Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Hercules guides

Tankules

0 0 8,795
by Zednael updated January 12, 2015

Smite God: Hercules

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Hercules Build

Build Item Combat Boots Combat Boots
Build Item Mana Potion Mana Potion
Build Item Healing Potion Healing Potion
3
Build Item Cloak of Meditation Cloak of Meditation

Build Item Ninja Tabi Ninja Tabi

Build Item Stone of Gaia Stone of Gaia
Build Item Jotunn's Wrath Jotunn's Wrath

Build Item Frostbound Hammer Frostbound Hammer
Build Item Shifter's Shield Shifter's Shield
Build Item Witchblade Witchblade

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
1 3 6 7 10

Earthbreaker

2 A B
Earthbreaker
2 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
4 8 11 12 14

Excavate

4 Y X
Excavate
5 9 13 17 20
Driving Strike
1 3 6 7 10

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
2 15 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
4 8 11 12 14

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 9 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction

Hi, First of all, I hope you understand my english; and second this guide isnt complete since I dont have much time and I also want to play, im gona be making it little by little, and also this is my first guide ever, so be nice plz.

Items

Starter

Code:
Combat Boots
Code:
Meditation
Code:
Healing Potion
Code:
Healing Potion
Code:
Healing Potion
Code:
Mana Potion

Core Items
Code:
Ninja Tabi
Code:
Jotunn's Wrath
Code:
Stone of Gaia

Late Items
Code:
Shifter's Shield
Code:
Frostbound Hammer
Code:
Witchblade
or
Code:
Winged Blade
If u want get
Code:
Warrior Tabi

If enemy team has more Phy Gods
Code:
Mystical Mail
Code:
Witchblade
Code:
Runeforged Hammer

If enemy team has more Mag Gods
Code:
Bulwark of Hope
Code:
Magi's Blessing
Code:
Winged Blade
or
Code:
Shifter's Shield

Item explanation

Starter items
all I need for a good start is

Code:
Meditation
, cose at lvl 3, full mana only gives you enough for using 4 skills and then you are oom. Boots is always helpfull but sometimes you might want to get armor or something else

Core items its mostly all u need in order to do great initiation with high dmg, and even against a Handful of Phy enemies
Code:
Stone of Gaia
makes u a great tank cose the synergy with ur
Code:
Mitigate Wounds
, The only time i dont get
Code:
Stone of Gaia
its if against a full phy team (if theres only 1 magic dmg, I get this item as my only mag def and its very worth it)
Code:
Ninja Tabi
over
Code:
Warrior Tabi
gives you more sustaint
Code:
Mitigate Wounds
and extra escape or chase oportunities
Code:
Driving Strike
cose this is TANKULES not Smackules

Health items works best than Def, cose the crazy regen Herc can get, Thats why I focus on getting health items that also give an extra punch in chasing (mov speed, slowing enemies, CD reduction)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved