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Sobek - SUPPORT - Throw that thang back - s7

15 2 79,329
9.1
by Fieldodeath updated February 5, 2020

Smite God: Sobek

Build Guide Discussion 0 More Guides
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Sobek Build

Starting

Build Item Guardian's Blessing Guardian's Blessing
Build Item Glowing Emerald Glowing Emerald
Build Item Multi Potion Multi Potion
2
Build Item Mana Potion Mana Potion
2

First Back (Ideal around 1800)

Notes I like Regrowth because when you hit your Sickening Strike Sickening Strike you become super speedy

Notes

I like Regrowth because when you hit your Sickening Strike Sickening Strike you become super speedy

Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Multi Potion Multi Potion
2

2nd Item

Notes One or the other, I prefer Reinforced

Notes

One or the other, I prefer Reinforced

Build Item Reinforced Shoes Reinforced Shoes
Build Item Shoes of Focus Shoes of Focus

3rd/4th Item depending

Notes Discord if you have the coin for it

Notes

Discord if you have the coin for it

Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord

4th

Build Item Mantle of Discord Mantle of Discord
Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe

5th / 6th

Build Item Winged Blade Winged Blade
Build Item Ethereal Staff Ethereal Staff

Full Build

Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Reinforced Shoes Reinforced Shoes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Pestilence Pestilence
Build Item Mantle of Discord Mantle of Discord
Build Item Winged Blade Winged Blade

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Cloak of Meditation Cloak of Meditation
Build Item Horrific Emblem Horrific Emblem

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
3 17 18 19

Tail Whip

2 A B
Tail Whip
2 8 11 13 14

Sickening Strike

3 B A
Sickening Strike
1 4 6 7 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 12 16 20
Charge Prey
3 17 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
2 8 11 13 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
1 4 6 7 10

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Lurking In The Waters
5 9 12 16 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 32.5 / 35 / 37.5 / 40%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Pros / Cons

Pros


- Can change a whole teamfight with Charge Prey to throw adc/squishy gods back into team or into tower
- Good amount of CC with Charge Prey, Tail Whip and Lurking In The Waters
- Heal ability allows for good sustain and survivability
- Allows for aggressive plays

Cons


- Cooldowns can be long so not a lot of poke
- Not super tanky early game, needs to hit heal ability a far amount
- Tail Whip the only ability to directly help carry survive

Skills

Passive - Blessing of the Nile


Sobek's basic attacks and abilities that hit an enemy grant him protections for a short time.

1st Ability - Charge Prey


Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage and throws the enemy behind himself. Sobek is immune to knockups while dashing.


2nd Ability - Tail Whip


Sobek whips around in a circle, knocking enemies back and doing damage.



3rd Ability - Sickening Strike


Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.


Ultimate - Lurking In The Waters


Sobek submerges himself, where he gains 30% protections, regens mana, is immune to crowd control and he slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

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League of Legends Build Guide Author Fieldodeath
Sobek - SUPPORT - Throw that thang back - s7
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