toss and one in tectonic rift for the stun and well frankly to annoy my friends by blocking them Ito the arena starting zone.

This all together can Half health even some guardians at those level 3 fights everyone seems to be so fond of.

Focus the hammer toss. Get each other ability to about 2 or 3 so your stun is a second or longer now then focus the spin then the stun and your ult when you can of course.

Now your hammer toss can be used as a great poke but positioning is key to get those 2 hits cause that's where all your damage is really. Using the wall stun on a God and the quickly following up with the hammer toss is a great opener and just general poke.
Now here's where it gets Tricky.

If it's a smart engage, and they don't have much health after that double hit. You can either just move forward or get an exellemct teleport timing a millisecond after that 2nd hammer hit and finish them off with your spin to win move. Then get out.

That's it. That's your combo in regular fights.

If you've got your ult. Look for muktiple clustered hits in a teamfights situation cause if they are clustered you can land with the ult follow up with the tectonic rift as either a 2nd stun or to block off the enemy from getting away from your team, both options are super beneficial. And then your passive should make your spin to win do some serious work. But definitely try to squeeze in the hammer throw

Your other option is to obviously pick a kill target and drop the hammer on them and full combo them.

Last but not least, practice the tectonic rift. Positioning is key but you can save your self by turning and stunning someone locked in chase on you just long enough to teleport away with your freshly renewed hammer throw. And especially help teammates engaging fights or duels by stunning their opponents or simply blocking them off from escape (both if your lucky)
I can not stress how great this is for leaning against hunters and trying to destroy their tower while they are under it.

But that's it really
Mostly it's all positioning and aiming.

Closer

Obviously, just play and build smart. These are Farily well rounded enough that your standard build here serves well any game. But don't try and take down a tank alone. Sure damage him but unless your team is on them or they are super low. Don't get too concerned with killing them.

If you go the cool downs route, don't build mail of renewal against an all magic team.

Build the robe with magic defense,15% cool downs and 15% extra damage mitigation when hit with hard cc (spirit robe I beleieve)

And if you are getting fed
Heart seeker is fantastic but not if your up against 2-3 warriors on a team and they build substantial armor or even healing gods that are making your life hel (pun intended)
Sell it and grab the beat stick for that extra penetration and healing reduction. You'll manage just fine with 260 physical power instead of 280.

That's all guys, hope this helps someone find the love I have recently found for Thor, I used to consider him the worst God there was in this game, weak, no good players of him and just didn't produce results. Now I have a blast playing him.

Any feedback or build ideas would be greatly appreciated. We're never done learning right? Thanks for the read.

Please tell me something I don't know

Really guys any and all feedback is welcome. If someone can help me be a better Thor I'd love it. Or if you just maybe even slightly thought this guide was help at all. Leave me a comment!

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