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SKADI - JUNGLE, MID, CARRY

0 7 16,808
2.9
by Fruffles updated March 21, 2019

Smite God: Skadi

Build Guide Discussion 12 More Guides
Tap Mouse over an item or ability icon for detailed info

Skadi Build

Start

Notes Jungle Assassin's Blessing
Mid Hunter's Blessing
Carry Hunter's Blessing

Notes

Jungle Assassin's Blessing
Mid Hunter's Blessing
Carry Hunter's Blessing

Build Item Cudgel Cudgel
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Relic 1

Build Item Blink Rune Blink Rune

Relic 2

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Full Build

Notes Replacing Ichaival with Silverbranch Bow is viable, however it may not be as effective.

Notes

Replacing Ichaival with Silverbranch Bow is viable, however it may not be as effective.

Build Item Warrior Tabi Warrior Tabi
Build Item Runeforged Hammer Runeforged Hammer
Build Item Asi Asi
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais

Situational/Alternative Items

Notes Normally I replace boots with Magi's Cloak after I am able to purchase a speed pot. Any of these items should be viable.

Notes

Normally I replace boots with Magi's Cloak after I am able to purchase a speed pot. Any of these items should be viable.

Build Item Magi's Cloak Magi's Cloak
Build Item Void Shield Void Shield
Build Item Odysseus' Bow Odysseus' Bow
Build Item Silverbranch Bow Silverbranch Bow
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Bloodforge Bloodforge
Build Item Transcendence Transcendence

Skadi's Skill Order

Piercing Cold

1 X Y
Piercing Cold
1 3 6 7 10

Rune Of The Hunt

2 A B
Rune Of The Hunt
4 15 16 18 19

Permafrost

3 B A
Permafrost
2 8 11 12 14

Winter's Grasp

4 Y X
Winter's Grasp
5 9 13 17 20
Piercing Cold
1 3 6 7 10

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Rune Of The Hunt
4 15 16 18 19

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
2 8 11 12 14

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi gains movement speed and Slow immunity while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Circle, Crowd Control, Damage
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 9 13 17 20

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage (Initial Hit): 45 / 85 / 125 / 165 / 205 (+35% of your Physical Power)
Damage (Per Tick): 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Skadi Threats

Tap each threat level to view Skadi’s threats

Max
0
Major
2
Even
1
Minor
2
Tiny
3

Build

If you are playing Jungle, build Assassin's Blessing. If you are going Mid or Carry build Hunter's Blessing. If by some chance you find yourself trying this in Solo, go Hunters Blessing or Warriors Blessing (it wasn't terrible but definitely harder than the other roles). The most important must have part of this build is going to be your Blink Rune. Blink/Ult is your initiation so make sure to pick this up at level 1. I start building right into Runeforged Hammer ever since it was buffed. Skadi especially is able to take advantage of this with 3 of her abilities having CC. Other options include building right into Ichaival or ASI. Executioner is pretty standard in the hunter meta so we will follow up with that and finish off with Qin's Sais. Qin's may seem situational but of all of the items listed under situational/alternative items, this one has consistently felt the best with this build. Finally, once you are able to afford the speed pot and replacing your boots, you should go into Magi's Cloak in most situations. That being said, any of the items listed under situational/alternative items should be viable depending on the situation.

Skill Order

For the first five levels your skill order should be 1,3,1,2,4 putting 2 points into the 1 before placing any points into the 2. For the first few levels you will just be using Kaldr for some extra damage and since you get him automatically you'll want to focus on leveling your 1. After level 5 you should prioritize leveling your Ult (4), your 1, your 3, and lastly your 2.

Jungle/General

Skadi in the Jungle may seem out of place, however she is currently my favorite god to play in the jungle and jungle is my favorite role to play her in. Blink on Skadi is unbelievably powerful in all roles but most so in the jungle. This sets her up to provide superior ganks even from that very first visit to duo lane. You may not have your ult at this point but blinking in so that you are directly on top of your enemies and dropping a Permafrost at your feet can also set up your team with a good opportunity. Immediately after this set Kaldr on your target with Rune of the Hunt. Hold Piercing Cold until your target uses their escape if they have one. With the speed boost from Permafrost you should easily be able to land this after they attempt to escape.

Once you get your ultimate you can initiate with that after your blink and then proceed with the same process. If they are consistently getting their escape off before you can hit Permafrost, instead try to hit them with it where they land, run over it to get the additional speed, and continue the hunt.

