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The Morrigan, Queen of Phantoms (Conquest Mid ADC and Jungle)

2 2 44,538
by TheSilverGauntlet updated January 12, 2017

Smite God: The Morrigan

Build Guide Discussion 0 More Guides
Choose a Build: Conquest Mid
Conquest Mid Conquest ADC Conquest Jungle
Tap Mouse over an item or ability icon for detailed info

The Morrigan Build

Start

Build Item Soul Stone Soul Stone
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Book of Thoth Book of Thoth

Lifesteal (Pick One)

Build Item Polynomicon Polynomicon
Build Item Divine Ruin Divine Ruin

Penetration (Pick One)

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of Desolation Spear of Desolation

The Finisher (Pick One)

Build Item Rod of Tahuti Rod of Tahuti
Build Item Hide of the Urchin Hide of the Urchin
Build Item Soul Reaver Soul Reaver

Situational

Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Alternate Start

Build Item Vampiric Shroud Vampiric Shroud
Build Item Lost Artifact Lost Artifact
Build Item Mana Potion Mana Potion
2

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Cloak of Meditation Cloak of Meditation

The Morrigan's Skill Order

Deadly Aspects

1 X Y
Deadly Aspects
2 4 6 7 10

Dark Omen

2 A B
Dark Omen
1 8 11 12 14

Confusion

3 B A
Confusion
3 15 16 18 19

Changeling

4 Y X
Changeling
5 9 13 17 20
Deadly Aspects
2 4 6 7 10

Deadly Aspects

1 X
When activated, The Morrigan begins combining the power from all three of her forms. When activated again, they simultaneously damage and stun enemies in front of them. Jungle Camps take an extra +15% damage.

Ability Type: Charge Up
Damage: 80 / 135 / 190 / 245 / 300 (+75% of your Magical Power)
Stun Duration: 1s
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Dark Omen
1 8 11 12 14

Dark Omen

2 A
Morrigan launches a wave of dark magic at her enemies that deals damage, deals bonus damage to minions, and Dooming them for 8 seconds. Doomed enemies will take bonus damage the next time they are hit by one of The Morrigan's damaging abilities, including her passive ability.

Ability Type: Projectile
Initial Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Minion Bonus Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
God Bonus Damage: 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Range: 70
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 7s
Confusion
3 15 16 18 19

Confusion

3 B
The Morrigan creates a phantom of herself while becoming stealthed and increasing her Movement Speed. The phantom runs to the targeted area, deals no damage, and will die if it takes any damage. If the Morrigan attacks or takes damage, she will be revealed and lose her increased Movement Speed.

Ability Type: Stealth
Movement Speed: 30 / 32.5 / 35 / 37.5 / 40%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Range: 80
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Changeling
5 9 13 17 20

Changeling

4 Y
The Morrigan selects a God from the current match and becomes a copy of them. She copies all of their current stats and may use all of their abilities for the duration. She retains her own Relics and cannot use Consumables.

The Rank of her abilities will transfer to the skills of the god she copies. This ability's cooldown will be increased to match the target God's ultimate if she uses it while transformed.

Ability Type: Transform
Duration: 10s
Cost: 100
Cooldown: 140 / 130 / 120 / 110 / 100s

Introduction

Hey! This is my first god build. So far I have builds for Mid, ADC, Jungle and Arena. I'm very glad you're taking the time to read this and I hope you'll put it into action. Feedback is also appreciated.

Skills

The Morrigan's Passive: Doomsayer
Your third basic attack in a chain will do AoE damage to all enemies within 10 units of the basic attack and will damage enemies over time equal to 9% of their maximum health. You don't even have to land your hits for this to work. Hi-Rez. The ****?

The Morrigan's First Ability: Deadly Aspects
The Morrigan creates two clones, and all three strike. This will stun enemies for 1s. A fair damaging ability.

The Morrigan's Second Ability: Dark Omen
The Morrigan's wave clear, which deals bonus damage to minions and even more to gods. It also applies an Omen condition to any god hit. This Omen will last 8s and will cause the next damaging ability of any god to take bonus damage. With my build, the cooldown for this ability is about 5s. This should give you plenty of time to land your next Dark Omen, creating another Omen. Or you could just run up and use Deadly Aspects. No, this is totally fine.

The Morrigan's Third Ability: Confusion
There's not too much to say about this ability. It's pretty much Loki's invisibility and his clone in one ability, the only difference being the clone walks to the location and will disappear if it's damaged. The Morrigan creates a clone to distract her enemies. She gains bonus movement speed.

The Morrigan's Ultimate: Changeling
The Morrigan can change into any god on the map. This will copy their current items, and their current health/mana. You can use any of their abilities. This ability will likely get nerfed, simply because their's too much versatility in it's use. In a tough spot? change into a tank and walk away. Want to chase? Turn into Loki or Ao Kuang or Thanatos. Why have one Khepri Buff when you can have two people saved? Why have one Terra Buff when you can have two global buffs? The choices are endless. Not to mention it has an 80s cooldown at max level.

Pros / Cons

Pros:
High Area Damage
High Health for a Mage
Low Cooldowns
High Movement Speed for a Mage

Cons:
Low Mana
Low Attack Speed
No Immediate getaway ability

Items

Shoes of Focus
While Shoes of the Magic is a fair item to use, the focus of my build is mana, which The Morrigan falls short in. This will also give a bonus to Book of Thoth.

Chronos' Pendant
This is a useful item for The Morrigan because of its cdr and mps.

Book of Thoth
The Morrigan is super mana hungry, because of her low cooldowns and the cost of her abilities early on. This item fixes that problem, and when paired with other mana items, makes her unstoppable.

Polynomicon/Divine Ruin
What every good mage needs is a bit of lifesteal, and these items both provide mana as well. I recommend Polynomicon over Divine Ruin, but both have their merits.

Obsidian Shard/Spear of Desolation
These two items give magical penetration. Obsidian Shard is more useful against tanks, and Spear of Desolation can lower Changeling's cooldown.

Hide of the Urchin/Rod of Tahuti/Soul Reaver
These items all provide mana, except Rod, which gives mps. Soul Reaver isn't entirely necessary, as The Morrigan's passive does it already.

Strategies

Mid Tips
After clearing a lane, move to take down a mid side camp. Decide, then send a clone to the opposite camp you plan to go to, and your opponent may move to contest it. So then you don't have any skirmishes for xp. You could do the same thing when you need to recall, and your opponent won't know where you are, until you return. You could use dark omen to clear a wave, and if you plan it right, hit the opposing mid laner, then send a clone to the opposite side of the lane you're going to go, and hit your enemy with three aspects from behind. When rotating, send a clone, the opposite direction of where you want to rotate to.

ADC and Jungle tips coming soon.

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League of Legends Build Guide Author TheSilverGauntlet
The Morrigan, Queen of Phantoms (Conquest Mid ADC and Jungle)
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