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Not finished with guide! Only published so I won't lose work again. Hoping to complete soon.
Hey, this is Kyler. I am a support main, more importantly I main threat support. I am creating this guide to explain why she is one of the strongest support roles in the game. Mostly because I am told all of the time that she is not a support and in fact a mid. People always see me lock in Nox and think I'm making a troll pick.
As a Morgana main in LoL, the new Nox is the only choice for me. Nox support best support. xD
My boyfriend is an adc main and his main god is Rama. When ever I ask who he want's as support, he always tells me that he feels I support him best with Nox.
Nox synergizes well with most every adc, so this is not just about how she's good with Rama.
*For those who don't know what threat support is, it's conserving your adc's health by making your enemies think twice about getting close enough to deal damage and/or setting up kills by controlling or damaging the target, allowing the adc to sweep them up.
Root
Silence
Aoe
Dot
Mobile
High Damage
Kinda Squishy
No heal
abilities must be timed and planned
An obvious first buy for it allows you to make a little more gold while still feeding your adc. Also adds some Health and MP5. Though will be sold for the Rod of Tahuti at the end of build.
Is the next item I build for it adds some power,(Much needed) CDR, and essential movement to dodge attacks while channeling your 1.
Is absolutely the next item I buy, sometimes even before boots. It adds some healthy damage and MP5, though most importantly mana. Lots of mana. This is very important for Nox can be very mana hungy being that you commonly need to use both 1&2 at the same time to make an attack on the enemy god. I am told that this is a bad item for support for one should not be maiking kills on minions or gods. Though the mana buff is great even if not actively building stacks. Also! as threat support you can and will have to defend lane while your adc returns to heal or build. During this time you will be required to make minion kills and punish the occasional enemy mistake. At this time, by all means, gobble them up to feed the book.
This is usually the next item I build. It provides some physical protection to weaken their adc's attacks against you, gives even more mana, and max's out your CDR with the boots. This is very important for it allows you to control the battlefield on a more frequent basis.
Is built next. Gives a good amout of power, health and mana. Though the best part about this is the slow on your abilities. This will help your adc(and in the case, you) stick on the opponent and ensure that kill.
Lastly I focus on power. For when laning, you want to spoon feed your adc as much as posible. So killing is not your top priority. Though there comes a time, whether it be team fighting or making a play on your own, where power will be needed.
Is the first of two damage items for it grants another healthy amount of power and mana. Also has great utility making your first ability hit on the enemy do 15% of there max heath as aditional damage, helping you chunk them for your adc to sweep them up.
Is built last for it has no utility for support, though is that power icing on your cake, for late game.
The items building up to this are great for early game, for they will help with mama. Fully built, Salvation will add some heal to your support kit.
Pretty obvious. Items leading up to Teleport to Gods will help you return to, or switch, lane more quickly. Teleport to gods will allow you to provide more immediate support.
Is hands down one of the best support abilities in the game. Enemy running away? just root them and let your adc sweep them up. This ability is scaled first for it is the most helpful in setting up a kill for your adc. The sooner you can use it and the longer it lasts, the more time your adc has to make essentially free hits on the opponent. Don't forget to strafe to dodge AAs for they are only rooted, not stunned.
To maximize this ability, throwon them then use. This will root them so they can't leave the silence and make sure the damage procs. The silence will also assure that they can't use an ability to escape your root.
This ability is super great too. Can be skillfully placed at afar to stop a god you know is about to ult you or your adc, any ability really. Use to prevent the use of mobile abilities to excape you or your adc. Have fun rooting them inside to make sure damage procs too. Because of this, lvl second.
Is probably one of the most fun abilities in the entire game. You can use it to dash through enemies to deal damage. Or dash away to get to cover. Even better, you can dash inside of an allied god
for cover, becoming completely immune and untargetable. You can end it early by right-clicking. Also sends out a blast of energy for damage when you emerge from your ally. Use this to deal extra damage to those melee attacking your adc, or to escape when your at low health. I'm sure you will find 101+ uses for this ability. Though it is leveled last for it is not your main source of damage. Also only requires 1 point to fully benefit from its utility.
*You can get a free teleport by jumping into your adc as they teleports back to lane.*
This is an amazing ult. High range and high damage. Kinda self explanatory. Use it to initiate a team fight to damage grouped up enemies. Use it on enemies nearing mid health to chunk them, making them ripe for your adc to sweep up. When making a play for yourself save and use to eliminate the enemy god if they try to run. The high damage and long range make this extremely useful for picking off low health gods. Thus, put a point into this whenever possible.
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I'd also look into switching out your actives. As nice as Salvation is for your lane sustain, it just becomes useless late game, and you can't sell it back. You don't have enough health to even consider using it as a group heal. Teleport to Gods also comes with one of the longest cooldowns possible, which makes it unreliable. If you want similar benefits from both, just go for Shielded Teleport. You see it appearing more often on Solo laners to stay in lane, and would allow you to return to shop to buy items/restore mana, and then come back to lane more quickly. Late game, you should already be warding as a support, and you can use your team's wards to get back into the action. This opens you up another Active slot, which is extra important on Nox now that she can use actives while channeling her root. Purification Beads will always remain a strong active because of how strong CC is. It'll get you out of countless deaths, and is nearly a must for all gods. In duo lane, you'll also see a larger influx of CC from enemy supports, Ares and Athena being the worst offenders. Consider getting Greater Aegis to help you live through damaging bursts of damage as well as annoying CC as your are quite squishy.