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Semi-tank Neith

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Rating Pending

Smite God: Neith

Build Guide Discussion (0) More Guides

Purchase Order

Build Item Hide of the Urchin Hide of the Urchin
Build Item Ninja Tabi Ninja Tabi
Build Item Shield of Regrowth Shield of Regrowth
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner

Neith's Skill Order

Spirit Arrow

Spirit Arrow

1 X
1 4 6 7 10


2 A
3 8 11 12 14
Back Flip

Back Flip

3 B
2 15 16 18 19
World Weaver

World Weaver

4 Y
5 9 13 17 20


Hi everyone! This build of mine has been tested out mostly in Arena, where it works like a charm. It's a good choice in Joust or Clash as well. Haven't tried it out consistently in Conquest yet.

It should suit players who prefer proactive and aggressive play, where they can support their team, but also carry on their own, depending on what the situation requires. Good when playing in random teams, when your tanks and supports don't do the best job of keeping squishies alive, and you find yourself needing some extra defense. Or when there aren't any tanks in your team to begin with, and you need to improvise.

Pros / Cons

The basic idea is simple - you have a lot of health (hide + regrowth), as well as protections (fully stacked hide) for a hunter. You can take punishment, however be ready to escape with 3 when too damaged. 30 cdr allows you to almost spam 2, so keep healing yourself all the time. This is where Regrowth comes in handy, as its passive allows you to either escape more easily or chase after opponents. Regarding relics, having both HW and Blink give you and your team a definite movement boost, so combine them with Regrowth's passive whenever necessary.

When it comes to offense, you will lack serious damage up until mid-late game. That's why you have 30 cdr: keep spamming 1 and rooting them, letting your team deal the killing blow if you alone can't. Don't forget to combine 1+2+ult to make up for the lack of their individual damage, plus keep opponents under heavy cc. I personally level 1, 2, then 3, and ult whenever available. You can go about it however you want. By mid-late game you'll stop noticing any major disadvantage in power/pen anyway.

If I had to single out any noticeable weaknesses of this build, the one that comes to mind is being prone to dying when placed under heavy cc + silence. If you can't heal, backflip or sprint away, your defense won't last long while more than one person is attacking you. So if their team uses cc heavy gods, pick up Beads and maybe Aegis instead of HW and Blink.

Good hunting, and good tanking.

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League of Legends Build Guide Author DangerCloseTuber
Semi-tank Neith
Rating Pending
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