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You can interchange Fang and Claw I just like to buy Fang first since it's cheaper but might swap around the two items based on how the game is going and what I need
Tap each synergy level to view Hades’s synergies
Hades isn't an unheard-of pick for Jungle but it's defiantly not common. As a jungle main I love to shake things up when I play since a lot of games go the same with rotations and ganks so I felt Hades was a fun way to test myself and I've only had fun so far
When running your camps once you've hit level two your fastest way to take care of camps will be using your tp into the camp making sure to hit the NPCS and then using your AOE. As long as you've been leveling with the game and keeping up with items as you should've been the camps will almost always insta clear. One and Three will be your best friend throughout the game.
Note: If you need health and it's not the best time to recall you can use your life steal to clear a camp and gain at least half your bar back.
ONCE YOU HAVE YOUR ULT
Your rotation for a gank will be 1, 2, 3, 4, 1, 3. Most of the time your ult should kill whoever is inside but if they manage to escape or survive your tp will be ready to use again and the next AOE should kill them.
IF YOU CANT ESCAPE
This is a big brain move I found on accident but, If you are being chased and you have no move to leave or to escape you can use your ult on a camp while fighting the god(s) that want you dead, since life steal works on gods and minions/camps you will be granted life steal from the camp and the players. By the time your ult Is done, you can just tunnel through the wall and you'll be safe unless they press on
It's very important to be aware of what's happening around you especially as a mage in the jungle but, if you stay on top of your rotations and gank when you need to you'll succeed. In most of my games, I will out-level the other jungeler by at least 2 or 3 levels. Don't over-extend or tunnel vision on a kill and you'll be diamond.
Hades 1 is a great move for escape but it's also the move you always want to start your engagements with. Since tunneling applies "Blight" it's important to hit this move to max your damage in a given engagement.
2 is your mute, this is also important since it can limit your target's ability to escape or to turn a fight on you while chasing in the jungle. It's important to remember that your mute won't stop an enemy's ult. When used this ability will also apply blight and if they are already blighted they will be applied a status effect called fear as well
Your 3 is the strongest ability in your kit when paired with the blight status effect. Blight will only take at max 50% of the enemy's health which is still a great amount of health and paired with the damage already on the AOE you will force a recall if they don't die. This AOE will also heal your allies that are around whoever you hit.
His 4 is a great way to force big picks, stay alive with life steal, and reduce cooldowns. This ult will pull anyone inside the AOE close to you dealing damage every .5s for 4s. For each enemy hit Hades reduces his ability cooldowns by 0.2s. If the enemy is Blighted, their Protections are reduced. Hades also gains Protection and 10% damage mitigation for the duration.
You'll work best with those who have a stun or a pull a.k.a Sylvanus, Scylla, Ares, etc.
You won't take point in team fights like most junglers do. You'll watch for their ADC, Solo or other jungler to get low and strike. It's ok to dip in and out of a fight because you'll be more useful alive, not dead.
With your ult in a team fight you can use it to either save your team OR finish big picks/ if their team is all under half health but it all depends on your teams' coms or what abilities/ ults they have.
Huge yearly damage
Massive life steal
Not a common pick so people don't know what to expect
Fast camp clear
If used right can lead to mass team picks and quick kills
Your primary damage is from abilities
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