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MAX ABILITIES 3>1>4>2
- VERSATILE/SAFE POKE/ENGAGE/ESCAPE
- TELEPORT THROUGH WALL
- REQUIRES MECHANICS TO DOUBLE TAP WITHOUT CC
- WELL TIMED CC CANCEL THE TELEPORT
- STUN FOR DOUBLE TAP
- BLOCK MOVEMENT
- IF MISPLACED IT WILL BLOCK TEAMMATES
- IMMOBILE DURING ANIMATION OF SLAM GROUND
- KNOCKUP IMMUNITY
- IS NOT SKILL SHOT JUST NEED TO BE IN RANGE
- CAN BE INTERRUPTED BY CC
- CC IMMUNITY
- FULL COMBO CC CHAIN
- GOOD FOR INITIATING
- FORCE BEADS
- VULNERABLE WHILE BUILDUP
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