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Pros:
-High HP
-High Protections
-Great Support abilities
-AOE Basic Attacks
Cons:
-Extremely Low Damage Output
-Must Rely On Laning Partner
First off Sylvanus is a tanky support. Don't play him like your trying to dps with his abilities or you will fail. This guide is built based on conquest game-play. Begin with Watcher's Gift, Boots, and Meditation. Your always going to lane with somebody so watchers gift helps you gold gain stay even with theirs. Boots are boots. Meditation, i use this active because you will generally be laning with a mage (from my personal experience) they get mana buff and this allows you to stay in the lane and save you from going back to base for mana. From there work you way up to reinforced grieves, this makes you a little tankier to help support. Next is to get Hide of Urchin, once again tanky support. Next comes breastplate of power make yourself tankier and gain a cool down bonus. Rod of Asclepius give your health regen over time an increase keeping you and your partner alive and in the lane. Spirit Robe for more protection and cool down and reduced damage. Most times to be able to kill Sylvanus you need to gank him. Thus hard cc is used and you gain damage mitigation helping you live through it. Hide of the lion grants more damage and reflects damage you will need this because you are tanking and you will live through ults so to kill you they have to chase with basics. Whenever you want grab some beads.
Verdant Growth-Your secondary ability. Throw a seed and can root opponents and deals dot. If the seed hits open ground it will plant itself and grow int a plant that grants increased mana regen. If the plant gets destroyed it reduces opponent's protections. Can only be destroyed by basic attacks. Unlimited number of plants.
Wisps-Your main ability grants health regen and protections to all allies in range and adds a dot to enemies in range.
Nature's Grasp- Linear pull that stuns an opponent. This can pull through Ymir and Thor walls.
Wrath of Terra- AOE knock up that applies a dot to enemies.
Early Game:
I start of getting Verdant Growth because early game you run out of mana quickly. This allows you to get mana regen and stay in lane early game getting more exp than your opponent. Go tank mana buff near long lane and let your laning partner grab it. Then to the long lane with your partner and plant a seed under tower and then in the middle of the lane once you clear the first wave creeps/mobs/soldiers. If an opponent over extends root them and hopefully you and your partner can get the kill. If you are lvl 3 pull them to you when they start running. Your going to end up playing tug of war but be able to stay in the lane longer will help you get more exp and lvl-up faster granting you the advantage.Play defensively, you are slow and aren't tanky yet.
Mid Game:
If you can go to each lane and throw down a plant. location depends of how far each lane has pushed. This lets your team stay in lane and not have to retreat for mana. At this point you have some protections built up and you can tank a little bit. You are your partner go for the gold fury to grant bonus gold to your team. This is still going to play like tug of war. Be careful of ganking. If you tank it is possible to kill the fire giant around lvl 13 with help from the full team. Plant seeds first so you get the mana regen while fighting.
Late Game:
Tank. Keep placing seeds eveywhere. In each lane and in the jungle. If your team is around initiate team fights and be sure to get right in the middle of the action. Pull escaping enemies to you after you root them. At this point you can tank towers without creeps to soak the damage.
Teamwork is key to this character. Don't get mad about kill steals because you will have to most assists in game. Keep your partner healed and keep your mp up. Don't chase enemies because you wont be able to kill them.
This is my first guide. If you have any advice please let me know. I will add gameplay videos and update this guide after Sylvanus gets nerfed, or when i find more useful items.
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