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Swift as a Coursing River (Mulan Jungle S10 UPDATE))

22 4 50,114
8.5
by AstroBone updated November 7, 2022

Smite God: Mulan

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Notes I like to start mace and rush crusher, but morningstar into Transcendence is also viable. This is discussed below.

Notes

I like to start mace and rush crusher, but morningstar into Transcendence is also viable. This is discussed below.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Mace Mace
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Core

Notes I always run Soul Eater, this takes your 2 from minor sustain and makes it into a tool to keep you on the enemy. At the time of this guide, this core gives 30% CDR. You can either choose your optional finisher to fill out the last 10%, or get it from potions.

Notes

I always run Soul Eater, this takes your 2 from minor sustain and makes it into a tool to keep you on the enemy. At the time of this guide, this core gives 30% CDR. You can either choose your optional finisher to fill out the last 10%, or get it from potions.

Build Item Bumba's Hammer Bumba's Hammer
Build Item The Crusher The Crusher
Build Item Transcendence Transcendence
Build Item Soul Eater Soul Eater
Build Item Heartseeker Heartseeker
Build Item Chaotic Beads Chaotic Beads

Mulan's Skill Order Notes Read below to see why I build abilities in this order.

Notes

Read below to see why I build abilities in this order.

Cross Strike

1 X Y
Cross Strike
3 10 11 12 14

Spear Thrust

2 A B
Spear Thrust
1 4 6 7 8

Grapple

3 B A
Grapple
2 15 16 18 19

Divine Mastery

4 Y X
Divine Mastery
5 9 13 17 20
Cross Strike
3 10 11 12 14

Cross Strike

1 X
Mulan swings her sword with precision, striking twice and dealing damage to all enemies hit.

Skilled – Mulan gains an Attack Speed increase after using this ability.
Adept – Mulan strikes a third time in a large cone in front of her.
Mastered – Mulan gains 10% Attack Speed.

Ability Type: Area
Damage per Hit: 75 / 95 / 115 / 135 / 155 (+30% of your Physical Power)
Attack Speed: 25%
Duration: 6s
Radius: 25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Spear Thrust
1 4 6 7 8

Spear Thrust

2 A
Mulan brings forth her spear striking in front of her, dealing damage and slowing all enemies hit.

Skilled – Mulan heals for up to 3 enemies hit.
Adept – Mulan strikes a second time further in front of her, dealing bonus damage if she hits the same enemy.
Mastered – Mulan gains 5% Power.

Ability Type: Line
Damage per Hit: 100 / 140 / 180 / 220 / 260 (+35% of your Physical Power)
Heal: 15 / 30 / 45 / 60 / 75 (+10% of your Physical Power)
Bonus Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Slow: 30%
Duration: 3s
Range: 25
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Grapple
2 15 16 18 19

Grapple

3 B
Mulan readies herself and fires an arrow with a rope attached to it. If she hits an enemy god she stuns them, dealing damage and pulling them towards her while dashing and hitting them again for extra damage.

Skilled – Mulan gains a Protection buff after hitting an enemy god.
Adept – Mulan is able to dash to walls.
Mastered – Mulan gains 5% Movement Speed and 5% Protections.

Ability Type: Projectile, Dash
Arrow Damage: 90 / 135 / 180 / 225 / 270 (+50% of your Physical Power)
Stun Duration: 1s
Bonus Damage: 40 / 50 / 60 / 70 / 80 (+20% of your Physical Power)
Protection Increase: 25 / 30 / 35 / 40 / 45
Duration: 6s
Range: 60
Cost: 60
Cooldown: 14s
Divine Mastery
5 9 13 17 20

Divine Mastery

4 Y
Mulan brings forth her entire arsenal dashing forwards with sword slashes, dealing damage and rooting enemies for 1s. While channeling, Mulan's protections are increased by 30%. This ability can be canceled early.

If she hits an enemy god during the dash, Mulan uses her new divine energy to knock up enemies with her spear before firing a large projectile attack with her bow.

