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Passive - Frosbite is an incredibly strong dueling passive, allowing you to do extra damage to enemy gods that you've recently hit with your abilities. This, mixed with Polynomicon makes for some incredibly strong AA burst.
Ice Wall - This ability is arguably the weakest or strongest thing in Ymir's kit, as it can be used to trap opponents from escaping, it can be used to initiate a lane-combo however in the wrong hands, it can be an unnecessary obstacle blocking your team from entering a fight, or trapping a team mate in a sticky situation. Use with caution and practice makes perfect here.
Glacial Strike - This is a huge portion of your burst. It not only slows but has a huge AP ratio and triggers frostbite. This is also your main source of wave clear, and within a few ranks of it, you're able to all but annihilate the wave with only one of these. This ability is my favorite out of Ymir's entire kit.
Frost Breath - Standard CC in a wide cone, deals fairly good damage and is excellent for getting frostbite and poly AA's off.
Shards of Ice - This ability is incredibly strong now that you're able to cancel it early for decreased damage. This makes your full combo in the early game over the top for finishing off your opponent when you go in. Also incredibly potent in late-game team fights. Use it wisely though, as it has a big cool down early game. (with good reason!)
Essentially, trading with Ymir works 1 of 2 ways.
1. Frost wall them from escaping, cutting them off. (This is best if you can get their archer minions on the other side.)
2. Frost Breath
3. Chain Frost Breath with Glacial Strike
4. Auto Attack
1. Frost Breath
2. Chain Frost Breath with Glacial Strike
3. Frost Wall
4. Auto Attack
Keep in mind that with Polynomicon any time you can opt to throw an auto attack between abilities: DO IT.
Itemization and Prioritization:
Ideally, you will get your Polynomicon very early in the game. This is why you rush the t2 version of it, as getting the full item is pretty cheap in comparison to other AP items. This is your bread and butter. It's what gives you your burst (aside from incredibly nice AP scaling) and allows you to duel so well.
After your Polynomicon, you'll want to get boots ASAP, to stick to your targets that much easier. This allows you to get in range for your now incredibly potent auto-attacks.
Then, it's time to round out your Core-Build with Demonic Grip. This will give your auto-attack chains upward scaling, making your dueling power all the more terrifying.
Rod of Tahuti is considered an entirely necessary item to build, as it gives you 25% of your MP back and a large chunk from the item its self, giving your burst a huge power spike that lasts throughout pretty much the entire game.
Situational Items and Actives
Actives: You either want the standard blink for a gap-closer, getting in range or position for an ult, etc. or you want to be able to show up to fights from your lane, say at gold fury. If you're winning lane very hard, go with Teleport to Gods.
Items: I take 1 of two ways when I'm building Ymir for the solo lane. Hastened Fatalis and Telkhines Ring for the auto attack nukes to keep on comin' OR if I'm not staying in the middle of the fight as much as I'd like and poking more with Glacial Strike, I go with the extra flat AP in Gem of Isolation and Obsidian Shard. Play around with both and see which you prefer.
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