This will be your bread and butter for all of your ganks. Blink only has a 30 second longer cooldown than Winter's Grasp so you should have this combo for most ganks and fights. It is especially effective for ganking when you show up late to a fight and the enemy abilities are on cooldown or for clean up if low enemies are grouped after a fight.

Try to use Permafrost to finish all of the major jungle camps so that you can have the extra speed when moving from one camp to another. This will greatly increase the rate of your farm and should put you ahead of most other junglers.

You should be able to solo Gold Fury or Pyromancer around level 14 or so if you are given the opportunity to do so but make sure to place wards if you are going to try this.

Mid

Everything from Skadi in the jungle should translate similarly to Mid. The difference here obviously being that you have your own lane to take care of and will have to watch out for ganks from the enemy jungler. Play relatively safe for the first few levels and you should be fine.

Once you get your ultimate you can start using your blink/ult combo to catch the enemy off guard or while they are low. Always make sure that you have wards placed because while you should be able to get the kill easily, you will never know if the enemy jungle is going to come and clean up while you are on cooldown. The amount of times you get ganked here is really going to determine whether you are going to have a good time or not so play accoirdingly.

From mid-game on you should be able to establish a lead and get some freedom to move between lanes and use your blink/ult combo to gank. At this point you will start playing similarly to how you would if you were jungle while making sure that nothing too bad happens to your lane.

Carry

Carry will be very similar to mid except even more boring. It may be harder to break out and get a lead, ganks will be harder to avoid in the longer lane, and the enemy ADC will probably put up more of a fight than in mid. On top of all of that you won't be getting much freedom to roam except occasionally to mid lane if the opportunity presents itself.

It will not be until late-game that your play style will start to align with that of the other two roles in this guide as you will spend most of your time farming and trying to get ahead. Keep in mind that you should still participate in team-fights where your presence is needed. The blink/ult combo will do well for this.

Threats and Counters

There are very few hard counters to Skadi, especially with this build. A few that I have noticed in my experience are listed above.

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1
Kriega1 (143) | March 24, 2019 5:26pm
Note to everyone reading this build/guide: Skadi is not a good jungler. Do not annoy your teammates by taking Skadi there, instead, Mid or Carry is more suitable.
0
Subahdar | March 22, 2019 9:01pm
I'm just saying, every game Fruffles plays Skadi jg, he ends up carrying us and winning us the match, so it works for him :P
1
Gulfwulf (81) | March 26, 2019 10:14am
So I checked Fruffles match history on SmiteGuru and I'm less than impressed. They're only ranked at Gold III (and their ELO was under the average of 1500), which isn't really much of an accomplishment, plus their Skadi jungle games seem to either be feast or famine: they do really well or are rendered completely irrelevant (no kills and more deaths than assists). I can't endorse this build because Skadi should not be played in jungle if you're serious about winning a match.
1
Subahdar | April 2, 2019 6:54pm
Well I've never played ranked with him, I play casuals, but I don't think you're being entirely fair to him when it comes to how good he is. If his builds/picks are as bad as you say they are, then it's clear he's handicapping himself and is likely much better than his match history could show. And he is self aware that these are abnormal builds. Anyway I would never say whether or not people should use it, I'm pretty ******* bad, and I was just saying it works for him when I've played with him (in casuals). Sorry if it seemed like I was recommending the build as if I know what I'm talking about.
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1
Gulfwulf (81) | March 22, 2019 9:19pm
That's not exactly a ringing endorsement for the build because we haven't seen their match history, nor do we know if this is ranked or casual.
1
Kriega1 (143) | March 24, 2019 5:26pm
Gold III ranked isn't exactly a indicator for something that should be viable.
1
Kriega1 (143) | March 21, 2019 3:31pm
Why have you republished this? Ichaival should not be in the build at all. It should be runeforged, ninja/warrior, asi, exe, qins, titans/bloodforge.
1
boogiebass (46) | March 21, 2019 3:39pm
Don't forget the assassins blessing since this is supposed to be a jg guide.
1
Gulfwulf (81) | March 21, 2019 3:45pm
We're gonna ignore that part of the guide, Boogie.
1
Gulfwulf (81) | March 21, 2019 1:24am
Blink+ult, eh? So you're saying put yourself in a potentially dangerous situation just so Kaldr can die? Hunters don't need blink - they have ranged attacks for a reason.
2
Kriega1 (143) | March 11, 2019 11:06pm
Kill it with fire
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