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Semi-tank Neith

0 0 9,885
by DangerCloseTuber updated May 24, 2017

Smite God: Neith

Build Guide Discussion 0 More Guides
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Neith Build

Build Item Hide of the Urchin Hide of the Urchin
Build Item Ninja Tabi Ninja Tabi
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 4 6 7 10

Unravel

2 A B
Unravel
3 8 11 12 14

Backflip

3 B A
Backflip
2 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 4 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
3 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Backflip
2 15 16 18 19

Backflip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+125% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hi everyone! This build of mine has been tested out mostly in Arena, where it works like a charm. It's a good choice in Joust or Clash as well. Haven't tried it out consistently in Conquest yet.

It should suit players who prefer proactive and aggressive play, where they can support their team, but also carry on their own, depending on what the situation requires. Good when playing in random teams, when your tanks and supports don't do the best job of keeping squishies alive, and you find yourself needing some extra defense. Or when there aren't any tanks in your team to begin with, and you need to improvise.

Pros / Cons

The basic idea is simple - you have a lot of health (hide + regrowth), as well as protections (fully stacked hide) for a hunter. You can take punishment, however be ready to escape with 3 when too damaged. 30 cdr allows you to almost spam 2, so keep healing yourself all the time. This is where Regrowth comes in handy, as its passive allows you to either escape more easily or chase after opponents. Regarding relics, having both HW and Blink give you and your team a definite movement boost, so combine them with Regrowth's passive whenever necessary.

When it comes to offense, you will lack serious damage up until mid-late game. That's why you have 30 cdr: keep spamming 1 and rooting them, letting your team deal the killing blow if you alone can't. Don't forget to combine 1+2+ult to make up for the lack of their individual damage, plus keep opponents under heavy cc. I personally level 1, 2, then 3, and ult whenever available. You can go about it however you want. By mid-late game you'll stop noticing any major disadvantage in power/pen anyway.

If I had to single out any noticeable weaknesses of this build, the one that comes to mind is being prone to dying when placed under heavy cc + silence. If you can't heal, backflip or sprint away, your defense won't last long while more than one person is attacking you. So if their team uses cc heavy gods, pick up Beads and maybe Aegis instead of HW and Blink.


Good hunting, and good tanking.

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League of Legends Build Guide Author DangerCloseTuber
Semi-tank Neith
Table of Contents

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