Dealing damage with any part of this ability gains Skill towards the weapon used.

Ability Type: Dash, Line, Projectile
Sword Damage: 80 / 140 / 200 / 260 / 320 (+60% of your Physical Power)
Spear Damage: 100 / 140 / 180 / 220 / 260 (+40% of your Physical Power)
Arrow Damage: 175 / 225 / 275 / 325 / 375 (+60% of your Physical Power)
Protections: 30%
Range: 65, 65, 85
Cost: 100
Cooldown: 90s

Extended Build

Optional Finishers (8.7)

Notes This is the slot I'd build reactively.
    If they have high magic problems, go Genji's guard or Oni Hunter's Garb for more overall mitigations.
    If they built squishy build hastened katana to stay on them.
    If they have physical damage that's a problem build void shield.
    If you want more tank as a whole build Mantle of Discord or Hide of the Urchin .
*As a note Hide of the Urchin requires kill and assist stacks which may make it hard to "build" late game. If you're concerned about this I'd recommend that you go for either Void Shield or Oni Hunter's. The former gives you extra penetration while the latter gives you flat mitigations in a fight.

Notes

This is the slot I'd build reactively.

    If they have high magic problems, go Genji's guard or Oni Hunter's Garb for more overall mitigations.
    If they built squishy build hastened katana to stay on them.
    If they have physical damage that's a problem build void shield.
    If you want more tank as a whole build Mantle of Discord or Hide of the Urchin .
*As a note Hide of the Urchin requires kill and assist stacks which may make it hard to "build" late game. If you're concerned about this I'd recommend that you go for either Void Shield or Oni Hunter's. The former gives you extra penetration while the latter gives you flat mitigations in a fight.

Build Item Genji's Guard Genji's Guard
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Hastened Katana Hastened Katana
Build Item Void Shield Void Shield
Build Item Mantle of Discord Mantle of Discord
Build Item Hide of the Urchin Hide of the Urchin

Second Relics

Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Blighted Ankh Blighted Ankh
Build Item Entangling Wings Entangling Wings

Glyphs

Notes If you'd like to build a glyph these are my recommendations.
Magi's Revenge works well if you choose it as your final item. This is the more simple path.
Should you opt for Jotunn's Cunning it is a bit more difficult. To be optimal you should drop 10% CDR from the core build. I'd recommend dropping Bumba's Hammer for this and then putting a bit more emphasis on the tanky items in the optional finishers section.

Notes

If you'd like to build a glyph these are my recommendations.
Magi's Revenge works well if you choose it as your final item. This is the more simple path.
Should you opt for Jotunn's Cunning it is a bit more difficult. To be optimal you should drop 10% CDR from the core build. I'd recommend dropping Bumba's Hammer for this and then putting a bit more emphasis on the tanky items in the optional finishers section.

Build Item Jotunn's Cunning Jotunn's Cunning
Build Item Magi's Revenge Magi's Revenge

Introduction

Hello, this is my first formal guide on here. I hope it goes well.

UPDATED FOR SEASON 10
Few Changes honestly.

Combo Guide

Combo #1
-Use your 3 to grab them.
-Use your 2 to follow up for a slow and a lot of damage.

That's it.

Mulan is very simple in this regard, this is pretty much your bread and butter. If you miss, that's okay just close the distance by walking or leave. You will mostly use your 1 as a way to deal extra damage while already fighting.

Training Arc

Mulan has a fun and interactive passive unlike any other god in the game, she levels her abilities by dealing damage. This is why we max our 2 first.

To cite it directly:
"Mulan utilizes a Sword, Spear and Bow with her abilities and can gain Skill towards them by damaging enemy gods. Her expertise in each weapon provides different bonuses. Mulan also gains a buff every 10 seconds that reduces the cooldown of the next non-ultimate ability used by 2 seconds."

I will hereforth in this section refer to Skilled, Adept, and Mastered as levels 1, 2, and 3.

