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Serqet, the Sieging Scorpion (Seige Guide)(WIP)

1 2 13,511
by ToBeWolf updated July 26, 2014

Smite God: Serqet

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Serqet Build

My most common build

Build Item Heavy Hammer Heavy Hammer
Build Item Boots Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Qin's Sais Qin's Sais
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bloodforge Bloodforge
Build Item Hydra's Lament Hydra's Lament

Optional Defense

Build Item Hide of the Urchin Hide of the Urchin
Build Item Frostbound Hammer Frostbound Hammer
Build Item Mystical Mail Mystical Mail
Build Item Breastplate of Valor Breastplate of Valor

Optional Offence

Build Item Malice Malice
Build Item Titan's Bane Titan's Bane
Build Item Transcendence Transcendence
Build Item Heartseeker Heartseeker

Actives

Build Item Aegis Pendant Aegis Pendant
Build Item Enfeebling Curse Enfeebling Curse
Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis
Build Item Greater Blink Greater Blink

Nessicary Purchace

Build Item Sentry Ward Sentry Ward

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 4 6 8 10

Cobra's Kiss

2 A B
Cobra's Kiss
2 7 11 12 14

Ambush

3 B A
Ambush
3 15 16 18 19

Last Breath

4 Y X
Last Breath
5 9 13 17 20
Deathbane
1 4 6 8 10

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.

Serqet is immune to knockup while dashing. This ability can critical hit.

Ability Type: Dash Special
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+150% of your Physical Power)
Protection Reduction: 5% for 3s
Max Distance: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 7 11 12 14

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison.

Cobra's Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
3 15 16 18 19

Ambush

3 B
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Leap
Damage: 80 / 125 / 170 / 215 / 260 (+90% of your Physical Power)
Radius: 15
Cost: 70
Cooldown: 16s
Last Breath
5 9 13 17 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+120% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Opening Statement

Hello! My name is ToBeWolf, known mostly as Wolf. I'm not a very strong or competitive player, however I feel that I can still share some knowledge. I love Siege more than any other game mode, and I'm quickly a fan of Serqet. So, I'd like to share a build that's worked for me. I hope you can take something out of this guide, and please give honest critique, as this is my first guide.

Why Heavy Hammer?

Heavy hammer is an item that recently got a change, allowing it the old frostbound hammer passive. This slow is just an amazing tool for you early game, and the health allows you to survive more than people expect you to. Surviving the early game is key for Serqet, as you are the late game assassin of your team.

Early Game

Pick up Heavy Hammer and Boots, these will give you speed, defense, and power. After that, you can get an Active such as Sprint or a defensive Aegis or Beads and some potions. Remember to make sure the team clears all four of the Buff Camps, you'll want to get all those tickets for the Siege Juggernaut. Pick up either the Speed or Damage buff and go to lane.

In lane, work with your lane partner to clear the waves. Save your abilities to harass the opponents when they use their abilities to try and clear the lane, but make sure you don't aggro too many creeps. Early game minions hurt. After level 3, you can start doing your Combo of 1-2-Auto Attack-Leap out, or 2-1-AA-Leap. I find 1-2 to be a little safer if you can land it, but 2-1 might be needed from time to time.

After level 5, your damage is spiked to the Nth degree with your true damage and three stacks for your passive. Work with a teammate to jump on an opponent after you hit them with your ultimate.

Mid Game

Mid game Siege, you need to buy wards more than ever. Mid Game, generally, is after people get their ult and are about level 9 or so. Buy wards and keep an eye on the Wild Juggernaut, or if there's already a ward on the Juggernaut from your team, use them to watch for common gank spots from your lane.

Generally speaking, it'll be harder to get in by yourself, but by now you should have your boots finished and should be starting on your Quins. Remember, you're an Assassin, so work with your team to get CC on your opponents when you're ready to go for a kill. Stack your poisons and auto attack as always. If you see someone going for hte juggernaut by themselves, use that to your advantage and jump them. Ult them into the Juggernaut and let both your damage break them down. Just be careful, as the enemy team might come in too. Depending on how low the Juggernaut is, you might even be able to finish it off by yourself.

Lastly, look for any opportunity to get a kill. If you know you can secure a kill, do it. You need the gold and the damage to murder the opposition faster and faster. Remember to use your auto attacks well and get out if you feel you're in too deep, or your opponents are starting to focus you.

Late Game

You should have most of your items complete, if not all, by now. Level 20, your spells are going to be dealing a lot of hurt to an opponent, and your Number 2 ability will be CCing a lot harder. You can't be as alone as you used to be in mid game, now that people are able to squish you so much easier now that they have their abilities.

Stay with your team, you aren't going to be the solitary killer you once were mid game. You have to rely on your team to start the fight so you can finish it. Remember, you are not the initiator, your team is. By now, you should also be able to do quite good damage to a tower and the Juggernauts.

Remember, kill the objectives as often as you can kill the opponents. The Objectives will give your team a huge advantage and allow you to go in deeper and deeper a little safer.

Always remember your combo, use your Leap wisely, and try to stick with your team, and you should be fine.

Closing Statements

I hope you enjoyed my very first Smitefire guide, please give any critiques and concerns you have in the comments below. I hope you've enjoyed my Serqet guide.

Changelogs

None yet, Fresh guide.

July 26 2014: Submitted

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