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Skadi | Season 9 | A Snazzy Build Concept

8 3 7,392
7.5
by SnazzyNClassy updated July 26, 2022

Smite God: Skadi

Build Guide Discussion 0 More Guides
Choose a Build: Arena Build
Arena Build Joust Build Conquest Build
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starting Items

Build Item Shuriken Shuriken
Build Item Chalice of Healing Chalice of Healing
Build Item Purification Beads Purification Beads

Standard Build

Build Item Wind Demon Wind Demon
Build Item Rage Rage
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item The Executioner The Executioner
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Crusher The Crusher
Build Item Temporal Beads Temporal Beads
Build Item Sundering Siphon Sundering Siphon

Skadi's Skill Order Notes For this Arena build, I put my priority in my furry buddy, Kaldr, as he'll not only help with killing the pushing minions, Jungle monsters, and attacking enemies, all at the cost of 0 mana, all with a rather small "Cooldown."

Afterwards, I begin to level up the rest of the abilities chronologically, with no real preference on which to level up first.

Notes

For this Arena build, I put my priority in my furry buddy, Kaldr, as he'll not only help with killing the pushing minions, Jungle monsters, and attacking enemies, all at the cost of 0 mana, all with a rather small "Cooldown."

Afterwards, I begin to level up the rest of the abilities chronologically, with no real preference on which to level up first.

Piercing Cold

1 X Y
Piercing Cold
2 8 12 15 18

Rune Of The Hunt

2 A B
Rune Of The Hunt
1 3 6 7 11 19

Permafrost

3 B A
Permafrost
4 9 13 16

Winter's Grasp

4 Y X
Winter's Grasp
5 10 14 17 20
Piercing Cold
2 8 12 15 18

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Rune Of The Hunt
1 3 6 7 11 19

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
4 9 13 16

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi's movement speed increases while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Ground Target
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 10 14 17 20

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Skadi Threats

Tap each threat level to view Skadi’s threats

Max
0
Major
1
Even
0
Minor
1
Tiny
0

Skadi Synergies

Tap each synergy level to view Skadi’s synergies

Ideal
0
Strong
0
OK
1
Low
0
None
0

Extended Build

Relic Choices

Build Item Temporal Beads Temporal Beads
Build Item Hastened Wings Hastened Wings
Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Sundering Siphon Sundering Siphon
Build Item Drowned Ankh Drowned Ankh

Situational Build 1

Build Item Toxic Blade Toxic Blade
Build Item Wind Demon Wind Demon
Build Item Rage Rage
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item The Executioner The Executioner
Build Item Frostbound Hammer Frostbound Hammer
Build Item Temporal Beads Temporal Beads
Build Item Drowned Ankh Drowned Ankh

Situational Build 2

Build Item Wind Demon Wind Demon
Build Item Rage Rage
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item The Executioner The Executioner
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spectral Armor Spectral Armor
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Thorns of Sapping Strength Thorns of Sapping Strength

Goddess of Winter

Skadi is a Norse, Physical Ranged Hunter, who provides Crowd Control in the form of her best furry friend, Kaldr, and her slowing abilities. Skadi uses these abilities to disrupt the enemy team and slow their escape, all while dealing massive damage.

Please Keep In Mind: This guide is a WIP (Work in Progress) and I will be updating as more time goes by. I do not claim to be the best Skadi player, nor do I claim that this is the only way to play her. I highly suggest you take a look at other guides!

The Good, The Bad, and The Ugly

The Good

  • High disruption potential with a long range dispatchable minion
  • An incredible amount of slowing abilities
  • High damage
  • High attack speed

The Bad

  • Somewhat long cooldowns
  • Kaldr's health regeneration
  • First ability range

The Ugly

  • No escape abilities

The Abilities

The Combo Wombos

Kaldr, Fetch


> >
This is your bread and butter combo. Striking an enemy with Piercing Cold makes them take increased damage from Kaldr, who jumps to the enemies location when Winter's Grasp is used! Following it up with Permafrost to keep the enemy from escaping quickly, and taking damage from the snowstorm it creates, can be an efficient damage dealer. Make sure to be hitting your basic attacks during this, to maximize the damage outpot.

The Playstyles

“Thus the expert in battle moves the enemy, and is not moved by him.”
― Sun Tzu, Art of War

Arena


In Arena, the art of the Hunter is quite simple. While getting kills is the optimal path to victory, the Hunter should take time to focus on the smaller things; The Minions. Clearing enemy waves of Minions from reaching your portal, while pushing your own can genuinely make or break a game.

The other big investment are the Jungle Monsters on either side of the stage. While they are always grabbed early game, most teams tend to forget about them later on, which is precisely where you come in. You should be clearing the Jungle Monsters on both sides, to not only deny the enemy team from getting Power-Ups, but to also provide your team with some much needed buffs.

Before big fights occur, let Kaldr regain health before sending him to poke at the back line. This is best done from a position that the enemy can't keep track of you, as sending him down the front line gives everyone on the enemy team access to killing him before he even gets a swipe on his target.

During big fights, do your best to avoid Guardians and high-health Warriors. Instead, focus more on the Mages, Hunters, and especially the Assassins.

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