So, the level 1 change for each of these abilities isn't too crazy. The 1 gives you bonus attack speed, the 2 turns on healing, and the 3 gives your temporary protections when you hook an enemy god. But oh boy level 2 is fun. Here we gain:

    An extra attack on our 1.
    An extra attack with extra damage on our 2.
    And our 3 turns into a modal movement ability as well.

Most guides recommend leveling Cross Strike, your 1, first. I disagree.
Both abilities have the same scaling, at first, of +35% of your physical power. And the damage of Cross Strike is higher than that of Spear Thrust. HOWEVER, this is before leveling up.
    At level 1, Cross Strike offers two hits of 75/95/115/135/155 damage.
    At level 1, Spear Thrust offers one hit of 120/155/190/225/260 damage.

    At level 2, Cross Strike offers three hits of 75/95/115/135/155 damage.
    At level 2 Spear Thrust offers two hits of 75/95/115/135/155 PLUS 20/35/50/65/80 bonus damage with +15% scaling on that bonus damage.

This is to say that at level 2, scaling ignored as they scale the same, Cross Strike deals 215 damage whereas Spear Thrust deals 170 +15% of power and heals you and slowing by 20% for 3 seconds.

Looking at 5 level points, Cross Strike offers 465 damage and Spear Thrust offers 600 +15% which is much more.

So,
Lose out on the early rotation damage, scale up for the mid game damage.

Finally to cement this, Mastering Cross Strike gives you a permanent +10% attack speed which is good, don't get me wrong. However Spear Thrust offers +5% power which is a lot better.

Minions Count

Remember when playing Mulan that you want to deal as much damage with your abilities as you can. Minions give you 1/5 the training arc experience as gods but that's still solid. You should always clear with your 2 first and then your 1 so you can scale up for the late game.
A good way to double up is to use your 3 to grab an enemy god standing by archers to pull them up into the middle on minions and hit all targets with your ability.

Using your Ultimte

Mulan has a great ultimate.
Or at least I think so.

The ability fires a wide dash that makes her CC immune and roots all targets damaged, then if you dealt damage to an anemy god fires two projectiles when you aim freely. You can cancel the ultimate at any time after the dash.

Divine Mastery has a 90 second cooldown, or 54 seconds with full 40% cooldown built.

This is a quick cooldown so don't be afraid to use your cooldown to run. IF YOU'RE TRYING TO RUN, CANCEL THE ABILITY AFTER THE DASH. I cannot tell you how many times I've died like this but it's rough to get away, not realize you hit someone, and be stuck at the end of the dash waiting for more animations.

The ultimate also scales your protections up while it's active so you can dive towers when you have a decent amount of health.

Finally, this ult is a CC train. It's a root, then a knockup, and then big damage. You can often easily mess up a mage or a hunter by grabbing them with your 3, doing the combo, and then ulting right after. This can often be lethal.

Running the Jungle

Alright so how does map presence work?

With Mulan the first rotation is kind of tough. You might get some cheeky mid damage but... that's usually not worth it.

We start at Yellow Buff, then clear that side's XP camps.

After this rotate to mid and try to get the XP camp there. Wait for cooldowns and try to snag the enemy mid with your 3 - 2 combo, which you'll have by now.

    If you hit, cool thats some pressure for your team.
    If you miss, no sweat, go to the other mid XP camp.
(The secret is you go to that camp either way.)

Following this I often kind of wander around Duo jungle grabbing whatever camps show up and maybe pressuring duo, but this is more dangerous than mid.

Now we'll head back, grab the upgrade to our choice of mace or morningstar, and we do it again. However drop blue buff for solo, you need to keep it classy.

Once you finish second rotation you should have more than enough gold for Transcendence or Crusher and the ganks will come rolling in.

*As a note, Transcendence still needs more time to come online.

Good Luck!

Remember,
Be as swift as a raging river
have all the force of a great typhoon
gain all the strength of a raging fire
it is optional to be as mysterious as the dark side of the moon.

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League of Legends Build Guide Author AstroBone
Swift as a Coursing River (Mulan Jungle S10 UPDATE))
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