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The reworked Wukong is a force to be reckoned with and if you learn how to play him right, which this guide shall hopefully show you one way of doing. With this knowledge you shall have your enemies fleeing from you in fear. Wukong can be used in several different roles due to the versatility of his kit but as of yet, I only know how to play him in the solo lane. I'll update the guide as I experiment more.
Just a note. This is my first guide so please give criticism however harsh it may be so I can continue to improve the guide in the future.
I start with Hog, tabi and 3 health and 3 mana potions. Hog is pretty essential since from level 1-7, Wukong's lane clear is very weak and you need all the help you can get. I choose tabi over a starter item to get my boots finished early, it may be the case that against better players, starting with mark of the vanguard may be more viable as with his weak lane clear, you'll be prone to taking extra damage. That's why we have the 3 health potions. Wukong has no sustain besides his ultimate thus keeping potions at hand is essential early game if you don't want to back every few seconds. The mana potions are because over the first few levels, to clear waves you need to use your skills often and Wukong has a tiny mana pool to begin with. I also recommend that you're jungler gets you the blue buff asap because that is really helpful for Wukong.
The Core build is made up of Warrior Tabi, Jotunn's Wrath and Focused Voidblade. The tabi are there for penetraton and movement speed. You get jotunn's first for the mana which is critical on Wukong. The extra pentration and physical power are a really strong boost to you damage and the cooldown reduction means you're 72 transformations are always up to get you out of tight situations. The focused voidblade gives a big boost to physical power and brings you to the penetration cap while also providing some physical protections.
I then go on to build a defensive item. As Wukong gets natural protections when below 50% Hp i tend to only build one defensive item. If the enemy team has majority of it damage from physical gods without any real burst damage mages then I suggest a witch stone which also helps out greatly in 1 on 1s. If they do however have high magic damage, then runic shield is a good option as it can give you the survivability to escape.
Finally I build a deathbringer and a malice/eye of retaliation. This gives an enormous boost to damage due to the crit chance working well with your passive. Then malice means that at below 50% hp when you're level 20, you'll have a constant 90% crit chance. THIS IS INSANE.
The eye of retaliation however gives you a bit of lifesteal and provides you with extra damage when below 50% hp.
I've added some alternatives. The ninja tabi work especially well against teams which aren't building much physical defence thus the 40 penetrations from jotunn's wrath and focused voidblade should be sufficient. The extra CDR is always welcome and it means you can use your ultimate every minute. If you feel like going for a slightly more tanky approach then the bulwark can really help out against bursty mages and keep you alive giving you the chance to escape tight situations.
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