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surtrr go big boom kill (solo)(Y10)

5 5 13,081
5.9
by BPSS updated January 27, 2023

Smite God: Surtr

Build Guide Discussion 0 More Guides
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Build Summary

Start

Notes you could also do carapace shard or vision.

Notes

you could also do carapace shard or vision.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Teleport Fragment Teleport Fragment
Build Item Horn Shard Horn Shard

basically full build

Notes you could do stone of binding instead of archdruids fury
can switch runeforged out for a lot of things

Notes

you could do stone of binding instead of archdruids fury
can switch runeforged out for a lot of things

Build Item Bluestone Brooch Bluestone Brooch
Build Item Soul Eater Soul Eater
Build Item Breastplate of Determination Breastplate of Determination
Build Item Runeforged Hammer Runeforged Hammer
Build Item Archdruid's Fury Archdruid's Fury
Build Item Prophetic Cloak Prophetic Cloak
Build Item Persistent Teleport Persistent Teleport

Surtr's Skill Order Notes 3 - 4 - 1 - 2

1 - 4 - 3 - 2 is also pretty good

Notes

3 - 4 - 1 - 2

1 - 4 - 3 - 2 is also pretty good

Flames of Muspell

1 X Y
Flames of Muspell
2 8

Giant's Grasp

2 A B
Giant's Grasp
3

Emberwalk

3 B A
Emberwalk
1 4 6 7 10

End of Days

4 Y X
End of Days
5 9
Flames of Muspell
2 8

Flames of Muspell

1 X
Surtr sets his sword ablaze gaining Haste while this buff is active. Surtr’s next successful Basic Attack will deal bonus magical damage, ignite the target causing them to take damage over time as well as spawning a Fiery Imp.

This ability's bonus damage increases per stack (max. of 999). Surtr gains 1 stack when hitting an enemy, or 3 if the target is a god. Surtr also gains 2 stacks when killing an enemy, or 5 if the target is a god.

Ability Type: Buff
Damage per Tick: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power) every second for 3s
Bonus Damage: 35 + 1 per stack (Magical Damage)
Imp Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Imp Health: 50 + 50 per rank
Imp Lifetime: 10s
Cost: 50
Cooldown: 14 / 13 / 12 / 11 / 10s
Giant's Grasp
3

Giant's Grasp

2 A
Surtr pulls the closest target to him, either an enemy lane minion, a Fiery Imp or a magma rock if neither are in range. Surtr then hurls the object forwards, dealing damage and stunning enemies ahead.

Magma Rock - Stops on first enemy
Lane Minion - Passes through minions, stopping on first enemy god
Fiery Imp - Passes through minions, stopping on first enemy god and exploding in an area

Ability Type: Circle & Line
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
AoE Damage: 30 / 60 / 90 / 120 / 150 (+30% of your Physical Power)
Stun Duration: 1.2s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Emberwalk
1 4 6 7 10

Emberwalk

3 B
Surtr’s fury creates a ring of embers around him providing a Movement Speed buff that increases for hitting enemies, while the ability is active. The ring deals damage and slows enemies once as it expands or when fully formed and again when it contracts.

While formed, the outer ring deals continuous damage to enemies inside. The ring also picks up Obsidian Flesh fragments.

Ability Type: Buff
Damage: 35 / 55 / 75 / 95 / 115 (+20% of your Physical Power)
Bonus Damage: 10 / 15 / 20 / 25 / 30 (+5% of your Physical Power)
Movement Speed: 10% + 5% per enemy hit (max. 3 stacks)
MS Debuff: 15% for 2s
Duration: 4s
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15s
End of Days
5 9

End of Days

4 Y
After a short buildup, Surtr surges into the air infusing into a large Meteor. While in the air, Surtr is immune to damage and can choose where to come crashing down.

Before landing, Meteorites split off, targeting enemies on the ground, dealing damage and spawning Fiery Imps.

Surtr’s Meteor deals increased damage and knocks up enemies hit.

Ability Type: Ground Target
Damage: 210 / 285 / 360 / 435 / 510 (+60% of your Physical Power)
Meteorite Damage: 50 / 75 / 100 / 125 / 150 (+15% of your Physical Power)
Cost: 100
Cooldown: 100s

Extended Build

alternatives

Build Item Abyssal Stone Abyssal Stone
Build Item Manticore's Spikes Manticore's Spikes
Build Item Gladiator's Shield Gladiator's Shield
Build Item Heartseeker Heartseeker
Build Item Genji's Guard Genji's Guard
Build Item Winged Blade Winged Blade
Build Item Pestilence Pestilence

Surtr do big damage kill lots of people

surtr good he no die easily he kill people well. you do the 3 then 1 auto then you can do 2 throw hit person stun. kill people. hard kill. ult good escape and engage. surtr kill all enemy no live every die. surtr strong. surtr new fire giant surtr big fire giant.(surtr can not 1v1 the new fire giant)(ive tried)

should you start with 1 or 3? I, at the moment, think 3 is better for lane clear compared to the 1. starting 1 is completely valid though. Ill test this out and find out.

tip 1: you can cancel most things with your 2 stun. for example when Bacchus is burping all over people you can throw your 2 at him and it will stop him.

tip 2: your 2 will pick up any enemy minion as well as your fire minions. if you're holding a minion it will go through all enemies and hit the first enemy god.

tip 3: your passive expels rocks from you and you can pick them up for health. when you use your three it picks all the ones in the area up.

How to do combo

3 - 1 - auto - pick up your fire minion with 2 - 2 at enemy

basically the main combo to do.

you could also do
1 - auto - pick up 2 - 2 at enemy - 3

you can either use your ult to chase, or engage. it can go over any wall. it spawns a **** ton of little guys that do a decent bit of damage if you use it on top of team fights. its cooldown is pretty short so just pop that baby at every opportunity. good luck Surtr good he big fire giant.

Early, Mid, Late game.

Early Jungle is new now that you can pull camps. You pull Blue buff to the Xp camp and do it with everyone else and if done correctly youll be level two. From here you can easily clear lane and bully your opponent. Try and hit them with your fire minion 2 throw as much as possible. Surtr is decently mana hungry so be careful of that. once you get your ult you have a great escape from ganks and it is definitely worth your time to keep the area around the enemies blue warded so you can contest it whenever they try and get it. you usually can get the cooldown camp and tiki with little resistance. your 3's damage will let you hit wave while also hitting tiki.

Mid During Mid game look to help with ganks in mid. Your ult is a great engager since enemies rarely see you flying in. This as well as your teleport allow you to be very mobile. Steal enemy camps when you can and help keep map pressure on your side.

late Similar to mid game but you can be very useful in team fights. Youll be very tanky and you dish out enough damage where the enemies cant just ignore you. your 3 gives you movement speed which allows you to chase down enemies. as long as you are constantly stunning enemies with your 2 you become a rather effective peeler. focusing on stunning annoying enemies will help your teammates burst them down.

support

I havent played him in support but he can be pretty annoying as one. If I do ill like add it to this guide, probably.

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