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No Further Updates are Scheduled for The Build as of Right Now :(
9/21/15 Xing Tian Update!
-Added Explanation to New Build
-Added Match Ups Pro/Con
-Added "Finishes" Explanations
-Fixed Spelling Errors
I am putting up this build simply for the reason that it has worked for me many times. If you find something wrong with this or dislike it then good for you; however, I am putting this out there to help anyone willing to try this build out or for those who don't know how to do this and don't know how to approach it. This is my build for Sun Wukong Support and I hope it will become yours too.
That being said all tips and suggestions are much appreciated for a Novice Sun Wukong Support player such as myself. I know I will not be right about everything and I will read up on suggestions and educate myself on being a better SWK Support player. This is what works for me so far.
This is a Work In Progress and will be updated frequently.
Recently with the Buff to BlueStone Pendent SWK is now somewhat useful again! Which is always a good thing! xD
Basically this Item makes you do that much more burst damage with your abilities. This item is a must on SWK
SWK is really good at poking the enemy ADC/Support or with helping clearing the wave with his Magic Cudgel (1) and Masters Will (2). Just remember to be careful you are not going to be able to take Khepri and Artemis's CC chains at lvl 3 lol.
After all SWK is a warrior so you wanna do a decent amount of damage but you are also playing Support so you wanna be able to take shots for your ADC so Void Shield seems to have fit this spot perfectly. Going into a fight and having their Physical Protections reduced by 55 so you and your ADC can do more damage is a very good item.
Although these items are very good on SWK I don't recommend getting all 3 of them first. Look at the Finishes and predetermine which build you wanna go with and get the items in the order that you see fit.
This one is the one I personally tend to go with. Due to his Core items listed above you should already be doing a decent amount of damage to the enemy team while also helping your team by lowering their protections; however, struggles with tanking towers.
This is my second pick if I feel like the enemy team is unorganized or arent really communicating (You can tell by there ganks, rotations, or jungle clear). You are still decently tanky and do a lot of damage and is very fun to play when you're already ahead
I almost never use this build while playing support but I do like to use it in Solo but I have tested it and it can work, but it is not easy. You are very bad at taking damage for your team but do tons of damage. It is like having 2 solo laners and no support. It can go very well or very bad..
-Very Bulky and high damage
-Very good at popping Magis
-Good stun for kill secure
-Good at peeling for team
-Tons of CC
-High Mana Problems early game
-Very frail early game
-Can get shut down easily
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